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@@ -3705,8 +3705,8 @@
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export class Tmp {
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export class Tmp {
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public static Color3: Color3[] = [Color3.Black(), Color3.Black(), Color3.Black()];
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public static Color3: Color3[] = [Color3.Black(), Color3.Black(), Color3.Black()];
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public static Vector2: Vector2[] = [Vector2.Zero(), Vector2.Zero(), Vector2.Zero()]; // 3 temp Vector2 at once should be enough
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public static Vector2: Vector2[] = [Vector2.Zero(), Vector2.Zero(), Vector2.Zero()]; // 3 temp Vector2 at once should be enough
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- public static Vector3: Vector3[] = [Vector3.Zero(), Vector3.Zero(), Vector3.Zero()
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- , Vector3.Zero(), Vector3.Zero(), Vector3.Zero()]; // 6 temp Vector3 at once should be enough
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+ public static Vector3: Vector3[] = [Vector3.Zero(), Vector3.Zero(), Vector3.Zero(),
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+ Vector3.Zero(), Vector3.Zero(), Vector3.Zero(), Vector3.Zero(), Vector3.Zero(), Vector3.Zero()]; // 9 temp Vector3 at once should be enough
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public static Vector4: Vector4[] = [Vector4.Zero(), Vector4.Zero(), Vector4.Zero()]; // 3 temp Vector4 at once should be enough
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public static Vector4: Vector4[] = [Vector4.Zero(), Vector4.Zero(), Vector4.Zero()]; // 3 temp Vector4 at once should be enough
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public static Quaternion: Quaternion[] = [new Quaternion(0, 0, 0, 0)]; // 1 temp Quaternion at once should be enough
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public static Quaternion: Quaternion[] = [new Quaternion(0, 0, 0, 0)]; // 1 temp Quaternion at once should be enough
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public static Matrix: Matrix[] = [Matrix.Zero(), Matrix.Zero(),
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public static Matrix: Matrix[] = [Matrix.Zero(), Matrix.Zero(),
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@@ -3715,5 +3715,3 @@
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Matrix.Zero(), Matrix.Zero()]; // 6 temp Matrices at once should be enough
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Matrix.Zero(), Matrix.Zero()]; // 6 temp Matrices at once should be enough
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}
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}
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}
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}
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