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@@ -3339,6 +3339,249 @@ declare module BABYLON {
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}
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declare module BABYLON {
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+ class Collider {
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+ radius: Vector3;
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+ retry: number;
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+ velocity: Vector3;
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+ basePoint: Vector3;
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+ epsilon: number;
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+ collisionFound: boolean;
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+ velocityWorldLength: number;
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+ basePointWorld: Vector3;
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+ velocityWorld: Vector3;
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+ normalizedVelocity: Vector3;
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+ initialVelocity: Vector3;
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+ initialPosition: Vector3;
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+ nearestDistance: number;
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+ intersectionPoint: Vector3;
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+ collidedMesh: AbstractMesh;
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+ private _collisionPoint;
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+ private _planeIntersectionPoint;
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+ private _tempVector;
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+ private _tempVector2;
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+ private _tempVector3;
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+ private _tempVector4;
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+ private _edge;
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+ private _baseToVertex;
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+ private _destinationPoint;
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+ private _slidePlaneNormal;
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+ private _displacementVector;
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+ private _collisionMask;
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+ collisionMask: number;
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+ _initialize(source: Vector3, dir: Vector3, e: number): void;
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+ _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean;
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+ _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean;
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+ _testTriangle(faceIndex: number, trianglePlaneArray: Array<Plane>, p1: Vector3, p2: Vector3, p3: Vector3, hasMaterial: boolean): void;
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+ _collide(trianglePlaneArray: Array<Plane>, pts: Vector3[], indices: IndicesArray, indexStart: number, indexEnd: number, decal: number, hasMaterial: boolean): void;
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+ _getResponse(pos: Vector3, vel: Vector3): void;
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+ }
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+}
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+
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+declare module BABYLON {
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+ var CollisionWorker: string;
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+ interface ICollisionCoordinator {
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+ getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
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+ init(scene: Scene): void;
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+ destroy(): void;
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+ onMeshAdded(mesh: AbstractMesh): any;
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+ onMeshUpdated(mesh: AbstractMesh): any;
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+ onMeshRemoved(mesh: AbstractMesh): any;
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+ onGeometryAdded(geometry: Geometry): any;
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+ onGeometryUpdated(geometry: Geometry): any;
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+ onGeometryDeleted(geometry: Geometry): any;
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+ }
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+ interface SerializedMesh {
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+ id: string;
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+ name: string;
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+ uniqueId: number;
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+ geometryId: string;
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+ sphereCenter: Array<number>;
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+ sphereRadius: number;
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+ boxMinimum: Array<number>;
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+ boxMaximum: Array<number>;
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+ worldMatrixFromCache: any;
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+ subMeshes: Array<SerializedSubMesh>;
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+ checkCollisions: boolean;
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+ }
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+ interface SerializedSubMesh {
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+ position: number;
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+ verticesStart: number;
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+ verticesCount: number;
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+ indexStart: number;
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+ indexCount: number;
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+ hasMaterial: boolean;
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+ sphereCenter: Array<number>;
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+ sphereRadius: number;
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+ boxMinimum: Array<number>;
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+ boxMaximum: Array<number>;
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+ }
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+ interface SerializedGeometry {
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+ id: string;
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+ positions: Float32Array;
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+ indices: Uint32Array;
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+ normals: Float32Array;
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+ }
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+ interface BabylonMessage {
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+ taskType: WorkerTaskType;
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+ payload: InitPayload | CollidePayload | UpdatePayload;
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+ }
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+ interface SerializedColliderToWorker {
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+ position: Array<number>;
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+ velocity: Array<number>;
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+ radius: Array<number>;
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+ }
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+ enum WorkerTaskType {
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+ INIT = 0,
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+ UPDATE = 1,
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+ COLLIDE = 2,
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+ }
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+ interface WorkerReply {
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+ error: WorkerReplyType;
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+ taskType: WorkerTaskType;
