Browse Source

modify loader interface with proposal to load sceneAssetContainer instead

Trevor Baron 7 years ago
parent
commit
471af6e4b9
2 changed files with 22 additions and 589 deletions
  1. 4 585
      src/Loading/Plugins/babylon.babylonFileLoader.ts
  2. 18 4
      src/Loading/babylon.sceneLoader.ts

+ 4 - 585
src/Loading/Plugins/babylon.babylonFileLoader.ts

@@ -38,591 +38,10 @@
 
             return false;
         },
-        importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[], onError?: (message: string, exception?: any) => void): boolean => {
-            // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
-            // when SceneLoader.debugLogging = true (default), or exception encountered.
-            // Everything stored in var log instead of writing separate lines to support only writing in exception,
-            // and avoid problems with multiple concurrent .babylon loads.
-            var log = "importMesh has failed JSON parse";
-            try {
-                var parsedData = JSON.parse(data);
-                log = "";
-                var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
-                if (!meshesNames) {
-                    meshesNames = null;
-                } else if (!Array.isArray(meshesNames)) {
-                    meshesNames = [meshesNames];
-                }
-
-                var hierarchyIds = new Array<number>();
-                if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
-                    var loadedSkeletonsIds = [];
-                    var loadedMaterialsIds = [];
-                    var index: number;
-                    var cache: number;
-                    for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
-                        var parsedMesh = parsedData.meshes[index];
-
-                        if (meshesNames === null || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
-                            if (meshesNames !== null) {
-                                // Remove found mesh name from list.
-                                delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
-                            }
-
-                            //Geometry?
-                            if (parsedMesh.geometryId !== undefined && parsedMesh.geometryId !== null) {
-                                //does the file contain geometries?
-                                if (parsedData.geometries !== undefined && parsedData.geometries !== null) {
-                                    //find the correct geometry and add it to the scene
-                                    var found: boolean = false;
-                                    ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach((geometryType: string) => {
-                                        if (found === true || !parsedData.geometries[geometryType] || !(Array.isArray(parsedData.geometries[geometryType]))) {
-                                            return;
-                                        } else {
-                                            parsedData.geometries[geometryType].forEach((parsedGeometryData: any) => {
-                                                if (parsedGeometryData.id === parsedMesh.geometryId) {
-                                                    switch (geometryType) {
-                                                        case "boxes":
-                                                            Geometry.Primitives.Box.Parse(parsedGeometryData, scene);
-                                                            break;
-                                                        case "spheres":
-                                                            Geometry.Primitives.Sphere.Parse(parsedGeometryData, scene);
-                                                            break;
-                                                        case "cylinders":
-                                                            Geometry.Primitives.Cylinder.Parse(parsedGeometryData, scene);
-                                                            break;
-                                                        case "toruses":
-                                                            Geometry.Primitives.Torus.Parse(parsedGeometryData, scene);
-                                                            break;
-                                                        case "grounds":
-                                                            Geometry.Primitives.Ground.Parse(parsedGeometryData, scene);
-                                                            break;
-                                                        case "planes":
-                                                            Geometry.Primitives.Plane.Parse(parsedGeometryData, scene);
-                                                            break;
-                                                        case "torusKnots":
-                                                            Geometry.Primitives.TorusKnot.Parse(parsedGeometryData, scene);
-                                                            break;
-                                                        case "vertexData":
-                                                            Geometry.Parse(parsedGeometryData, scene, rootUrl);
-                                                            break;
-                                                    }
-                                                    found = true;
-                                                }
-                                            });
-
-                                        }
-                                    });
-                                    if (found === false) {
-                                        Tools.Warn("Geometry not found for mesh " + parsedMesh.id);
-                                    }
-                                }
-                            }
-
-                            // Material ?
-                            if (parsedMesh.materialId) {
-                                var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
-                                if (materialFound === false && parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
-                                    for (var multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {
-                                        var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
