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@@ -196,6 +196,7 @@ export class WebGPUEngine extends Engine {
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ThinEngine.Features.forceBitmapOverHTMLImageElement = true;
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ThinEngine.Features.supportRenderAndCopyToLodForFloatTextures = false; // TODO WEBGPU should be true but needs RTT support first for env texture to be generated correctly with this flag on
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+ ThinEngine.Features.framebuffersHaveYTopToBottom = true;
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options.deviceDescriptor = options.deviceDescriptor || { };
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options.swapChainFormat = options.swapChainFormat || WebGPUConstants.TextureFormat.BGRA8Unorm;
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