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+ payload?: any;
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+ }
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+ interface CollisionReplyPayload {
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+ newPosition: Array<number>;
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+ collisionId: number;
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+ collidedMeshUniqueId: number;
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+ }
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+ interface InitPayload {
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+ }
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+ interface CollidePayload {
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+ collisionId: number;
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+ collider: SerializedColliderToWorker;
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+ maximumRetry: number;
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+ excludedMeshUniqueId?: number;
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+ }
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+ interface UpdatePayload {
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+ updatedMeshes: {
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+ [n: number]: SerializedMesh;
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+ };
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+ updatedGeometries: {
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+ [s: string]: SerializedGeometry;
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+ };
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+ removedMeshes: Array<number>;
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+ removedGeometries: Array<string>;
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+ }
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+ enum WorkerReplyType {
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+ SUCCESS = 0,
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+ UNKNOWN_ERROR = 1,
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+ }
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+ class CollisionCoordinatorWorker implements ICollisionCoordinator {
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+ private _scene;
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+ private _scaledPosition;
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+ private _scaledVelocity;
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+ private _collisionsCallbackArray;
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+ private _init;
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+ private _runningUpdated;
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+ private _runningCollisionTask;
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+ private _worker;
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+ private _addUpdateMeshesList;
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+ private _addUpdateGeometriesList;
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+ private _toRemoveMeshesArray;
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+ private _toRemoveGeometryArray;
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+ constructor();
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+ static SerializeMesh: (mesh: AbstractMesh) => SerializedMesh;
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+ static SerializeGeometry: (geometry: Geometry) => SerializedGeometry;
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+ getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
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+ init(scene: Scene): void;
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+ destroy(): void;
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+ onMeshAdded(mesh: AbstractMesh): void;
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+ onMeshUpdated: (mesh: AbstractMesh) => void;
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+ onMeshRemoved(mesh: AbstractMesh): void;
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+ onGeometryAdded(geometry: Geometry): void;
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+ onGeometryUpdated: (geometry: Geometry) => void;
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+ onGeometryDeleted(geometry: Geometry): void;
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+ private _afterRender;
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+ private _onMessageFromWorker;
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+ }
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+ class CollisionCoordinatorLegacy implements ICollisionCoordinator {
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+ private _scene;
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+ private _scaledPosition;
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+ private _scaledVelocity;
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+ private _finalPosition;
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+ getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
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+ init(scene: Scene): void;
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+ destroy(): void;
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+ onMeshAdded(mesh: AbstractMesh): void;
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+ onMeshUpdated(mesh: AbstractMesh): void;
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+ onMeshRemoved(mesh: AbstractMesh): void;
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+ onGeometryAdded(geometry: Geometry): void;
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+ onGeometryUpdated(geometry: Geometry): void;
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+ onGeometryDeleted(geometry: Geometry): void;
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+ private _collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh?);
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+ }
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+}
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+
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+declare module BABYLON {
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+ var WorkerIncluded: boolean;
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+ class CollisionCache {
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+ private _meshes;
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+ private _geometries;
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+ getMeshes(): {
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+ [n: number]: SerializedMesh;
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+ };
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+ getGeometries(): {
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+ [s: number]: SerializedGeometry;
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+ };
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+ getMesh(id: any): SerializedMesh;
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+ addMesh(mesh: SerializedMesh): void;
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+ removeMesh(uniqueId: number): void;
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+ getGeometry(id: string): SerializedGeometry;
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+ addGeometry(geometry: SerializedGeometry): void;
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+ removeGeometry(id: string): void;
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+ }
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+ class CollideWorker {
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+ collider: Collider;
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+ private _collisionCache;
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+ private finalPosition;
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+ private collisionsScalingMatrix;
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+ private collisionTranformationMatrix;
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+ constructor(collider: Collider, _collisionCache: CollisionCache, finalPosition: Vector3);