-                                        if (parsedMultiMaterial.id === parsedMesh.materialId) {
-                                            for (var matIndex = 0, matCache = parsedMultiMaterial.materials.length; matIndex < matCache; matIndex++) {
-                                                var subMatId = parsedMultiMaterial.materials[matIndex];
-                                                loadedMaterialsIds.push(subMatId);
-                                                var mat = parseMaterialById(subMatId, parsedData, scene, rootUrl);
-                                                log += "\n\tMaterial " + mat.toString(fullDetails);
-                                            }
-                                            loadedMaterialsIds.push(parsedMultiMaterial.id);
-                                            var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
-                                            materialFound = true;
-                                            log += "\n\tMulti-Material " + mmat.toString(fullDetails);
-                                            break;
-                                        }
-                                    }
-                                }
-
-                                if (materialFound === false) {
-                                    loadedMaterialsIds.push(parsedMesh.materialId);
-                                    var mat = parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
-                                    if (!mat) {
-                                        Tools.Warn("Material not found for mesh " + parsedMesh.id);
-                                    } else {
-                                        log += "\n\tMaterial " + mat.toString(fullDetails);
-                                    }
-                                }
-                            }
-
-                            // Skeleton ?
-                            if (parsedMesh.skeletonId > -1 && parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
-                                var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
-                                if (skeletonAlreadyLoaded === false) {
-                                    for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
-                                        var parsedSkeleton = parsedData.skeletons[skeletonIndex];
-                                        if (parsedSkeleton.id === parsedMesh.skeletonId) {
-                                            var skeleton = Skeleton.Parse(parsedSkeleton, scene);
-                                            skeletons.push(skeleton);
-                                            loadedSkeletonsIds.push(parsedSkeleton.id);
-                                            log += "\n\tSkeleton " + skeleton.toString(fullDetails);
-                                        }
-                                    }
-                                }
-                            }
-
-                            var mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
-                            meshes.push(mesh);
-                            log += "\n\tMesh " + mesh.toString(fullDetails);
-                        }
-                    }
-
-                    // Connecting parents
-                    var currentMesh: AbstractMesh;
-                    for (index = 0, cache = scene.meshes.length; index < cache; index++) {
-                        currentMesh = scene.meshes[index];
-                        if (currentMesh._waitingParentId) {
-                            currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
-                            currentMesh._waitingParentId = null;
-                        }
-                    }
-
-                    // freeze and compute world matrix application
-                    for (index = 0, cache = scene.meshes.length; index < cache; index++) {
-                        currentMesh = scene.meshes[index];
-                        if (currentMesh._waitingFreezeWorldMatrix) {
-                            currentMesh.freezeWorldMatrix();
-                            currentMesh._waitingFreezeWorldMatrix = null;
-                        } else {
-                            currentMesh.computeWorldMatrix(true);
-                        }
-                    }
-                }
-
-                // Particles
-                if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
-                    for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
-                        var parsedParticleSystem = parsedData.particleSystems[index];
-                        if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
-                            particleSystems.push(ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl));
-                        }
-                    }
-                }
-
-                return true;
-
-            } catch (err) {
-                let msg = logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + log;
-                if (onError) {
-                    onError(msg, err);
-                } else {
-                    Tools.Log(msg);
-                    throw err;
-                }
-            } finally {
-                if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
-                    Tools.Log(logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
-                }
-            }
-
-            return false;
-        },
-        load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): boolean => {
-            // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
-            // when SceneLoader.debugLogging = true (default), or exception encountered.
-            // Everything stored in var log instead of writing separate lines to support only writing in exception,
-            // and avoid problems with multiple concurrent .babylon loads.
-            var log = "importScene has failed JSON parse";
-            try {
-                var parsedData = JSON.parse(data);
-                log = "";
-                var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
-
-                // Scene
-                if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {
-                    scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !SceneLoader.ForceFullSceneLoadingForIncremental;
-                }
-                if (parsedData.autoClear !== undefined && parsedData.autoClear !== null) {
