|
sourceMesh._intersectionsInProgress.splice(indexOfOther, 1);
|
|
sourceMesh._intersectionsInProgress.splice(indexOfOther, 1);
|
|
return this._getByTags(this.materials, tagsQuery).concat(this._getByTags(this.multiMaterials, tagsQuery));
|
|
return this._getByTags(this.materials, tagsQuery).concat(this._getByTags(this.multiMaterials, tagsQuery));
|