@@ -5077,7 +5077,9 @@ var BABYLON;
case 6:// Mesh reference
destination[property] = sourceProperty;
break;
- case 1: // Texture
+ case 1:// Texture
+ destination[property] = (instanciate || sourceProperty.isRenderTarget) ? sourceProperty : sourceProperty.clone();
+ break;
case 2: // Color3
case 3: // FresnelParameters
case 4: // Vector2