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@@ -36,6 +36,21 @@ var Test = (function () {
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var scene = new BABYLON.Scene(this.engine);
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var canvas = scene.getEngine().getRenderingCanvas();
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+ var camera = new BABYLON.FreeCamera("Camera", new BABYLON.Vector3(0, 0, 0), scene);
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+
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+ var camera2 = new BABYLON.ArcRotateCamera("Camera2", 0, 0, -0.1, new BABYLON.Vector3(0, 0, 0), scene);
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+
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+ var camera3 = new BABYLON.ArcRotateCamera("Camera3", 0, 0, -0.1, new BABYLON.Vector3(0, 0, 0), scene);
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+
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+ var camera4 = new BABYLON.ArcRotateCamera("Camera4", 0, 0, -0.1, new BABYLON.Vector3(0, 0, 0), scene);
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+
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+ var camera5 = new BABYLON.ArcRotateCamera("Camera5", 0, 0, -0.1, new BABYLON.Vector3(0, 0, 0), scene);
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+
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+ var camera6 = new BABYLON.ArcRotateCamera("Camera6", 0, 0, -0.1, new BABYLON.Vector3(0, 0, 0), scene);
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+
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+ scene.activeCamera = camera2;
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+
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+ camera2.attachControl(canvas);
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var sceneRoot = new BABYLON.TransformNode("abstractmesh");
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