@@ -1790,6 +1790,11 @@
}
mesh.checkCollisions = parsedMesh.checkCollisions;
+
+ if (parsedMesh.isBlocker !== undefined) {
+ mesh.isBlocker = parsedMesh.isBlocker;
+ }
mesh._shouldGenerateFlatShading = parsedMesh.useFlatShading;
// freezeWorldMatrix
@@ -72,6 +72,7 @@
serializationObject.visibility = mesh.visibility;
serializationObject.checkCollisions = mesh.checkCollisions;
+ serializationObject.isBlocker = mesh.isBlocker;
// Parent
if (mesh.parent) {