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+ collideWithWorld(position: Vector3, velocity: Vector3, maximumRetry: number, excludedMeshUniqueId?: number): void;
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+ private checkCollision(mesh);
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+ private processCollisionsForSubMeshes(transformMatrix, mesh);
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+ private collideForSubMesh(subMesh, transformMatrix, meshGeometry);
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+ private checkSubmeshCollision(subMesh);
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+ }
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+ interface ICollisionDetector {
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+ onInit(payload: InitPayload): void;
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+ onUpdate(payload: UpdatePayload): void;
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+ onCollision(payload: CollidePayload): void;
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+ }
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+ class CollisionDetectorTransferable implements ICollisionDetector {
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+ private _collisionCache;
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+ onInit(payload: InitPayload): void;
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+ onUpdate(payload: UpdatePayload): void;
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+ onCollision(payload: CollidePayload): void;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class IntersectionInfo {
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+ bu: number;
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+ bv: number;
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+ distance: number;
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+ faceId: number;
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+ subMeshId: number;
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+ constructor(bu: number, bv: number, distance: number);
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+ }
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+ class PickingInfo {
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+ hit: boolean;
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+ distance: number;
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+ pickedPoint: Vector3;
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+ pickedMesh: AbstractMesh;
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+ bu: number;
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+ bv: number;
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+ faceId: number;
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+ subMeshId: number;
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+ pickedSprite: Sprite;
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+ getNormal(useWorldCoordinates?: boolean, useVerticesNormals?: boolean): Vector3;
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+ getTextureCoordinates(): Vector2;
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+ }
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+}
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+
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+declare module BABYLON {
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class ArcRotateCamera extends TargetCamera {
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alpha: number;
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beta: number;
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@@ -3710,343 +3953,100 @@ declare module BABYLON {
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constructor(name: string, position: Vector3, interaxialDistance: number, scene: Scene);
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getClassName(): string;
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}
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- class StereoscopicFreeCamera extends FreeCamera {
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- constructor(name: string, position: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene: Scene);
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- getClassName(): string;
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- }
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- class StereoscopicArcRotateCamera extends ArcRotateCamera {
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- constructor(name: string, alpha: number, beta: number, radius: number, target: any, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene: Scene);
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- getClassName(): string;
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- }
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- class StereoscopicGamepadCamera extends GamepadCamera {
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- constructor(name: string, position: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene: Scene);
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- getClassName(): string;
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- }
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- class StereoscopicUniversalCamera extends UniversalCamera {
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- constructor(name: string, position: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene: Scene);
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- getClassName(): string;
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- }
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-}
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-
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-declare module BABYLON {
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- class TargetCamera extends Camera {
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- cameraDirection: Vector3;
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- cameraRotation: Vector2;
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- rotation: Vector3;
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- rotationQuaternion: Quaternion;
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- speed: number;
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- noRotationConstraint: boolean;
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- lockedTarget: any;
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- _currentTarget: Vector3;
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- _viewMatrix: Matrix;
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- _camMatrix: Matrix;
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- _cameraTransformMatrix: Matrix;
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- _cameraRotationMatrix: Matrix;
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- private _rigCamTransformMatrix;
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- _referencePoint: Vector3;
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- private _defaultUpVector;
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- _transformedReferencePoint: Vector3;
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- _lookAtTemp: Matrix;
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- _tempMatrix: Matrix;
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- _reset: () => void;
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- constructor(name: string, position: Vector3, scene: Scene);
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- getFrontPosition(distance: number): Vector3;
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- _getLockedTargetPosition(): Vector3;
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- _initCache(): void;
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- _updateCache(ignoreParentClass?: boolean): void;
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- _isSynchronizedViewMatrix(): boolean;
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- _computeLocalCameraSpeed(): number;
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- setTarget(target: Vector3): void;
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- /**
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- * Return the current target position of the camera. This value is expressed in local space.
