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@@ -125,7 +125,7 @@ export class SolidParticleSystem implements IDisposable {
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* * updatable (optional boolean, default true) : if the SPS must be updatable or immutable.
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* * isPickable (optional boolean, default false) : if the solid particles must be pickable.
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* * enableDepthSort (optional boolean, default false) : if the solid particles must be sorted in the geometry according to their distance to the camera.
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- * * expandable (optional boolean, default false) : if particles can still be added after the initial SPS mesh creation.
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+ * * expandable (optional boolean, default false) : if particles can still be added after the initial SPS mesh creation.
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* * particleIntersection (optional boolean, default false) : if the solid particle intersections must be computed.
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* * boundingSphereOnly (optional boolean, default false) : if the particle intersection must be computed only with the bounding sphere (no bounding box computation, so faster).
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* * bSphereRadiusFactor (optional float, default 1.0) : a number to multiply the boundind sphere radius by in order to reduce it for instance.
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