-                    scene.autoClear = parsedData.autoClear;
-                }
-                if (parsedData.clearColor !== undefined && parsedData.clearColor !== null) {
-                    scene.clearColor = Color4.FromArray(parsedData.clearColor);
-                }
-                if (parsedData.ambientColor !== undefined && parsedData.ambientColor !== null) {
-                    scene.ambientColor = Color3.FromArray(parsedData.ambientColor);
-                }
-                if (parsedData.gravity !== undefined && parsedData.gravity !== null) {
-                    scene.gravity = Vector3.FromArray(parsedData.gravity);
-                }
-
-                // Fog
-                if (parsedData.fogMode && parsedData.fogMode !== 0) {
-                    scene.fogMode = parsedData.fogMode;
-                    scene.fogColor = Color3.FromArray(parsedData.fogColor);
-                    scene.fogStart = parsedData.fogStart;
-                    scene.fogEnd = parsedData.fogEnd;
-                    scene.fogDensity = parsedData.fogDensity;
-                    log += "\tFog mode for scene:  ";
-                    switch (scene.fogMode) {
-                        // getters not compiling, so using hardcoded
-                        case 1: log += "exp\n"; break;
-                        case 2: log += "exp2\n"; break;
-                        case 3: log += "linear\n"; break;
-                    }
-                }
-
-                //Physics
-                if (parsedData.physicsEnabled) {
-                    var physicsPlugin;
-                    if (parsedData.physicsEngine === "cannon") {
-                        physicsPlugin = new CannonJSPlugin();
-                    } else if (parsedData.physicsEngine === "oimo") {
-                        physicsPlugin = new OimoJSPlugin();
-                    }
-                    log = "\tPhysics engine " + (parsedData.physicsEngine ? parsedData.physicsEngine : "oimo") + " enabled\n";
-                    //else - default engine, which is currently oimo
-                    var physicsGravity = parsedData.physicsGravity ? Vector3.FromArray(parsedData.physicsGravity) : null;
-                    scene.enablePhysics(physicsGravity, physicsPlugin);
-                }
-
-                // Metadata
-                if (parsedData.metadata !== undefined && parsedData.metadata !== null) {
-                    scene.metadata = parsedData.metadata;
-                }
-
-                //collisions, if defined. otherwise, default is true
-                if (parsedData.collisionsEnabled !== undefined && parsedData.collisionsEnabled !== null) {
-                    scene.collisionsEnabled = parsedData.collisionsEnabled;
-                }
-                scene.workerCollisions = !!parsedData.workerCollisions;
-
-                var index: number;
-                var cache: number;
-                // Lights
-                if (parsedData.lights !== undefined && parsedData.lights !== null) {
-                    for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
-                        var parsedLight = parsedData.lights[index];
-                        var light = Light.Parse(parsedLight, scene);
-                        if (light) {
-                            log += (index === 0 ? "\n\tLights:" : "");
-                            log += "\n\t\t" + light.toString(fullDetails);
-                        }
-                    }
-                }
-
-                // Animations
-                if (parsedData.animations !== undefined && parsedData.animations !== null) {
-                    for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
-                        var parsedAnimation = parsedData.animations[index];
-                        var animation = Animation.Parse(parsedAnimation);
-                        scene.animations.push(animation);
-                        log += (index === 0 ? "\n\tAnimations:" : "");
-                        log += "\n\t\t" + animation.toString(fullDetails);
-                    }
-                }
-
-                if (parsedData.autoAnimate) {
-                    scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);
-                }
-
-                // Materials
-                if (parsedData.materials !== undefined && parsedData.materials !== null) {
-                    for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
-                        var parsedMaterial = parsedData.materials[index];
-                        var mat = Material.Parse(parsedMaterial, scene, rootUrl);
-                        log += (index === 0 ? "\n\tMaterials:" : "");
-                        log += "\n\t\t" + mat.toString(fullDetails);
-                    }
-                }
-
-                if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
-                    for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
-                        var parsedMultiMaterial = parsedData.multiMaterials[index];
-                        var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
-                        log += (index === 0 ? "\n\tMultiMaterials:" : "");
-                        log += "\n\t\t" + mmat.toString(fullDetails);
-                    }
-                }
-
-                // Morph targets
-                if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
-                    for (var managerData of parsedData.morphTargetManagers) {
-                        MorphTargetManager.Parse(managerData, scene);
-                    }
-                }
-
-                // Skeletons
-                if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
-                    for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
-                        var parsedSkeleton = parsedData.skeletons[index];
-                        var skeleton = Skeleton.Parse(parsedSkeleton, scene);
-                        log += (index === 0 ? "\n\tSkeletons:" : "");
-                        log += "\n\t\t" + skeleton.toString(fullDetails);
-                    }
-                }
-
-                // Geometries
-                var geometries = parsedData.geometries;
-                if (geometries !== undefined && geometries !== null) {
-                    // Boxes
-                    var boxes = geometries.boxes;
-                    if (boxes !== undefined && boxes !== null) {
-                        for (index = 0, cache = boxes.length; index < cache; index++) {
