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@@ -133,6 +133,7 @@
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- Added `pbrBRDFConfiguration.useSpecularGlossinessInputEnergyConservation` to allow Specular-Workflow energy conservation to be turned off ([ColorDigital-PS](https://github.com/ColorDigital-PS)).
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- Added `pbrBRDFConfiguration.useSpecularGlossinessInputEnergyConservation` to allow Specular-Workflow energy conservation to be turned off ([ColorDigital-PS](https://github.com/ColorDigital-PS)).
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- Added support for the `freeze` / `unfreeze` functions in `ShaderMaterial` ([Popov72](https://github.com/Popov72))
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- Added support for the `freeze` / `unfreeze` functions in `ShaderMaterial` ([Popov72](https://github.com/Popov72))
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- Added `depthFunction` new property to `Material` base class ([Popov72](https://github.com/Popov72))
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- Added `depthFunction` new property to `Material` base class ([Popov72](https://github.com/Popov72))
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+- Added `setCompressedTextureExclusions` method to `Engine` to allow for skipping compressed textures on certain files ([abogartz](https://github.com/abogartz))
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### ScreenshotTools
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### ScreenshotTools
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