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@@ -330,6 +330,7 @@
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- Prevent depth buffer clear in shadow maps ([Sebavan](https://github.com/sebavan/)
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- Prevent depth buffer clear in shadow maps ([Sebavan](https://github.com/sebavan/)
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- Fix for bug where the light gizmo causes lights to flip orientation ([#7603](https://github.com/BabylonJS/Babylon.js/issues/7603)) ([drigax](https://github.com/drigax))
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- Fix for bug where the light gizmo causes lights to flip orientation ([#7603](https://github.com/BabylonJS/Babylon.js/issues/7603)) ([drigax](https://github.com/drigax))
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- Fix for bug where directional lights are inverted when using a right handed scene coordinate system. ([drigax](https://github.com/drigax))
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- Fix for bug where directional lights are inverted when using a right handed scene coordinate system. ([drigax](https://github.com/drigax))
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+- Fix for bug where round-tripped glTF imported scenes are encapsulated in a second root node ([#6349](https://github.com/BabylonJS/Babylon.js/issues/6349))([drigax](https://github.com/drigax) & [noalak](https://github.com/noalak))
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## Breaking changes
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## Breaking changes
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