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- */
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- getTarget(): Vector3;
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- _decideIfNeedsToMove(): boolean;
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- _updatePosition(): void;
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- _checkInputs(): void;
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- protected _updateCameraRotationMatrix(): void;
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- _getViewMatrix(): Matrix;
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- /**
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- * @override
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- * Override Camera.createRigCamera
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- */
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- createRigCamera(name: string, cameraIndex: number): Camera;
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- /**
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- * @override
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- * Override Camera._updateRigCameras
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- */
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- _updateRigCameras(): void;
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- private _getRigCamPosition(halfSpace, result);
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- getClassName(): string;
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- }
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-}
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-
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-declare module BABYLON {
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- class TouchCamera extends FreeCamera {
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- touchAngularSensibility: number;
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- touchMoveSensibility: number;
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- constructor(name: string, position: Vector3, scene: Scene);
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- getClassName(): string;
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- _setupInputs(): void;
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- }
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-}
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-
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-declare module BABYLON {
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- class UniversalCamera extends TouchCamera {
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- gamepadAngularSensibility: number;
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- gamepadMoveSensibility: number;
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- constructor(name: string, position: Vector3, scene: Scene);
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- getClassName(): string;
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- }
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-}
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-
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-declare module BABYLON {
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- class VirtualJoysticksCamera extends FreeCamera {
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- constructor(name: string, position: Vector3, scene: Scene);
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- getClassName(): string;
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- }
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-}
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-
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-declare module BABYLON {
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- class Collider {
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- radius: Vector3;
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- retry: number;
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- velocity: Vector3;
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- basePoint: Vector3;
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- epsilon: number;
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- collisionFound: boolean;
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- velocityWorldLength: number;
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- basePointWorld: Vector3;
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- velocityWorld: Vector3;
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- normalizedVelocity: Vector3;
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- initialVelocity: Vector3;
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- initialPosition: Vector3;
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- nearestDistance: number;
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- intersectionPoint: Vector3;
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- collidedMesh: AbstractMesh;
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- private _collisionPoint;
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- private _planeIntersectionPoint;
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- private _tempVector;
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- private _tempVector2;
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- private _tempVector3;
