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Fix Creating .env from none HDR source

Sebastien Vandenberghe 7 anos atrás
pai
commit
46def9c4c9
1 arquivos alterados com 4 adições e 0 exclusões
  1. 4 0
      src/Tools/babylon.environmentTextureTools.ts

+ 4 - 0
src/Tools/babylon.environmentTextureTools.ts

@@ -141,6 +141,10 @@ module BABYLON {
                 return Promise.reject("Env texture can only be created when the engine is created with the premultipliedAlpha option set to false.");
             }
 
+            if (texture.textureType === Engine.TEXTURETYPE_UNSIGNED_INT) {
+                return Promise.reject("The cube texture should allow HDR (Full Float or Half Float).");
+            }
+
             let canvas = engine.getRenderingCanvas();
             if (!canvas) {
                 return Promise.reject("Env texture can only be created when the engine is associated to a canvas.");