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@@ -33,7 +33,7 @@
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- Added clear coat support to PBR ([Sebavan](https://github.com/Sebavan)) [Documentation](https://doc.babylonjs.com/how_to/physically_based_rendering_master#clear-coat)
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- Added anisotropy support to PBR [Documentation](https://doc.babylonjs.com/how_to/physically_based_rendering_master#anisotropy)
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- Added sheen support to PBR ([Sebavan](https://github.com/Sebavan)) [Documentation](https://doc.babylonjs.com/how_to/physically_based_rendering_master#sheen)
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- - Added sub-surface support to PBR ([Sebavan](https://github.com/Sebavan)) **** NEED DEMO or DOC LINK)
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+ - Added sub-surface support to PBR ([Sebavan](https://github.com/Sebavan)) [Documentation](https://doc.babylonjs.com/how_to/physically_based_rendering_master#sub-surface)
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- Added energy conservation through Multiscattering BRDF support to PBR [Documentation](https://doc.babylonjs.com/how_to/physically_based_rendering_master#energy-conservation)
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- Added Inspector Debug Mode ([Sebavan](https://github.com/Sebavan)) [Documentation](https://doc.babylonjs.com/how_to/physically_based_rendering_master#how-to-debug)
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- Added Smith Height Correlated Visibility term to PBR ([Sebavan](https://github.com/Sebavan)) [White Paper](http://jcgt.org/published/0003/02/03/)
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