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- private _tempVector4;
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- private _edge;
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- private _baseToVertex;
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- private _destinationPoint;
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- private _slidePlaneNormal;
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- private _displacementVector;
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- private _collisionMask;
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- collisionMask: number;
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- _initialize(source: Vector3, dir: Vector3, e: number): void;
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- _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean;
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- _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean;
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- _testTriangle(faceIndex: number, trianglePlaneArray: Array<Plane>, p1: Vector3, p2: Vector3, p3: Vector3, hasMaterial: boolean): void;
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- _collide(trianglePlaneArray: Array<Plane>, pts: Vector3[], indices: IndicesArray, indexStart: number, indexEnd: number, decal: number, hasMaterial: boolean): void;
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- _getResponse(pos: Vector3, vel: Vector3): void;
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- }
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-}
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-
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-declare module BABYLON {
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- var CollisionWorker: string;
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- interface ICollisionCoordinator {
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- getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
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- init(scene: Scene): void;
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- destroy(): void;
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- onMeshAdded(mesh: AbstractMesh): any;
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- onMeshUpdated(mesh: AbstractMesh): any;
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- onMeshRemoved(mesh: AbstractMesh): any;
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- onGeometryAdded(geometry: Geometry): any;
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- onGeometryUpdated(geometry: Geometry): any;
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- onGeometryDeleted(geometry: Geometry): any;
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- }
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- interface SerializedMesh {
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- id: string;
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- name: string;
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- uniqueId: number;
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- geometryId: string;
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- sphereCenter: Array<number>;
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- sphereRadius: number;
|
|
|
- boxMinimum: Array<number>;
|
|
|
- boxMaximum: Array<number>;
|
|
|
- worldMatrixFromCache: any;
|
|
|
- subMeshes: Array<SerializedSubMesh>;
|
|
|
- checkCollisions: boolean;
|
|
|
- }
|
|
|
- interface SerializedSubMesh {
|
|
|
- position: number;
|
|
|
- verticesStart: number;
|
|
|
- verticesCount: number;
|
|
|
- indexStart: number;
|
|
|
- indexCount: number;
|
|
|
- hasMaterial: boolean;
|
|
|
- sphereCenter: Array<number>;
|
|
|
- sphereRadius: number;
|
|
|
- boxMinimum: Array<number>;
|
|
|
- boxMaximum: Array<number>;
|
|
|
- }
|
|
|
- interface SerializedGeometry {
|
|
|
- id: string;
|
|
|
- positions: Float32Array;
|
|
|
- indices: Uint32Array;
|
|
|
- normals: Float32Array;
|
|
|
- }
|
|
|
- interface BabylonMessage {
|
|
|
- taskType: WorkerTaskType;
|
|
|
- payload: InitPayload | CollidePayload | UpdatePayload;
|
|
|
- }
|
|
|
- interface SerializedColliderToWorker {
|
|
|
- position: Array<number>;
|
|
|
- velocity: Array<number>;
|
|
|
- radius: Array<number>;
|
|
|
- }
|
|
|
- enum WorkerTaskType {
|
|
|
- INIT = 0,
|
|
|
- UPDATE = 1,
|
|
|
- COLLIDE = 2,
|
|
|
- }
|
|
|
- interface WorkerReply {
|
|
|
- error: WorkerReplyType;
|
|
|
- taskType: WorkerTaskType;
|
|
|
- payload?: any;
|
|
|
- }
|
|
|
- interface CollisionReplyPayload {
|
|
|
- newPosition: Array<number>;
|
|
|
- collisionId: number;
|
|
|
- collidedMeshUniqueId: number;
|
|
|
- }
|
|
|
- interface InitPayload {
|
|
|
- }
|
|
|
- interface CollidePayload {
|
|
|
- collisionId: number;
|
|
|
- collider: SerializedColliderToWorker;
|
|
|
- maximumRetry: number;
|
|
|
- excludedMeshUniqueId?: number;
|
|
|
- }
|
|
|
- interface UpdatePayload {
|
|
|
- updatedMeshes: {
|
|
|
- [n: number]: SerializedMesh;
|
|
|
- };
|
|
|
- updatedGeometries: {
|
|
|
- [s: string]: SerializedGeometry;
|
|
|
- };
|
|
|
- removedMeshes: Array<number>;
|
|
|
- removedGeometries: Array<string>;
|
|
|
+ class StereoscopicFreeCamera extends FreeCamera {
|
|
|
+ constructor(name: string, position: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene: Scene);
|
|
|
+ getClassName(): string;
|
