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@@ -255,13 +255,13 @@ export class MeshPropertyGridComponent extends React.Component<IMeshPropertyGrid
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<CheckBoxLineComponent label="Collisions" target={mesh} propertyName="checkCollisions" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
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<TextLineComponent label="Has normals" value={mesh.isVerticesDataPresent(VertexBuffer.NormalKind) ? "Yes" : "No"} />
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<TextLineComponent label="Has vertex colors" value={mesh.isVerticesDataPresent(VertexBuffer.ColorKind) ? "Yes" : "No"} />
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- <TextLineComponent label="has UV set 0" value={mesh.isVerticesDataPresent(VertexBuffer.UVKind) ? "Yes" : "No"} />
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- <TextLineComponent label="has UV set 1" value={mesh.isVerticesDataPresent(VertexBuffer.UV2Kind) ? "Yes" : "No"} />
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- <TextLineComponent label="has UV set 2" value={mesh.isVerticesDataPresent(VertexBuffer.UV3Kind) ? "Yes" : "No"} />
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- <TextLineComponent label="has UV set 3" value={mesh.isVerticesDataPresent(VertexBuffer.UV4Kind) ? "Yes" : "No"} />
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- <TextLineComponent label="has tangents" value={mesh.isVerticesDataPresent(VertexBuffer.TangentKind) ? "Yes" : "No"} />
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- <TextLineComponent label="has matrix weights" value={mesh.isVerticesDataPresent(VertexBuffer.MatricesWeightsKind) ? "Yes" : "No"} />
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- <TextLineComponent label="has matrix indices" value={mesh.isVerticesDataPresent(VertexBuffer.MatricesIndicesKind) ? "Yes" : "No"} />
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+ <TextLineComponent label="Has UV set 0" value={mesh.isVerticesDataPresent(VertexBuffer.UVKind) ? "Yes" : "No"} />
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+ <TextLineComponent label="Has UV set 1" value={mesh.isVerticesDataPresent(VertexBuffer.UV2Kind) ? "Yes" : "No"} />
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+ <TextLineComponent label="Has UV set 2" value={mesh.isVerticesDataPresent(VertexBuffer.UV3Kind) ? "Yes" : "No"} />
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+ <TextLineComponent label="Has UV set 3" value={mesh.isVerticesDataPresent(VertexBuffer.UV4Kind) ? "Yes" : "No"} />
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+ <TextLineComponent label="Has tangents" value={mesh.isVerticesDataPresent(VertexBuffer.TangentKind) ? "Yes" : "No"} />
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+ <TextLineComponent label="Has matrix weights" value={mesh.isVerticesDataPresent(VertexBuffer.MatricesWeightsKind) ? "Yes" : "No"} />
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+ <TextLineComponent label="Has matrix indices" value={mesh.isVerticesDataPresent(VertexBuffer.MatricesIndicesKind) ? "Yes" : "No"} />
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</LineContainerComponent>
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{
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mesh.physicsImpostor != null &&
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