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@@ -11,12 +11,12 @@ Online [sandbox](http://www.babylonjs.com/sandbox) where you can test your .baby
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Online [shader creation tool](http://www.babylonjs.com/cyos/) where you can learn how to create GLSL shaders
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-Online [asset converter](http://www.babylonjs.com/converter.html) where you can generate .babylon file from .OBJ, .FBX, .DAE
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3DS Max [exporter](https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/3ds%20Max) can be used to generate a .babylon file from 3DS Max
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Blender [exporter](https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/Blender) can be used to generate a .babylon file from Blender 3d
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+Online [asset converter](http://www.babylonjs.com/converter.html) where you can generate .babylon file from .OBJ, .FBX, .DAE
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## Documentation
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- [Wiki](https://github.com/babylonjs/babylon.js/wiki)
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- [Tutorials](https://github.com/BabylonJS/Babylon.js/wiki/Tutorials)
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