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Node.ParseAnimationRanges(instance, parsedMesh, scene);
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|
Node.ParseAnimationRanges(instance, parsedMesh, scene);
|
|
|
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+ scene.beginAnimation(instance, parsedMesh.autoAnimateFrom, parsedMesh.autoAnimateTo, parsedMesh.autoAnimateLoop, parsedMesh.autoAnimateSpeed || 1.0);
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