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Raanan Weber 5 年之前
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共有 2 个文件被更改,包括 1 次插入2 次删除
  1. 1 1
      dist/preview release/what's new.md
  2. 0 1
      src/Cameras/XR/webXRSessionManager.ts

+ 1 - 1
dist/preview release/what's new.md

@@ -191,7 +191,7 @@
 - Camera's API is Babylon-conform (position, rotationQuaternion, world matrix, direction etc') ([#7239](https://github.com/BabylonJS/Babylon.js/issues/7239)) ([RaananW](https://github.com/RaananW/))
 - XR Input now using standard profiles and completely separated from the gamepad class ([#7348](https://github.com/BabylonJS/Babylon.js/issues/7348)) ([RaananW](https://github.com/RaananW/))
 - Teleportation and controller selection are now WebXR features. ([#7290](https://github.com/BabylonJS/Babylon.js/issues/7290)) ([RaananW](https://github.com/RaananW/))
-- Teleportation allows selecting direction before teleporting when using thumbstick / touchpad. ([#7290](https://github.com/BabylonJS/Babylon.js/issues/7290)) ([RaananW](https://github.com/RaananW/))
+- Teleportation allows selecting direction before teleporting when using thumbstick or touchpad. ([#7290](https://github.com/BabylonJS/Babylon.js/issues/7290)) ([RaananW](https://github.com/RaananW/))
 - It is now possible to force a certain profile type for the controllers ([#7348](https://github.com/BabylonJS/Babylon.js/issues/7375)) ([RaananW](https://github.com/RaananW/))
 - WebXR camera is initialized on the first frame ([#7389](https://github.com/BabylonJS/Babylon.js/issues/7389)) ([RaananW](https://github.com/RaananW/))
 - Selection has gaze mode (which can be forced) and touch-screen support ([#7395](https://github.com/BabylonJS/Babylon.js/issues/7395)) ([RaananW](https://github.com/RaananW/))

+ 0 - 1
src/Cameras/XR/webXRSessionManager.ts

@@ -207,7 +207,6 @@ export class WebXRSessionManager implements IDisposable {
 
     /**
      * Starts rendering to the xr layer
-     * @returns a promise that will resolve once rendering has started
      */
     public runXRRenderLoop() {
         const engine = this.scene.getEngine();