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@@ -11,6 +11,10 @@
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public static _BACKSIDE: number = 1;
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public static _DOUBLESIDE: number = 2;
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public static _DEFAULTSIDE: number = 0;
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+ public static _NO_CAP = 0;
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+ public static _CAP_START = 1;
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+ public static _CAP_END = 2;
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+ public static _CAP_ALL = 3;
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public static get FRONTSIDE(): number {
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return Mesh._FRONTSIDE;
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@@ -27,6 +31,18 @@
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public static get DEFAULTSIDE(): number {
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return Mesh._DEFAULTSIDE;
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}
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+ public static get NO_CAP(): number {
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+ return Mesh._NO_CAP;
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+ }
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+ public static get CAP_START(): number {
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+ return Mesh._CAP_START;
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+ }
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+ public static get CAP_END(): number {
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+ return Mesh._CAP_END;
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+ }
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+ public static get CAP_ALL(): number {
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+ return Mesh._CAP_ALL;
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+ }
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// Members
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public delayLoadState = Engine.DELAYLOADSTATE_NONE;
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@@ -1314,22 +1330,22 @@
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}
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// Extrusion
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- public static ExtrudeShape(name: string, shape: Vector3[], path: Vector3[], scale: number, rotation: number, scene: Scene, updatable?: boolean, sideOrientation: number = Mesh.DEFAULTSIDE, extrudedInstance: Mesh = null): Mesh {
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+ public static ExtrudeShape(name: string, shape: Vector3[], path: Vector3[], scale: number, rotation: number, cap: number, scene: Scene, updatable?: boolean, sideOrientation: number = Mesh.DEFAULTSIDE, extrudedInstance: Mesh = null): Mesh {
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scale = scale || 1;
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rotation = rotation || 0;
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- var extruded = Mesh._ExtrudeShapeGeneric(name, shape, path, scale, rotation, null, null, false, false, false, scene, updatable, sideOrientation, extrudedInstance);
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+ var extruded = Mesh._ExtrudeShapeGeneric(name, shape, path, scale, rotation, null, null, false, false, cap, false, scene, updatable, sideOrientation, extrudedInstance);
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return extruded;
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}
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- public static ExtrudeShapeCustom(name: string, shape: Vector3[], path: Vector3[], scaleFunction, rotationFunction, ribbonCloseArray: boolean, ribbonClosePath: boolean, scene: Scene, updatable?: boolean, sideOrientation: number = Mesh.DEFAULTSIDE, extrudedInstance: Mesh = null): Mesh {
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- var extrudedCustom = Mesh._ExtrudeShapeGeneric(name, shape, path, null, null, scaleFunction, rotationFunction, ribbonCloseArray, ribbonClosePath, true, scene, updatable, sideOrientation, extrudedInstance);
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+ public static ExtrudeShapeCustom(name: string, shape: Vector3[], path: Vector3[], scaleFunction, rotationFunction, ribbonCloseArray: boolean, ribbonClosePath: boolean, cap: number, scene: Scene, updatable?: boolean, sideOrientation: number = Mesh.DEFAULTSIDE, extrudedInstance: Mesh = null): Mesh {
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+ var extrudedCustom = Mesh._ExtrudeShapeGeneric(name, shape, path, null, null, scaleFunction, rotationFunction, ribbonCloseArray, ribbonClosePath, cap, true, scene, updatable, sideOrientation, extrudedInstance);
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return extrudedCustom;
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}
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- private static _ExtrudeShapeGeneric(name: string, shape: Vector3[], curve: Vector3[], scale: number, rotation: number, scaleFunction: { (i: number, distance: number): number; }, rotateFunction: { (i: number, distance: number): number; }, rbCA: boolean, rbCP: boolean, custom: boolean, scene: Scene, updtbl: boolean, side: number, instance: Mesh): Mesh {
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+ private static _ExtrudeShapeGeneric(name: string, shape: Vector3[], curve: Vector3[], scale: number, rotation: number, scaleFunction: { (i: number, distance: number): number; }, rotateFunction: { (i: number, distance: number): number; }, rbCA: boolean, rbCP: boolean, cap: number, custom: boolean, scene: Scene, updtbl: boolean, side: number, instance: Mesh): Mesh {
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// extrusion geometry
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- var extrusionPathArray = function (shape, curve, path3D, shapePaths, scale, rotation, scaleFunction, rotateFunction, custom) {
