|
@@ -8,7 +8,7 @@
|
|
|
- Added [support for AmmoJS](https://doc.babylonjs.com/how_to/using_the_physics_engine) as a physics plugin (Composite objects, motors, joints) ([TrevorDev](https://github.com/TrevorDev))
|
|
|
- Added support for soft bodies, which are 3D softbody, 2D cloth and 1D rope, in Ammo physics plugin. [Doc](https://doc.babylonjs.com/how_to/soft_bodies) ([JohnK](https://github.com/BabylonJSGuide))
|
|
|
- Added support for [Convex Hull Impostor][https://github.com/kripken/ammo.js/blob/master/bullet/src/BulletCollision/CollisionShapes/btConvexHullShape.h] using Ammo.js plugin ([MackeyK24](https://github.com/mackeyk24))
|
|
|
- - Added AmmoJSPlugin scene file loader [MackeyK24](https://github.com/mackeyk24))
|
|
|
+ - Added AmmoJSPlugin scene file loader [MackeyK24](https://github.com/mackeyk24))
|
|
|
- Added support for [WebXR](https://doc.babylonjs.com/how_to/webxr) ([TrevorDev](https://github.com/TrevorDev))
|
|
|
- Add customAnimationFrameRequester to allow sessions to hook into engine's render loop ([TrevorDev](https://github.com/TrevorDev))
|
|
|
- camera customDefaultRenderTarget to allow cameras to render to a custom render target (eg. xr framebuffer) instead of the canvas ([TrevorDev](https://github.com/TrevorDev))
|
|
@@ -131,7 +131,7 @@
|
|
|
- Observables can now make observers top or bottom priority ([TrevorDev](https://github.com/TrevorDev))
|
|
|
- Mesh outline no longer is shown through the mesh when it's transparent ([TrevorDev](https://github.com/TrevorDev))
|
|
|
- DeviceOrientationCamera will no longer be modified by mouse input if the orientation sensor is active ([TrevorDev](https://github.com/TrevorDev))
|
|
|
-- Added LoadScriptAsync tools helper function [MackeyK24](https://github.com/mackeyk24))
|
|
|
+- Added LoadScriptAsync tools helper function [MackeyK24](https://github.com/mackeyk24))
|
|
|
- Added customShaderNameResolve to PBRMaterialBase to allow subclasses to specify custom shader information [MackeyK24](https://github.com/mackeyk24))
|
|
|
- Added PBRCustomMaterial to material library to allow easy subclassing of PBR materials [MackeyK24](https://github.com/mackeyk24))
|
|
|
- Added `auto-exposure` support in `StandardRenderingPipeline` when `HDR` is enabled ([julien-moreau](https://github.com/julien-moreau))
|
|
@@ -225,6 +225,8 @@
|
|
|
- Avoid exception when removing impostor during cannon world step ([TrevorDev](https://github.com/TrevorDev))
|
|
|
- Fix ArcRotateCamera divide by zero error (when looking along up axis) in rebuildAnglesAndRadius ([sable](https://github.com/thscott))
|
|
|
- Fix ArcRotateCamera rebuildAnglesAndRadius when upVector modified ([sable](https://github.com/thscott))
|
|
|
+- Fix code branch, that does not try to (re)load an `EquiRectangularCubeTexture`/`HDRCubeTexture` when the caching returns an empty or corrupt `InternalTexture` ([Dennis Dervisis](https://github.com/ddervisis))
|
|
|
+- Add error eventlistener (bubbling up the onError callback chain) in case an `EquiRectangularCubeTexture` cannot be loaded, because of a wrong path or IO problems ([Dennis Dervisis](https://github.com/ddervisis))
|
|
|
|
|
|
### Core Engine
|
|
|
- Fixed a bug with `mesh.alwaysSelectAsActiveMesh` preventing layerMask to be taken in account ([Deltakosh](https://github.com/deltakosh))
|