-                            var parsedBox = boxes[index];
-                            Geometry.Primitives.Box.Parse(parsedBox, scene);
-                        }
-                    }
-
-                    // Spheres
-                    var spheres = geometries.spheres;
-                    if (spheres !== undefined && spheres !== null) {
-                        for (index = 0, cache = spheres.length; index < cache; index++) {
-                            var parsedSphere = spheres[index];
-                            Geometry.Primitives.Sphere.Parse(parsedSphere, scene);
-                        }
-                    }
-
-                    // Cylinders
-                    var cylinders = geometries.cylinders;
-                    if (cylinders !== undefined && cylinders !== null) {
-                        for (index = 0, cache = cylinders.length; index < cache; index++) {
-                            var parsedCylinder = cylinders[index];
-                            Geometry.Primitives.Cylinder.Parse(parsedCylinder, scene);
-                        }
-                    }
-
-                    // Toruses
-                    var toruses = geometries.toruses;
-                    if (toruses !== undefined && toruses !== null) {
-                        for (index = 0, cache = toruses.length; index < cache; index++) {
-                            var parsedTorus = toruses[index];
-                            Geometry.Primitives.Torus.Parse(parsedTorus, scene);
-                        }
-                    }
-
-                    // Grounds
-                    var grounds = geometries.grounds;
-                    if (grounds !== undefined && grounds !== null) {
-                        for (index = 0, cache = grounds.length; index < cache; index++) {
-                            var parsedGround = grounds[index];
-                            Geometry.Primitives.Ground.Parse(parsedGround, scene);
-                        }
-                    }
-
-                    // Planes
-                    var planes = geometries.planes;
-                    if (planes !== undefined && planes !== null) {
-                        for (index = 0, cache = planes.length; index < cache; index++) {
-                            var parsedPlane = planes[index];
-                            Geometry.Primitives.Plane.Parse(parsedPlane, scene);
-                        }
-                    }
-
-                    // TorusKnots
-                    var torusKnots = geometries.torusKnots;
-                    if (torusKnots !== undefined && torusKnots !== null) {
-                        for (index = 0, cache = torusKnots.length; index < cache; index++) {
-                            var parsedTorusKnot = torusKnots[index];
-                            Geometry.Primitives.TorusKnot.Parse(parsedTorusKnot, scene);
-                        }
-                    }
-
-                    // VertexData
-                    var vertexData = geometries.vertexData;
-                    if (vertexData !== undefined && vertexData !== null) {
-                        for (index = 0, cache = vertexData.length; index < cache; index++) {
-                            var parsedVertexData = vertexData[index];
-                            Geometry.Parse(parsedVertexData, scene, rootUrl);
-                        }
-                    }
-                }
-
-                // Transform nodes
-                if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
-                    for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
-                        var parsedTransformNode = parsedData.transformNodes[index];
-                        TransformNode.Parse(parsedTransformNode, scene, rootUrl);
-                    }
-                }
-
-                // Meshes
-                if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
-                    for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
-                        var parsedMesh = parsedData.meshes[index];
-                        var mesh = <AbstractMesh>Mesh.Parse(parsedMesh, scene, rootUrl);
-                        log += (index === 0 ? "\n\tMeshes:" : "");
-                        log += "\n\t\t" + mesh.toString(fullDetails);
-                    }
-                }
-
-                // Cameras
-                if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
-                    for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
-                        var parsedCamera = parsedData.cameras[index];
-                        var camera = Camera.Parse(parsedCamera, scene);
-                        log += (index === 0 ? "\n\tCameras:" : "");
-                        log += "\n\t\t" + camera.toString(fullDetails);
-                    }
-                }
-                if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {
-                    scene.setActiveCameraByID(parsedData.activeCameraID);
-                }
-
-                // Browsing all the graph to connect the dots
-                for (index = 0, cache = scene.cameras.length; index < cache; index++) {
-                    var camera = scene.cameras[index];
-                    if (camera._waitingParentId) {
-                        camera.parent = scene.getLastEntryByID(camera._waitingParentId);
-                        camera._waitingParentId = null;
-                    }
-                }
-
-                for (index = 0, cache = scene.lights.length; index < cache; index++) {
-                    let light = scene.lights[index];
-                    if (light && light._waitingParentId) {
-                        light.parent = scene.getLastEntryByID(light._waitingParentId);
-                        light._waitingParentId = null;
-                    }
-                }
-
-                // Sounds
-                var loadedSounds: Sound[] = [];
-                var loadedSound: Sound;
-                if (AudioEngine && parsedData.sounds !== undefined && parsedData.sounds !== null) {
-                    for (index = 0, cache = parsedData.sounds.length; index < cache; index++) {
-                        var parsedSound = parsedData.sounds[index];
-                        if (Engine.audioEngine.canUseWebAudio) {
-                            if (!parsedSound.url) parsedSound.url = parsedSound.name;
-                            if (!loadedSounds[parsedSound.url]) {
-                                loadedSound = Sound.Parse(parsedSound, scene, rootUrl);