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+ var extrusionPathArray = function (shape, curve, path3D, shapePaths, scale, rotation, scaleFunction, rotateFunction, cap, custom) {
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var tangents = path3D.getTangents();
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var normals = path3D.getNormals();
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var binormals = path3D.getBinormals();
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@@ -1356,13 +1372,43 @@
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angle += angleStep;
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index++;
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}
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+ // cap
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+ var capPath = function(shapePath) {
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+ var pointCap = Array<Vector3>();
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+ var barycenter = Vector3.Zero();
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+ var i: number;
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+ for (i = 0; i < shapePath.length; i++) {
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+ barycenter.addInPlace(shapePath[i]);
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+ }
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+ barycenter.scaleInPlace(1 / shapePath.length);
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+ for (i = 0; i < shapePath.length; i++) {
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+ pointCap.push(barycenter);
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+ }
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+ return pointCap;
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+ };
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+ switch (cap) {
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+ case BABYLON.Mesh.NO_CAP:
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+ break;
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+ case BABYLON.Mesh.CAP_START:
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+ shapePaths.unshift(capPath(shapePaths[0]));
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+ break;
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+ case BABYLON.Mesh.CAP_END:
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+ shapePaths.push(capPath(shapePaths[shapePaths.length - 1]));
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+ break;
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+ case BABYLON.Mesh.CAP_ALL:
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+ shapePaths.unshift(capPath(shapePaths[0]));
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+ shapePaths.push(capPath(shapePaths[shapePaths.length - 1]));
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+ break;
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+ default:
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+ break;
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+ }
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return shapePaths;
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};
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if (instance) { // instance update
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var path3D = ((<any>instance).path3D).update(curve);
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- var pathArray = extrusionPathArray(shape, curve,(<any>instance).path3D,(<any>instance).pathArray, scale, rotation, scaleFunction, rotateFunction, custom);
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+ var pathArray = extrusionPathArray(shape, curve,(<any>instance).path3D,(<any>instance).pathArray, scale, rotation, scaleFunction, rotateFunction, (<any>instance).cap, custom);
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instance = Mesh.CreateRibbon(null, pathArray, null, null, null, null, null, null, instance);
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return instance;
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@@ -1371,11 +1417,13 @@
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var path3D = <any>new Path3D(curve);
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var newShapePaths = new Array<Array<Vector3>>();
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- var pathArray = extrusionPathArray(shape, curve, path3D, newShapePaths, scale, rotation, scaleFunction, rotateFunction, custom);
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+ cap = (cap < 0 || cap > 3) ? 0 : cap;
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+ var pathArray = extrusionPathArray(shape, curve, path3D, newShapePaths, scale, rotation, scaleFunction, rotateFunction, cap, custom);
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var extrudedGeneric = Mesh.CreateRibbon(name, pathArray, rbCA, rbCP, 0, scene, updtbl, side);
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(<any>extrudedGeneric).pathArray = pathArray;
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(<any>extrudedGeneric).path3D = path3D;
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+ (<any>extrudedGeneric).cap = cap;
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return extrudedGeneric;
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}
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@@ -1451,10 +1499,10 @@
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return ground;
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}
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- public static CreateTube(name: string, path: Vector3[], radius: number, tessellation: number, radiusFunction: { (i: number, distance: number): number; }, scene: Scene, updatable?: boolean, sideOrientation: number = Mesh.DEFAULTSIDE, tubeInstance: Mesh = null): Mesh {
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+ public static CreateTube(name: string, path: Vector3[], radius: number, tessellation: number, radiusFunction: { (i: number, distance: number): number; }, cap: number, scene: Scene, updatable?: boolean, sideOrientation: number = Mesh.DEFAULTSIDE, tubeInstance: Mesh = null): Mesh {
