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@@ -1,412 +1,490 @@
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-var BABYLON;
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-(function (BABYLON) {
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- var Internals;
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- (function (Internals) {
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- var parseMaterialById = function (id, parsedData, scene, rootUrl) {
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- for (var index = 0, cache = parsedData.materials.length; index < cache; index++) {
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- var parsedMaterial = parsedData.materials[index];
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- if (parsedMaterial.id === id) {
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- return BABYLON.Material.Parse(parsedMaterial, scene, rootUrl);
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- }
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- }
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- return null;
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- };
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- var isDescendantOf = function (mesh, names, hierarchyIds) {
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- names = (names instanceof Array) ? names : [names];
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- for (var i in names) {
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- if (mesh.name === names[i]) {
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- hierarchyIds.push(mesh.id);
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- return true;
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- }
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- }
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- if (mesh.parentId && hierarchyIds.indexOf(mesh.parentId) !== -1) {
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- hierarchyIds.push(mesh.id);
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- return true;
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- }
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- return false;
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- };
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- BABYLON.SceneLoader.RegisterPlugin({
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- extensions: ".babylon",
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- importMesh: function (meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons) {
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- var parsedData = JSON.parse(data);
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- var loadedSkeletonsIds = [];
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- var loadedMaterialsIds = [];
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- var hierarchyIds = [];
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- var index;
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- var cache;
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- for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
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- var parsedMesh = parsedData.meshes[index];
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- if (!meshesNames || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
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- if (meshesNames instanceof Array) {
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- // Remove found mesh name from list.
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- delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
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- }
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- //Geometry?
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- if (parsedMesh.geometryId) {
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- //does the file contain geometries?
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- if (parsedData.geometries) {
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- //find the correct geometry and add it to the scene
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- var found = false;
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- ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach(function (geometryType) {
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- if (found || !parsedData.geometries[geometryType] || !(parsedData.geometries[geometryType] instanceof Array)) {
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- return;
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- }
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- else {
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- parsedData.geometries[geometryType].forEach(function (parsedGeometryData) {
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- if (parsedGeometryData.id === parsedMesh.geometryId) {
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- switch (geometryType) {
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- case "boxes":
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- BABYLON.Geometry.Primitives.Box.Parse(parsedGeometryData, scene);
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- break;
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- case "spheres":
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- BABYLON.Geometry.Primitives.Sphere.Parse(parsedGeometryData, scene);
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- break;
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- case "cylinders":
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- BABYLON.Geometry.Primitives.Cylinder.Parse(parsedGeometryData, scene);
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- break;
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- case "toruses":
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- BABYLON.Geometry.Primitives.Torus.Parse(parsedGeometryData, scene);
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- break;
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- case "grounds":
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- BABYLON.Geometry.Primitives.Ground.Parse(parsedGeometryData, scene);
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- break;
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- case "planes":
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- BABYLON.Geometry.Primitives.Plane.Parse(parsedGeometryData, scene);
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- break;
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- case "torusKnots":
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- BABYLON.Geometry.Primitives.TorusKnot.Parse(parsedGeometryData, scene);
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- break;
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- case "vertexData":
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- BABYLON.Geometry.Parse(parsedGeometryData, scene, rootUrl);
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- break;
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- }
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- found = true;
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- }
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- });
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- }
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- });
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- if (!found) {
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- BABYLON.Tools.Warn("Geometry not found for mesh " + parsedMesh.id);
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- }
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- }
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- }
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- // Material ?
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- if (parsedMesh.materialId) {
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- var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
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- if (!materialFound && parsedData.multiMaterials) {
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- for (var multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {
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- var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
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- if (parsedMultiMaterial.id === parsedMesh.materialId) {
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- for (var matIndex = 0, matCache = parsedMultiMaterial.materials.length; matIndex < matCache; matIndex++) {
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- var subMatId = parsedMultiMaterial.materials[matIndex];
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- loadedMaterialsIds.push(subMatId);
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- parseMaterialById(subMatId, parsedData, scene, rootUrl);
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- }
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- loadedMaterialsIds.push(parsedMultiMaterial.id);
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- BABYLON.Material.ParseMultiMaterial(parsedMultiMaterial, scene);
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- materialFound = true;
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- break;
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- }
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- }
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- }
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- if (!materialFound) {
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- loadedMaterialsIds.push(parsedMesh.materialId);
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- if (!parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl)) {
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- BABYLON.Tools.Warn("Material not found for mesh " + parsedMesh.id);
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- }
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- }
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- }
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- // Skeleton ?
