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@@ -505,7 +505,7 @@
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}
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// Force shader compilation including textures ready check
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- public forceCompilation(mesh: AbstractMesh, onCompiled: (material: Material) => void, options: { alphaTest: boolean }): void {
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+ public forceCompilation(mesh: AbstractMesh, onCompiled: (material: Material) => void, options?: { alphaTest: boolean }): void {
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var subMesh = new BaseSubMesh();
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var scene = this.getScene();
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var engine = scene.getEngine();
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