|
|
}
|
|
|
- enum WorkerReplyType {
|
|
|
- SUCCESS = 0,
|
|
|
- UNKNOWN_ERROR = 1,
|
|
|
+ class StereoscopicArcRotateCamera extends ArcRotateCamera {
|
|
|
+ constructor(name: string, alpha: number, beta: number, radius: number, target: any, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene: Scene);
|
|
|
+ getClassName(): string;
|
|
|
}
|
|
|
- class CollisionCoordinatorWorker implements ICollisionCoordinator {
|
|
|
- private _scene;
|
|
|
- private _scaledPosition;
|
|
|
- private _scaledVelocity;
|
|
|
- private _collisionsCallbackArray;
|
|
|
- private _init;
|
|
|
- private _runningUpdated;
|
|
|
- private _runningCollisionTask;
|
|
|
- private _worker;
|
|
|
- private _addUpdateMeshesList;
|
|
|
- private _addUpdateGeometriesList;
|
|
|
- private _toRemoveMeshesArray;
|
|
|
- private _toRemoveGeometryArray;
|
|
|
- constructor();
|
|
|
- static SerializeMesh: (mesh: AbstractMesh) => SerializedMesh;
|
|
|
- static SerializeGeometry: (geometry: Geometry) => SerializedGeometry;
|
|
|
- getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
|
|
|
- init(scene: Scene): void;
|
|
|
- destroy(): void;
|
|
|
- onMeshAdded(mesh: AbstractMesh): void;
|
|
|
- onMeshUpdated: (mesh: AbstractMesh) => void;
|
|
|
- onMeshRemoved(mesh: AbstractMesh): void;
|
|
|
- onGeometryAdded(geometry: Geometry): void;
|
|
|
- onGeometryUpdated: (geometry: Geometry) => void;
|
|
|
- onGeometryDeleted(geometry: Geometry): void;
|
|
|
- private _afterRender;
|
|
|
- private _onMessageFromWorker;
|
|
|
+ class StereoscopicGamepadCamera extends GamepadCamera {
|
|
|
+ constructor(name: string, position: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene: Scene);
|
|
|
+ getClassName(): string;
|
|
|
}
|
|
|
- class CollisionCoordinatorLegacy implements ICollisionCoordinator {
|
|
|
- private _scene;
|
|
|
- private _scaledPosition;
|
|
|
- private _scaledVelocity;
|
|
|
- private _finalPosition;
|
|
|
- getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, excludedMesh: AbstractMesh, onNewPosition: (collisionIndex: number, newPosition: Vector3, collidedMesh?: AbstractMesh) => void, collisionIndex: number): void;
|
|
|
- init(scene: Scene): void;
|
|
|
- destroy(): void;
|
|
|
- onMeshAdded(mesh: AbstractMesh): void;
|
|
|
- onMeshUpdated(mesh: AbstractMesh): void;
|
|
|
- onMeshRemoved(mesh: AbstractMesh): void;
|
|
|
- onGeometryAdded(geometry: Geometry): void;
|
|
|
- onGeometryUpdated(geometry: Geometry): void;
|
|
|
- onGeometryDeleted(geometry: Geometry): void;
|
|
|
- private _collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh?);
|
|
|
+ class StereoscopicUniversalCamera extends UniversalCamera {
|
|
|
+ constructor(name: string, position: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene: Scene);
|
|
|
+ getClassName(): string;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
- var WorkerIncluded: boolean;
|
|
|
- class CollisionCache {
|
|
|
- private _meshes;
|
|
|
- private _geometries;
|
|
|
- getMeshes(): {
|
|
|
- [n: number]: SerializedMesh;
|
|
|
- };
|
|
|
- getGeometries(): {
|
|
|
- [s: number]: SerializedGeometry;
|
|
|
- };
|
|
|
- getMesh(id: any): SerializedMesh;
|
|
|
- addMesh(mesh: SerializedMesh): void;
|
|
|
- removeMesh(uniqueId: number): void;
|
|
|
- getGeometry(id: string): SerializedGeometry;
|
|
|
- addGeometry(geometry: SerializedGeometry): void;
|
|
|
- removeGeometry(id: string): void;
|
|
|
- }
|
|
|
- class CollideWorker {
|
|
|
- collider: Collider;
|
|
|
- private _collisionCache;
|
|
|
- private finalPosition;
|
|
|
- private collisionsScalingMatrix;
|
|
|
- private collisionTranformationMatrix;
|
|
|
- constructor(collider: Collider, _collisionCache: CollisionCache, finalPosition: Vector3);
|
|
|
- collideWithWorld(position: Vector3, velocity: Vector3, maximumRetry: number, excludedMeshUniqueId?: number): void;
|
|
|
- private checkCollision(mesh);
|
|
|
- private processCollisionsForSubMeshes(transformMatrix, mesh);
|
|
|
- private collideForSubMesh(subMesh, transformMatrix, meshGeometry);
|
|
|
- private checkSubmeshCollision(subMesh);
|
|
|
- }
|
|
|
- interface ICollisionDetector {
|
|
|
- onInit(payload: InitPayload): void;
|
|
|
- onUpdate(payload: UpdatePayload): void;
|
|
|
- onCollision(payload: CollidePayload): void;
|
|
|
+ class TargetCamera extends Camera {
|
|
|
+ cameraDirection: Vector3;
|
|
|
+ cameraRotation: Vector2;
|
|
|
+ rotation: Vector3;
|
|
|
+ rotationQuaternion: Quaternion;
|
|
|
+ speed: number;
|
|
|
+ noRotationConstraint: boolean;
|
|
|
+ lockedTarget: any;
|
|
|
+ _currentTarget: Vector3;
|
|
|
+ _viewMatrix: Matrix;
|
|
|
+ _camMatrix: Matrix;
|
|
|
+ _cameraTransformMatrix: Matrix;
|
|
|
+ _cameraRotationMatrix: Matrix;
|
|
|
+ private _rigCamTransformMatrix;
|
|
|
+ _referencePoint: Vector3;
|
|
|
+ private _defaultUpVector;
|
|
|
+ _transformedReferencePoint: Vector3;
|
|
|
+ _lookAtTemp: Matrix;
|
|
|
+ _tempMatrix: Matrix;
|
|
|
+ _reset: () => void;
|
|
|
+ constructor(name: string, position: Vector3, scene: Scene);
|
|
|
+ getFrontPosition(distance: number): Vector3;
|
|
|
+ _getLockedTargetPosition(): Vector3;
|
|
|
+ _initCache(): void;
|
|
|
+ _updateCache(ignoreParentClass?: boolean): void;
|
|
|
+ _isSynchronizedViewMatrix(): boolean;
|
|
|
+ _computeLocalCameraSpeed(): number;
|
|
|
+ setTarget(target: Vector3): void;
|
|
|
+ /**
|
|
|
+ * Return the current target position of the camera. This value is expressed in local space.
