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@@ -1,6 +1,6 @@
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module BABYLON {
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export class ShaderMaterial extends Material {
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- private _shaderPath: string;
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+ private _shaderPath: any;
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private _options: any;
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private _textures = new Array<Texture>();
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private _floats = new Array<number>();
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@@ -12,7 +12,7 @@
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private _matrices = new Array<Matrix>();
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private _cachedWorldViewMatrix = new BABYLON.Matrix();
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- constructor(name: string, scene: Scene, shaderPath: string, options) {
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+ constructor(name: string, scene: Scene, shaderPath: any, options: any) {
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super(name, scene);
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this._shaderPath = shaderPath;
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