-                                loadedSounds[parsedSound.url] = loadedSound;
-                            }
-                            else {
-                                Sound.Parse(parsedSound, scene, rootUrl, loadedSounds[parsedSound.url]);
-                            }
-                        } else {
-                            new Sound(parsedSound.name, null, scene);
-                        }
-                    }
-                }
-
-                loadedSounds = [];
-
-                // Connect parents & children and parse actions
-                for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {
-                    var transformNode = scene.transformNodes[index];
-                    if (transformNode._waitingParentId) {
-                        transformNode.parent = scene.getLastEntryByID(transformNode._waitingParentId);
-                        transformNode._waitingParentId = null;
-                    }
-                }
-                for (index = 0, cache = scene.meshes.length; index < cache; index++) {
-                    var mesh = scene.meshes[index];
-                    if (mesh._waitingParentId) {
-                        mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
-                        mesh._waitingParentId = null;
-                    }
-                    if (mesh._waitingActions) {
-                        ActionManager.Parse(mesh._waitingActions, mesh, scene);
-                        mesh._waitingActions = null;
-                    }
-                }
-
-                // freeze world matrix application
-                for (index = 0, cache = scene.meshes.length; index < cache; index++) {
-                    var currentMesh = scene.meshes[index];
-                    if (currentMesh._waitingFreezeWorldMatrix) {
-                        currentMesh.freezeWorldMatrix();
-                        currentMesh._waitingFreezeWorldMatrix = null;
-                    } else {
-                        currentMesh.computeWorldMatrix(true);
-                    }
-                }
-
-                // Particles Systems
-                if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
-                    for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
-                        var parsedParticleSystem = parsedData.particleSystems[index];
-                        ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl);
-                    }
-                }
-
-                // Environment texture
-                if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {
-                    scene.environmentTexture = CubeTexture.CreateFromPrefilteredData(rootUrl + parsedData.environmentTexture, scene);
-                    if (parsedData.createDefaultSkybox === true) {
-                        var skyboxScale = (scene.activeCamera !== undefined && scene.activeCamera !== null) ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;
-                        var skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;
-                        scene.createDefaultSkybox(undefined, true, skyboxScale, skyboxBlurLevel);
-                    }
-                }
-
-                // Lens flares
-                if (parsedData.lensFlareSystems !== undefined && parsedData.lensFlareSystems !== null) {
-                    for (index = 0, cache = parsedData.lensFlareSystems.length; index < cache; index++) {
-                        var parsedLensFlareSystem = parsedData.lensFlareSystems[index];
-                        LensFlareSystem.Parse(parsedLensFlareSystem, scene, rootUrl);
-                    }
-                }
-
-                // Shadows
-                if (parsedData.shadowGenerators !== undefined && parsedData.shadowGenerators !== null) {
-                    for (index = 0, cache = parsedData.shadowGenerators.length; index < cache; index++) {
-                        var parsedShadowGenerator = parsedData.shadowGenerators[index];
-                        ShadowGenerator.Parse(parsedShadowGenerator, scene);
-                    }
-                }
-
-                // Lights exclusions / inclusions
-                for (index = 0, cache = scene.lights.length; index < cache; index++) {
-                    let light = scene.lights[index];
-                    // Excluded check
-                    if (light._excludedMeshesIds.length > 0) {
-                        for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
-                            var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
-
-                            if (excludedMesh) {
-                                light.excludedMeshes.push(excludedMesh);
-                            }
-                        }
-
-                        light._excludedMeshesIds = [];
-                    }
-
-                    // Included check
-                    if (light._includedOnlyMeshesIds.length > 0) {
-                        for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
-                            var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
-
-                            if (includedOnlyMesh) {
-                                light.includedOnlyMeshes.push(includedOnlyMesh);
-                            }
-                        }
-
-                        light._includedOnlyMeshesIds = [];
-                    }
-                }
-
-                // Actions (scene)
-                if (parsedData.actions !== undefined && parsedData.actions !== null) {
-                    ActionManager.Parse(parsedData.actions, null, scene);
-                }
-
-                // Finish
-                return true;
-
-            } catch (err) {
-                let msg = logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + log;
-                if (onError) {
-                    onError(msg, err);
-                } else {
-                    Tools.Log(msg);
-                    throw err;
-                }
-            } finally {
-                if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
-                    Tools.Log(logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
-                }
-            }
-
-            return false;
+        loadAssets: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): SceneAssetContainer =>{
+            var container = new SceneAssetContainer(scene);
+            // TODO
+            return container;
         }
     });
 }