|
|
|
+ */
|
|
|
+ getTarget(): Vector3;
|
|
|
+ _decideIfNeedsToMove(): boolean;
|
|
|
+ _updatePosition(): void;
|
|
|
+ _checkInputs(): void;
|
|
|
+ protected _updateCameraRotationMatrix(): void;
|
|
|
+ _getViewMatrix(): Matrix;
|
|
|
+ /**
|
|
|
+ * @override
|
|
|
+ * Override Camera.createRigCamera
|
|
|
+ */
|
|
|
+ createRigCamera(name: string, cameraIndex: number): Camera;
|
|
|
+ /**
|
|
|
+ * @override
|
|
|
+ * Override Camera._updateRigCameras
|
|
|
+ */
|
|
|
+ _updateRigCameras(): void;
|
|
|
+ private _getRigCamPosition(halfSpace, result);
|
|
|
+ getClassName(): string;
|
|
|
}
|
|
|
- class CollisionDetectorTransferable implements ICollisionDetector {
|
|
|
- private _collisionCache;
|
|
|
- onInit(payload: InitPayload): void;
|
|
|
- onUpdate(payload: UpdatePayload): void;
|
|
|
- onCollision(payload: CollidePayload): void;
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ class TouchCamera extends FreeCamera {
|
|
|
+ touchAngularSensibility: number;
|
|
|
+ touchMoveSensibility: number;
|
|
|
+ constructor(name: string, position: Vector3, scene: Scene);
|
|
|
+ getClassName(): string;
|
|
|
+ _setupInputs(): void;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
- class IntersectionInfo {
|
|
|
- bu: number;
|
|
|
- bv: number;
|
|
|
- distance: number;
|
|
|
- faceId: number;
|
|
|
- subMeshId: number;
|
|
|
- constructor(bu: number, bv: number, distance: number);
|
|
|
+ class UniversalCamera extends TouchCamera {
|
|
|
+ gamepadAngularSensibility: number;
|
|
|
+ gamepadMoveSensibility: number;
|
|
|
+ constructor(name: string, position: Vector3, scene: Scene);
|
|
|
+ getClassName(): string;
|
|
|
}
|
|
|
- class PickingInfo {
|
|
|
- hit: boolean;
|
|
|
- distance: number;
|
|
|
- pickedPoint: Vector3;
|
|
|
- pickedMesh: AbstractMesh;
|
|
|
- bu: number;
|
|
|
- bv: number;
|
|
|
- faceId: number;
|
|
|
- subMeshId: number;
|
|
|
- pickedSprite: Sprite;
|
|
|
- getNormal(useWorldCoordinates?: boolean, useVerticesNormals?: boolean): Vector3;
|
|
|
- getTextureCoordinates(): Vector2;
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
+ class VirtualJoysticksCamera extends FreeCamera {
|
|
|
+ constructor(name: string, position: Vector3, scene: Scene);
|
|
|
+ getClassName(): string;
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -13064,6 +13064,36 @@ declare module BABYLON {
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
+ class ReflectionProbe {
|
|
|
+ name: string;
|
|
|
+ private _scene;
|
|
|
+ private _renderTargetTexture;
|
|
|
+ private _projectionMatrix;
|
|
|
+ private _viewMatrix;
|
|
|
+ private _target;
|
|
|
+ private _add;
|
|
|
+ private _attachedMesh;
|
|
|
+ invertYAxis: boolean;
|
|
|
+ position: Vector3;
|
|
|
+ constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
|
|
|
+ samples: number;
|
|
|
+ refreshRate: number;
|
|
|
+ getScene(): Scene;
|
|
|
+ readonly cubeTexture: RenderTargetTexture;
|
|
|
+ readonly renderList: AbstractMesh[];
|
|
|
+ attachToMesh(mesh: AbstractMesh): void;
|
|
|
+ /**
|
|
|
+ * Specifies whether or not the stencil and depth buffer are cleared between two rendering groups.
