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Updated readme.md

David Catuhe 9 năm trước cách đây
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      readme.md

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readme.md

@@ -35,97 +35,7 @@ You can help by testing or contributing to the next version.
  - FBX command line [exporter](https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/FBX) can be used to generate a .babylon file from .FBX file (animations are supported)
 
 ## Features
-- Complete scene graph with lights, cameras, materials and meshes
-- Collisions engine
-- Physics engine (thanks to [oimo.js](https://github.com/lo-th/Oimo.js))
-- Scene picking
-- Antialiasing
-- Animations engine
-- Audio engine
-- Particles Systems
-- Sprites and 2D layers
--  Optimizations engines: 
- - Frustum clipping
- - Sub-meshes clipping
- - Hardware scaling
- - Selection octrees
- - Offline mode via IndexedDB (Assets are saved locally to prevent reloading them)
- - Incremental loading 
- - Binary compressed format
- - Hardware accelerated instances
- - Level of details (LOD)
- - Automatic scene optimizer
- - Debug layer to help you optimize and debug scenes
- - SIMD.js support
- - Collisions can be offloaded on webworkers
- - Merge meshes
-- Standard material is a per pixel material that supports:
- - Diffuse lightning and texture
- - Ambient lightning and texture
- - Specular lightning
- - Opacity texture
- - Reflection texture (Spheric, planar, cubic and projection)
- - Mirror texture
- - Emissive texture
- - Specular texture
- - Bump texture
- - Fresnel term for diffuse, opacity, emissive and reflection
- - Up to 4 lights (points, directionals, spots, hemispherics)
- - Custom materials
- - Custom shaders
- - Skybox
- - Vertex color
- - Bones (Animations and shadows are supported)
- - Procedural textures
--  Special FX
- - Fog
- - Alpha blending
- - Alpha testing
- - Billboarding
- - Fullscreen mode
- - Shadow Maps and Variance Shadow Maps (with support for blurred shadows)
- - Rendering layers
- - Post-processes (blur, refraction, black'n'white, fxaa, customs...)
- - SSAO
- - Volumetric Light Scattering 
- - Depth of field and lens effects
- - HDR rendering pipeline
- - Lens flares
- - Multi-views
- - Edges renderer
--  Textures:
- - Render target textures
- - Dynamic textures (canvas)
- - Video textures
- - Compressed (DDS) textures
- - TGA textures
--  Cameras (Perspective and orthographic):
- - Arc rotate camera
- - Free camera
- - Touch camera
- - Anaglyph camera
- - Virtual Joysticks camera
- - Stereoscopic camera
- - Gamepad camera
- - VR Device Oriention camera
- - WebVR camera
- - Follow camera
--  Meshes: 
- - Mesh cloning
- - Dynamic meshes
- - Height maps
- - Constructive solid geometries
- - Parametric shapes (Ribbon, tube, etc.)
- - Hardware instances
--  Import: 
- - Babylon scene file can be converted from .FBX
- - Exporter for Blender
- - Exporter for Cheetah3d
- - Exporter for 3ds Max
- - Exporter for Unity 5
- - STL importer
- - OBJ importer
- - Assets manager
+To get a complete list of supported features, please visit our [website](babylonjs.com/#specifications).
 
 ## Apache License 2.0 (Apache)