+ 18 - 4
src/Loading/babylon.sceneLoader.ts

@@ -23,10 +23,9 @@
     export interface ISceneLoaderPlugin {
         name: string;
         extensions: string | ISceneLoaderPluginExtensions;
-        importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[], onError?: (message: string, exception?: any) => void) => boolean;
-        load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void) => boolean;
         canDirectLoad?: (data: string) => boolean;
         rewriteRootURL?: (rootUrl: string, responseURL?: string) => string;
+        loadAssets: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void) => SceneAssetContainer;
     }
 
     export interface ISceneLoaderPluginAsync {
@@ -340,9 +339,22 @@
                     var particleSystems = new Array<ParticleSystem>();
                     var skeletons = new Array<Skeleton>();
 
-                    if (!syncedPlugin.importMesh(meshNames, scene, data, rootUrl, meshes, particleSystems, skeletons, errorHandler)) {
+                    var container = syncedPlugin.loadAssets(scene, data, rootUrl, errorHandler)
+                    if (!container) {
                         return;
                     }
+                    container.meshes.forEach((mesh, index)=>{
+                        meshes.push(mesh)
+                        scene.addMesh(mesh)
+                    })
+                    container.particleSystems.forEach((particleSystem, index)=>{
+                        particleSystems.push(particleSystem)
+                        scene.particleSystems.push(particleSystem)
+                    })
+                    container.skeletons.forEach((skeleton, index)=>{
+                        skeletons.push(skeleton)
+                        scene.skeletons.push(skeleton)
+                    })
 
                     scene.loadingPluginName = plugin.name;
                     successHandler(meshes, particleSystems, skeletons);
@@ -434,9 +446,11 @@
             return SceneLoader._loadData(rootUrl, sceneFilename, scene, (plugin, data, responseURL) => {
                 if ((<any>plugin).load) {
                     var syncedPlugin = <ISceneLoaderPlugin>plugin;
-                    if (!syncedPlugin.load(scene, data, rootUrl, errorHandler)) {
+                    var container = syncedPlugin.loadAssets(scene, data, rootUrl, errorHandler)
+                    if (!container) {
                         return;
                     }
+                    container.addAllToScene();
 
                     scene.loadingPluginName = plugin.name;
                     successHandler();