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- if (parsedMesh.skeletonId > -1 && scene.skeletons) {
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- var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
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- if (!skeletonAlreadyLoaded) {
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- for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
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- var parsedSkeleton = parsedData.skeletons[skeletonIndex];
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- if (parsedSkeleton.id === parsedMesh.skeletonId) {
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- skeletons.push(BABYLON.Skeleton.Parse(parsedSkeleton, scene));
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- loadedSkeletonsIds.push(parsedSkeleton.id);
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- }
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- }
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- }
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- }
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- var mesh = BABYLON.Mesh.Parse(parsedMesh, scene, rootUrl);
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- meshes.push(mesh);
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- }
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- }
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- // Connecting parents
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- var currentMesh;
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- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
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- currentMesh = scene.meshes[index];
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- if (currentMesh._waitingParentId) {
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- currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
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- currentMesh._waitingParentId = undefined;
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- }
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- }
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- // freeze and compute world matrix application
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- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
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- currentMesh = scene.meshes[index];
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- if (currentMesh._waitingFreezeWorldMatrix) {
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- currentMesh.freezeWorldMatrix();
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- currentMesh._waitingFreezeWorldMatrix = undefined;
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- }
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- else {
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- currentMesh.computeWorldMatrix(true);
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- }
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- }
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- // Particles
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- if (parsedData.particleSystems) {
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- for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
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- var parsedParticleSystem = parsedData.particleSystems[index];
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- if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
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- particleSystems.push(BABYLON.ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl));
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- }
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- }
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- }
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- return true;
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- },
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- load: function (scene, data, rootUrl) {
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- var parsedData = JSON.parse(data);
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- // Scene
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- scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental;
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- scene.autoClear = parsedData.autoClear;
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- scene.clearColor = BABYLON.Color3.FromArray(parsedData.clearColor);
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- scene.ambientColor = BABYLON.Color3.FromArray(parsedData.ambientColor);
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- if (parsedData.gravity) {
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- scene.gravity = BABYLON.Vector3.FromArray(parsedData.gravity);
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- }
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- // Fog
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- if (parsedData.fogMode && parsedData.fogMode !== 0) {
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- scene.fogMode = parsedData.fogMode;
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- scene.fogColor = BABYLON.Color3.FromArray(parsedData.fogColor);
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- scene.fogStart = parsedData.fogStart;
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- scene.fogEnd = parsedData.fogEnd;
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- scene.fogDensity = parsedData.fogDensity;
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- }
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- //Physics
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- if (parsedData.physicsEnabled) {
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- var physicsPlugin;
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- if (parsedData.physicsEngine === "cannon") {
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- physicsPlugin = new BABYLON.CannonJSPlugin();
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- }
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- else if (parsedData.physicsEngine === "oimo") {
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- physicsPlugin = new BABYLON.OimoJSPlugin();
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- }
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- //else - default engine, which is currently oimo
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- var physicsGravity = parsedData.physicsGravity ? BABYLON.Vector3.FromArray(parsedData.physicsGravity) : null;
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- scene.enablePhysics(physicsGravity, physicsPlugin);
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- }
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- //collisions, if defined. otherwise, default is true
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- if (parsedData.collisionsEnabled != undefined) {
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- scene.collisionsEnabled = parsedData.collisionsEnabled;
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- }
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- scene.workerCollisions = !!parsedData.workerCollisions;
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- var index;
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- var cache;
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- // Lights
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- for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
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- var parsedLight = parsedData.lights[index];
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- BABYLON.Light.Parse(parsedLight, scene);
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- }
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- // Animations
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- if (parsedData.animations) {
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- for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
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- var parsedAnimation = parsedData.animations[index];
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- scene.animations.push(BABYLON.Animation.Parse(parsedAnimation));
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- }
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- }
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- if (parsedData.autoAnimate) {
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- scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);
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- }
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- // Materials
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- if (parsedData.materials) {
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- for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
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- var parsedMaterial = parsedData.materials[index];
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- BABYLON.Material.Parse(parsedMaterial, scene, rootUrl);
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- }
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- }
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- if (parsedData.multiMaterials) {
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- for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
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- var parsedMultiMaterial = parsedData.multiMaterials[index];
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- BABYLON.Material.ParseMultiMaterial(parsedMultiMaterial, scene);
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- }
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- }
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- // Skeletons
