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@@ -1,79 +1,85 @@
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-<?xml version="1.0" encoding="utf-8"?>
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-<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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- <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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- <PropertyGroup>
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- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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- <ProjectGuid>{6150965A-658C-4263-89AD-4F980EB0675D}</ProjectGuid>
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- <OutputType>Library</OutputType>
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- <AppDesignerFolder>Properties</AppDesignerFolder>
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- <RootNamespace>BabylonExport.Entities</RootNamespace>
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- <AssemblyName>BabylonExport.Entities</AssemblyName>
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- <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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- <FileAlignment>512</FileAlignment>
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- <SccProjectName>SAK</SccProjectName>
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- <SccLocalPath>SAK</SccLocalPath>
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- <SccAuxPath>SAK</SccAuxPath>
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- <SccProvider>SAK</SccProvider>
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- <TargetFrameworkProfile>Client</TargetFrameworkProfile>
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- </PropertyGroup>
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- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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- <DebugSymbols>true</DebugSymbols>
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- <DebugType>full</DebugType>
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- <Optimize>false</Optimize>
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- <OutputPath>bin\Debug\</OutputPath>
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- <DefineConstants>DEBUG;TRACE</DefineConstants>
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- <ErrorReport>prompt</ErrorReport>
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- <WarningLevel>4</WarningLevel>
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- </PropertyGroup>
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- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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- <DebugType>pdbonly</DebugType>
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- <Optimize>true</Optimize>
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- <OutputPath>bin\Release\</OutputPath>
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- <DefineConstants>TRACE</DefineConstants>
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- <ErrorReport>prompt</ErrorReport>
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- <WarningLevel>4</WarningLevel>
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- </PropertyGroup>
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- <ItemGroup>
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- <Reference Include="System" />
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- <Reference Include="System.Core" />
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- <Reference Include="System.Runtime.Serialization" />
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- <Reference Include="System.Xml.Linq" />
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- <Reference Include="System.Data.DataSetExtensions" />
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- <Reference Include="System.Data" />
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- <Reference Include="System.Xml" />
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- </ItemGroup>
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- <ItemGroup>
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- <Compile Include="BabylonActions.cs" />
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- <Compile Include="BabylonAnimation.cs" />
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- <Compile Include="BabylonAnimationKey.cs" />
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- <Compile Include="BabylonBone.cs" />
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- <Compile Include="BabylonCamera.cs" />
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- <Compile Include="BabylonFresnelParameters.cs" />
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- <Compile Include="BabylonIAnimatable.cs" />
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- <Compile Include="BabylonLensFlare.cs" />
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- <Compile Include="BabylonLensFlareSystem.cs" />
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- <Compile Include="BabylonLight.cs" />
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- <Compile Include="BabylonMaterial.cs" />
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- <Compile Include="BabylonAbstractMesh.cs" />
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- <Compile Include="BabylonMesh.cs" />
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- <Compile Include="BabylonMultiMaterial.cs" />
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- <Compile Include="BabylonParticleSystem.cs" />
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- <Compile Include="BabylonScene.cs" />
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- <Compile Include="BabylonShadowGenerator.cs" />
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- <Compile Include="BabylonSkeleton.cs" />
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- <Compile Include="BabylonSound.cs" />
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- <Compile Include="BabylonSubMesh.cs" />
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- <Compile Include="BabylonTexture.cs" />
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- <Compile Include="BabylonVector3.cs" />
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- <Compile Include="Properties\AssemblyInfo.cs" />
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- </ItemGroup>
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- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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- <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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- Other similar extension points exist, see Microsoft.Common.targets.