|
|
|
+ *
|
|
|
+ * @param renderingGroupId The rendering group id corresponding to its index
|
|
|
+ * @param autoClearDepthStencil Automatically clears depth and stencil between groups if true.
|
|
|
+ */
|
|
|
+ setRenderingAutoClearDepthStencil(renderingGroupId: number, autoClearDepthStencil: boolean): void;
|
|
|
+ dispose(): void;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+declare module BABYLON {
|
|
|
class AnaglyphPostProcess extends PostProcess {
|
|
|
private _passedProcess;
|
|
|
constructor(name: string, options: number | PostProcessOptions, rigCameras: Camera[], samplingMode?: number, engine?: Engine, reusable?: boolean);
|
|
@@ -13587,36 +13617,6 @@ declare module BABYLON {
|
|
|
}
|
|
|
|
|
|
declare module BABYLON {
|
|
|
- class ReflectionProbe {
|
|
|
- name: string;
|
|
|
- private _scene;
|
|
|
- private _renderTargetTexture;
|
|
|
- private _projectionMatrix;
|
|
|
- private _viewMatrix;
|
|
|
- private _target;
|
|
|
- private _add;
|
|
|
- private _attachedMesh;
|
|
|
- invertYAxis: boolean;
|
|
|
- position: Vector3;
|
|
|
- constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
|
|
|
- samples: number;
|
|
|
- refreshRate: number;
|
|
|
- getScene(): Scene;
|
|
|
- readonly cubeTexture: RenderTargetTexture;
|
|
|
- readonly renderList: AbstractMesh[];
|
|
|
- attachToMesh(mesh: AbstractMesh): void;
|
|
|
- /**
|
|
|
- * Specifies whether or not the stencil and depth buffer are cleared between two rendering groups.
|
|
|
- *
|
|
|
- * @param renderingGroupId The rendering group id corresponding to its index
|
|
|
- * @param autoClearDepthStencil Automatically clears depth and stencil between groups if true.
|
|
|
- */
|
|
|
- setRenderingAutoClearDepthStencil(renderingGroupId: number, autoClearDepthStencil: boolean): void;
|
|
|
- dispose(): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
class BoundingBoxRenderer {
|
|
|
frontColor: Color3;
|
|
|
backColor: Color3;
|
|
@@ -17951,6 +17951,7 @@ declare module BABYLON {
|
|
|
private _imageProcessingEnabled;
|
|
|
private _defaultPipelineTextureType;
|
|
|
private _bloomScale;
|
|
|
+ private _buildAllowed;
|
|
|
/**
|
|
|
* Specifies the size of the bloom blur kernel, relative to the final output size
|
|
|
*/
|
|
@@ -17971,8 +17972,13 @@ declare module BABYLON {
|
|
|
* @param {BABYLON.Scene} scene - The scene linked to this pipeline
|
|
|
* @param {any} ratio - The size of the postprocesses (0.5 means that your postprocess will have a width = canvas.width 0.5 and a height = canvas.height 0.5)
|
|
|
* @param {BABYLON.Camera[]} cameras - The array of cameras that the rendering pipeline will be attached to
|
|
|
+ * @param {boolean} automaticBuild - if false, you will have to manually call prepare() to update the pipeline
|
|
|
+ */
|
|
|
+ constructor(name: string, hdr: boolean, scene: Scene, cameras?: Camera[], automaticBuild?: boolean);
|
|
|
+ /**
|
|
|
+ * Force the compilation of the entire pipeline.
|
|
|
*/
|
|
|
- constructor(name: string, hdr: boolean, scene: Scene, cameras?: Camera[]);
|
|
|
+ prepare(): void;
|
|
|
private _buildPipeline();
|
|
|
private _disposePostProcesses();
|
|
|
dispose(): void;
|