sebavan 6 gadi atpakaļ
vecāks
revīzija
4d77888926
1 mainītis faili ar 1 papildinājumiem un 1 dzēšanām
  1. 1 1
      src/Shaders/pbr.fragment.fx

+ 1 - 1
src/Shaders/pbr.fragment.fx

@@ -662,7 +662,7 @@ void main(void) {
                 clearCoatNormalW = normalize(texture2D(clearCoatBumpSampler, vClearCoatBumpUV + uvOffset).xyz  * 2.0 - 1.0);
                 clearCoatNormalW = normalize(mat3(normalMatrix) * clearCoatNormalW);
             #else
-                clearCoatNormalW = perturbNormal(TBN, vClearCoatBumpUV + uvOffset, texture2D(clearCoatBumpSampler, uv).xyz, vClearCoatBumpInfos.y);
+                clearCoatNormalW = perturbNormal(TBN, vClearCoatBumpUV + uvOffset, texture2D(clearCoatBumpSampler, vClearCoatBumpUV+uvOffset).xyz, vClearCoatBumpInfos.y);
             #endif
         #endif