fix : returned shapeId by addShape()
@@ -286,7 +286,7 @@ module BABYLON {
}
this.nbParticles += nb;
this._shapeCounter++;
- return this._shapeCounter;
+ return this._shapeCounter - 1;
// rebuilds a particle back to its just built status : if needed, recomputes the custom positions and vertices
@@ -746,4 +746,3 @@ module BABYLON {
-