|
@@ -662,7 +662,7 @@ void main(void) {
|
|
|
clearCoatNormalW = normalize(texture2D(clearCoatBumpSampler, vClearCoatBumpUV + uvOffset).xyz * 2.0 - 1.0);
|
|
|
clearCoatNormalW = normalize(mat3(normalMatrix) * clearCoatNormalW);
|
|
|
#else
|
|
|
- clearCoatNormalW = perturbNormal(TBN, vClearCoatBumpUV + uvOffset, texture2D(clearCoatBumpSampler, uv).xyz, vClearCoatBumpInfos.y);
|
|
|
+ clearCoatNormalW = perturbNormal(TBN, vClearCoatBumpUV + uvOffset, texture2D(clearCoatBumpSampler, vClearCoatBumpUV+uvOffset).xyz, vClearCoatBumpInfos.y);
|
|
|
#endif
|
|
|
#endif
|
|
|
|