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Test shadowMap before push in renderTargets

Error when the shadowGenerator is dispose, the renderTargets doesn't have to push the shadow map.
The shadow map has to be test before push in the renderTargets list.
Clément Levasseur 11 年 前
コミット
4c6746ba5e
1 ファイル変更2 行追加2 行削除
  1. 2 2
      Babylon/babylon.scene.js

+ 2 - 2
Babylon/babylon.scene.js

@@ -760,7 +760,7 @@ var BABYLON = BABYLON || {};
             var light = this.lights[lightIndex];
             var shadowGenerator = light.getShadowGenerator();
 
-            if (light.isEnabled() && shadowGenerator) {
+            if (light.isEnabled() && shadowGenerator && shadowGenerator.getShadowMap()._scene.textures.indexOf(shadowGenerator.getShadowMap()) !== -1) {
                 this._renderTargets.push(shadowGenerator.getShadowMap());
             }
         }
@@ -1088,4 +1088,4 @@ var BABYLON = BABYLON || {};
     BABYLON.Scene.FOGMODE_EXP = 1;
     BABYLON.Scene.FOGMODE_EXP2 = 2;
     BABYLON.Scene.FOGMODE_LINEAR = 3;
-})();
+})();