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@@ -760,7 +760,7 @@ var BABYLON = BABYLON || {};
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var light = this.lights[lightIndex];
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var shadowGenerator = light.getShadowGenerator();
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- if (light.isEnabled() && shadowGenerator) {
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+ if (light.isEnabled() && shadowGenerator && shadowGenerator.getShadowMap()._scene.textures.indexOf(shadowGenerator.getShadowMap()) !== -1) {
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this._renderTargets.push(shadowGenerator.getShadowMap());
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}
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}
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@@ -1088,4 +1088,4 @@ var BABYLON = BABYLON || {};
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BABYLON.Scene.FOGMODE_EXP = 1;
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BABYLON.Scene.FOGMODE_EXP2 = 2;
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BABYLON.Scene.FOGMODE_LINEAR = 3;
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-})();
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+})();
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