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@@ -59,9 +59,9 @@ Scene.prototype.enablePrePassRenderer = function(): Nullable<PrePassRenderer> {
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if (!this._prePassRenderer.isSupported) {
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this._prePassRenderer = null;
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- Logger.Error("Pre-pass needs WebGL 2.");
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- Logger.Error("Maybe you tried to use the following features that need pre-pass :");
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- Logger.Error(" + Subsurface Scattering");
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+ Logger.Error("PrePassRenderer needs WebGL 2 support.\n" +
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+ "Maybe you tried to use the following features that need the PrePassRenderer :\n" +
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+ " + Subsurface Scattering");
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}
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return this._prePassRenderer;
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