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- <Target Name="BeforeBuild">
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- </Target>
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- <Target Name="AfterBuild">
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- </Target>
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- -->
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+<?xml version="1.0" encoding="utf-8"?>
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+<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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+ <PropertyGroup>
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+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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+ <ProjectGuid>{6150965A-658C-4263-89AD-4F980EB0675D}</ProjectGuid>
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+ <OutputType>Library</OutputType>
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+ <AppDesignerFolder>Properties</AppDesignerFolder>
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+ <RootNamespace>BabylonExport.Entities</RootNamespace>
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+ <AssemblyName>BabylonExport.Entities</AssemblyName>
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+ <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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+ <FileAlignment>512</FileAlignment>
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+ <SccProjectName>SAK</SccProjectName>
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+ <SccLocalPath>SAK</SccLocalPath>
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+ <SccAuxPath>SAK</SccAuxPath>
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+ <SccProvider>SAK</SccProvider>
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+ <TargetFrameworkProfile>
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+ </TargetFrameworkProfile>
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+ </PropertyGroup>
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+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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+ <DebugSymbols>true</DebugSymbols>
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+ <DebugType>full</DebugType>
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+ <Optimize>false</Optimize>
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+ <OutputPath>bin\Debug\</OutputPath>
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+ <DefineConstants>DEBUG;TRACE</DefineConstants>
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+ <ErrorReport>prompt</ErrorReport>
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+ <WarningLevel>4</WarningLevel>
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+ <Prefer32Bit>false</Prefer32Bit>
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+ </PropertyGroup>
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+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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+ <DebugType>pdbonly</DebugType>
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+ <Optimize>true</Optimize>
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+ <OutputPath>bin\Release\</OutputPath>
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+ <DefineConstants>TRACE</DefineConstants>
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+ <ErrorReport>prompt</ErrorReport>
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+ <WarningLevel>4</WarningLevel>
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+ <Prefer32Bit>false</Prefer32Bit>
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+ </PropertyGroup>
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+ <ItemGroup>
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+ <Reference Include="System" />
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+ <Reference Include="System.Core" />
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+ <Reference Include="System.Runtime.Serialization" />
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+ <Reference Include="System.Xml.Linq" />
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+ <Reference Include="System.Data.DataSetExtensions" />
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+ <Reference Include="System.Data" />
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+ <Reference Include="System.Xml" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Compile Include="BabylonActions.cs" />
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+ <Compile Include="BabylonAnimation.cs" />
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+ <Compile Include="BabylonAnimationKey.cs" />
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+ <Compile Include="BabylonBone.cs" />
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+ <Compile Include="BabylonCamera.cs" />
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+ <Compile Include="BabylonFresnelParameters.cs" />
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+ <Compile Include="BabylonIAnimatable.cs" />
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+ <Compile Include="BabylonLensFlare.cs" />
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+ <Compile Include="BabylonLensFlareSystem.cs" />
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+ <Compile Include="BabylonLight.cs" />
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+ <Compile Include="BabylonMaterial.cs" />
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+ <Compile Include="BabylonPBRMaterial.cs" />
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+ <Compile Include="BabylonStandardMaterial.cs" />
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+ <Compile Include="BabylonAbstractMesh.cs" />
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+ <Compile Include="BabylonMesh.cs" />
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+ <Compile Include="BabylonMultiMaterial.cs" />
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+ <Compile Include="BabylonParticleSystem.cs" />
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+ <Compile Include="BabylonProducer.cs" />
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+ <Compile Include="BabylonScene.cs" />
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+ <Compile Include="BabylonShadowGenerator.cs" />
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+ <Compile Include="BabylonSkeleton.cs" />
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+ <Compile Include="BabylonSound.cs" />
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+ <Compile Include="BabylonSubMesh.cs" />
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+ <Compile Include="BabylonTexture.cs" />
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+ <Compile Include="BabylonVector3.cs" />
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+ <Compile Include="Properties\AssemblyInfo.cs" />
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+ </ItemGroup>
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+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
|
|
+ Other similar extension points exist, see Microsoft.Common.targets.
|
|
|
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+ <Target Name="BeforeBuild">
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+ </Target>
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+ <Target Name="AfterBuild">
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+ </Target>
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+ -->
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</Project>
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</Project>
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