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@@ -3440,6 +3440,8 @@ export class Scene extends AbstractScene implements IAnimatable, IClipPlanesHold
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/**
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* Use this function to stop evaluating active meshes. The current list will be keep alive between frames
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* @param skipEvaluateActiveMeshes defines an optional boolean indicating that the evaluate active meshes step must be completely skipped
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+ * @param onSuccess optional success callback
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+ * @param onError optional error callback
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* @returns the current scene
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*/
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public freezeActiveMeshes(skipEvaluateActiveMeshes = false, onSuccess?: () => void, onError?: (message: string) => void): Scene {
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