Jérôme Bousquié před 5 roky
rodič
revize
482b70a378
1 změnil soubory, kde provedl 1 přidání a 1 odebrání
  1. 1 1
      src/Particles/solidParticleSystem.ts

+ 1 - 1
src/Particles/solidParticleSystem.ts

@@ -125,7 +125,7 @@ export class SolidParticleSystem implements IDisposable {
      * * updatable (optional boolean, default true) : if the SPS must be updatable or immutable.
      * * isPickable (optional boolean, default false) : if the solid particles must be pickable.
      * * enableDepthSort (optional boolean, default false) : if the solid particles must be sorted in the geometry according to their distance to the camera.
-     * * expandable (optional boolean, default false) : if particles can still be added after the initial SPS mesh creation.  
+     * * expandable (optional boolean, default false) : if particles can still be added after the initial SPS mesh creation.
      * * particleIntersection (optional boolean, default false) : if the solid particle intersections must be computed.
      * * boundingSphereOnly (optional boolean, default false) : if the particle intersection must be computed only with the bounding sphere (no bounding box computation, so faster).
      * * bSphereRadiusFactor (optional float, default 1.0) : a number to multiply the boundind sphere radius by in order to reduce it for instance.