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Merge pull request #1535 from julien-moreau/master

Mesh property « isBlocker » is now serialized
David Catuhe 8 年 前
コミット
4b0e7e5a1c
2 ファイル変更6 行追加0 行削除
  1. 5 0
      src/Mesh/babylon.mesh.ts
  2. 1 0
      src/Tools/babylon.sceneSerializer.ts

+ 5 - 0
src/Mesh/babylon.mesh.ts

@@ -1790,6 +1790,11 @@
             }
             }
 
 
             mesh.checkCollisions = parsedMesh.checkCollisions;
             mesh.checkCollisions = parsedMesh.checkCollisions;
+
+            if (parsedMesh.isBlocker !== undefined) {
+                mesh.isBlocker = parsedMesh.isBlocker;
+            }
+            
             mesh._shouldGenerateFlatShading = parsedMesh.useFlatShading;
             mesh._shouldGenerateFlatShading = parsedMesh.useFlatShading;
 
 
             // freezeWorldMatrix
             // freezeWorldMatrix

+ 1 - 0
src/Tools/babylon.sceneSerializer.ts

@@ -72,6 +72,7 @@
         serializationObject.visibility = mesh.visibility;
         serializationObject.visibility = mesh.visibility;
 
 
         serializationObject.checkCollisions = mesh.checkCollisions;
         serializationObject.checkCollisions = mesh.checkCollisions;
+        serializationObject.isBlocker = mesh.isBlocker;
 
 
         // Parent
         // Parent
         if (mesh.parent) {
         if (mesh.parent) {