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PointerDragBehavior type-checking fix

Poolminer 6 роки тому
батько
коміт
478e859d0d
1 змінених файлів з 1 додано та 0 видалено
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      dist/preview release/what's new.md

+ 1 - 0
dist/preview release/what's new.md

@@ -84,6 +84,7 @@
 - Fix VR controllers after gltfLoader transformNode change ([TrevorDev](https://github.com/TrevorDev))
 - Bounding Box fixedDragMeshScreenSize stopped working and allow rotating through bounding box ([TrevorDev](https://github.com/TrevorDev))
 - VR helper would rotate non vr camera while in VR ([TrevorDev](https://github.com/TrevorDev))
+- PointerDragBahavior using Mesh as base type, causing type-checking problems with AbstractMesh ([Poolminer](https://github.com/Poolminer/))
 
 ### Core Engine
 - Fixed a bug with `mesh.alwaysSelectAsActiveMesh` preventing layerMask to be taken in account ([Deltakosh](https://github.com/deltakosh))