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@@ -3,6 +3,7 @@
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- New refraction channel for Standard material (including fresnel support). Refraction texture can be provided by a reflection probe or a refraction texture. [See demo here](http://www.babylonjs.com/Demos/refraction/) ([deltakosh](https://github.com/deltakosh))
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- Added support for HDR cubemaps ([sebavan](https://github.com/sebavan))
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- Support for shaders includes ([deltakosh](https://github.com/deltakosh))
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+ - new mesh type : `LineSystem` ([jerome](https://github.com/jbousquie))
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- **Updates**
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- New OnPickTrigger support for spritesManager ([deltakosh](https://github.com/deltakosh))
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- New SPS method `digest()` ([jerome](https://github.com/jbousquie))
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