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// tube geometry
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- var tubePathArray = function (path, path3D, circlePaths, radius, tessellation, radiusFunction) {
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+ var tubePathArray = function (path, path3D, circlePaths, radius, tessellation, radiusFunction, cap) {
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var tangents = path3D.getTangents();
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var normals = path3D.getNormals();
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var distances = path3D.getDistances();
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@@ -1473,20 +1521,45 @@
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rad = radiusFunctionFinal(i, distances[i]); // current radius
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circlePath = Array<Vector3>(); // current circle array
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normal = normals[i]; // current normal
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- for (var ang = 0; ang < pi2; ang += step) {
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- rotationMatrix = Matrix.RotationAxis(tangents[i], ang);
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+ for (var t = 0; t < tessellation; t++) {
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+ rotationMatrix = Matrix.RotationAxis(tangents[i], step * t);
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rotated = Vector3.TransformCoordinates(normal, rotationMatrix).scaleInPlace(rad).add(path[i]);
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circlePath.push(rotated);
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}
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+ circlePath.push(circlePath[0]);
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circlePaths[index] = circlePath;
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index++;
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}
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+ // cap
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+ var capPath = function(nbPoints, pathIndex) {
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+ var pointCap = Array<Vector3>();
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+ for(var i = 0; i < nbPoints; i++) {
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+ pointCap.push(path[pathIndex]);
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+ }
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+ return pointCap;
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+ };
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+ switch (cap) {
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+ case BABYLON.Mesh.NO_CAP:
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+ break;
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+ case BABYLON.Mesh.CAP_START:
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+ circlePaths.unshift(capPath(tessellation + 1, 0));
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+ break;
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+ case BABYLON.Mesh.CAP_END:
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+ circlePaths.push(capPath(tessellation + 1, path.length - 1));
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+ break;
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+ case BABYLON.Mesh.CAP_ALL:
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+ circlePaths.unshift(capPath(tessellation + 1, 0));
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+ circlePaths.push(capPath(tessellation + 1, path.length - 1));
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+ break;
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+ default:
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+ break;
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+ }
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return circlePaths;
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};
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if (tubeInstance) { // tube update
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var path3D = ((<any>tubeInstance).path3D).update(path);
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- var pathArray = tubePathArray(path, path3D,(<any>tubeInstance).pathArray, radius,(<any>tubeInstance).tessellation, radiusFunction);
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+ var pathArray = tubePathArray(path, path3D,(<any>tubeInstance).pathArray, radius,(<any>tubeInstance).tessellation, radiusFunction, (<any>tubeInstance).cap);
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tubeInstance = Mesh.CreateRibbon(null, pathArray, null, null, null, null, null, null, tubeInstance);
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return tubeInstance;
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@@ -1496,11 +1569,13 @@
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var path3D = <any>new Path3D(path);
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var newPathArray = new Array<Array<Vector3>>();
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- var pathArray = tubePathArray(path, path3D, newPathArray, radius, tessellation, radiusFunction);
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+ cap = (cap < 0 || cap > 3) ? 0 : cap;
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+ var pathArray = tubePathArray(path, path3D, newPathArray, radius, tessellation, radiusFunction, cap);
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var tube = Mesh.CreateRibbon(name, pathArray, false, true, 0, scene, updatable, sideOrientation);
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(<any>tube).pathArray = pathArray;
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(<any>tube).path3D = path3D;
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(<any>tube).tessellation = tessellation;
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+ (<any>tube).cap = cap;
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return tube;
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}
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