فهرست منبع

Test shadowMap before push in renderTargets

Error when the shadowGenerator is dispose, the renderTargets doesn't have to push the shadow map.
The shadow map has to be test before push in the renderTargets list.
Clément Levasseur 11 سال پیش
والد
کامیت
4c6746ba5e
1فایلهای تغییر یافته به همراه2 افزوده شده و 2 حذف شده
  1. 2 2
      Babylon/babylon.scene.js

+ 2 - 2
Babylon/babylon.scene.js

@@ -760,7 +760,7 @@ var BABYLON = BABYLON || {};
             var light = this.lights[lightIndex];
             var shadowGenerator = light.getShadowGenerator();
 
-            if (light.isEnabled() && shadowGenerator) {
+            if (light.isEnabled() && shadowGenerator && shadowGenerator.getShadowMap()._scene.textures.indexOf(shadowGenerator.getShadowMap()) !== -1) {
                 this._renderTargets.push(shadowGenerator.getShadowMap());
             }
         }
@@ -1088,4 +1088,4 @@ var BABYLON = BABYLON || {};
     BABYLON.Scene.FOGMODE_EXP = 1;
     BABYLON.Scene.FOGMODE_EXP2 = 2;
     BABYLON.Scene.FOGMODE_LINEAR = 3;
-})();
+})();