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- if (parsedData.skeletons) {
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- for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
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- var parsedSkeleton = parsedData.skeletons[index];
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- BABYLON.Skeleton.Parse(parsedSkeleton, scene);
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- }
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- }
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- // Geometries
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- var geometries = parsedData.geometries;
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- if (geometries) {
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- // Boxes
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- var boxes = geometries.boxes;
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- if (boxes) {
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- for (index = 0, cache = boxes.length; index < cache; index++) {
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- var parsedBox = boxes[index];
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- BABYLON.Geometry.Primitives.Box.Parse(parsedBox, scene);
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- }
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- }
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- // Spheres
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- var spheres = geometries.spheres;
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- if (spheres) {
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- for (index = 0, cache = spheres.length; index < cache; index++) {
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- var parsedSphere = spheres[index];
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- BABYLON.Geometry.Primitives.Sphere.Parse(parsedSphere, scene);
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- }
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- }
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- // Cylinders
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- var cylinders = geometries.cylinders;
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- if (cylinders) {
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- for (index = 0, cache = cylinders.length; index < cache; index++) {
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- var parsedCylinder = cylinders[index];
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- BABYLON.Geometry.Primitives.Cylinder.Parse(parsedCylinder, scene);
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- }
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- }
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- // Toruses
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- var toruses = geometries.toruses;
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- if (toruses) {
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- for (index = 0, cache = toruses.length; index < cache; index++) {
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- var parsedTorus = toruses[index];
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- BABYLON.Geometry.Primitives.Torus.Parse(parsedTorus, scene);
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- }
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- }
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- // Grounds
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- var grounds = geometries.grounds;
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- if (grounds) {
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- for (index = 0, cache = grounds.length; index < cache; index++) {
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- var parsedGround = grounds[index];
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- BABYLON.Geometry.Primitives.Ground.Parse(parsedGround, scene);
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- }
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- }
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- // Planes
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- var planes = geometries.planes;
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- if (planes) {
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- for (index = 0, cache = planes.length; index < cache; index++) {
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- var parsedPlane = planes[index];
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- BABYLON.Geometry.Primitives.Plane.Parse(parsedPlane, scene);
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- }
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- }
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- // TorusKnots
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- var torusKnots = geometries.torusKnots;
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- if (torusKnots) {
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- for (index = 0, cache = torusKnots.length; index < cache; index++) {
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- var parsedTorusKnot = torusKnots[index];
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- BABYLON.Geometry.Primitives.TorusKnot.Parse(parsedTorusKnot, scene);
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- }
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- }
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- // VertexData
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- var vertexData = geometries.vertexData;
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- if (vertexData) {
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- for (index = 0, cache = vertexData.length; index < cache; index++) {
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- var parsedVertexData = vertexData[index];
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- BABYLON.Geometry.Parse(parsedVertexData, scene, rootUrl);
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- }
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- }
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- }
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- // Meshes
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- for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
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- var parsedMesh = parsedData.meshes[index];
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- BABYLON.Mesh.Parse(parsedMesh, scene, rootUrl);
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- }
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- // Cameras
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- for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
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- var parsedCamera = parsedData.cameras[index];
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- BABYLON.Camera.Parse(parsedCamera, scene);
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- }
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- if (parsedData.activeCameraID) {
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- scene.setActiveCameraByID(parsedData.activeCameraID);
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- }
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- // Browsing all the graph to connect the dots
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- for (index = 0, cache = scene.cameras.length; index < cache; index++) {
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- var camera = scene.cameras[index];
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- if (camera._waitingParentId) {
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- camera.parent = scene.getLastEntryByID(camera._waitingParentId);
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- camera._waitingParentId = undefined;
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- }
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- }
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- for (index = 0, cache = scene.lights.length; index < cache; index++) {
|
|
|
|
- var light = scene.lights[index];
|
|
|
|
- if (light._waitingParentId) {
|
|
|
|
- light.parent = scene.getLastEntryByID(light._waitingParentId);
|
|
|
|
- light._waitingParentId = undefined;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- // Sounds
|
|
|
|
- var loadedSounds = [];
|
|
|
|
- var loadedSound;
|
|
|
|
- if (BABYLON.AudioEngine && parsedData.sounds) {
|
|
|
|
- for (index = 0, cache = parsedData.sounds.length; index < cache; index++) {
|
|
|
|
- var parsedSound = parsedData.sounds[index];
|
|
|
|
- if (BABYLON.Engine.audioEngine.canUseWebAudio) {
|
|
|
|
- if (!parsedSound.url)
|
|
|
|
- parsedSound.url = parsedSound.name;
|
|
|
|
- if (!loadedSounds[parsedSound.url]) {
|
|
|
|
- loadedSound = BABYLON.Sound.Parse(parsedSound, scene, rootUrl);
|
|
|
|
- loadedSounds[parsedSound.url] = loadedSound;
|
|
|
|
- }
|
|
|
|
- else {
|
|
|
|
- BABYLON.Sound.Parse(parsedSound, scene, rootUrl, loadedSounds[parsedSound.url]);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else {
|
|
|
|
- var emptySound = new BABYLON.Sound(parsedSound.name, null, scene);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- loadedSounds = [];
|
|
|
|
- // Connect parents & children and parse actions
|
|
|
|
- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
|
|
|
|
- var mesh = scene.meshes[index];
|
|
|
|
- if (mesh._waitingParentId) {
|
|
|
|
- mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
|
|
|
|
- mesh._waitingParentId = undefined;
|
|
|
|
- }
|
|
|
|
- if (mesh._waitingActions) {
|
|
|
|
- BABYLON.ActionManager.Parse(mesh._waitingActions, mesh, scene);
|
|
|
|
- mesh._waitingActions = undefined;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- // freeze world matrix application
|
|
|
|
- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
|
|
|
|
- var currentMesh = scene.meshes[index];
|
|
|
|
- if (currentMesh._waitingFreezeWorldMatrix) {
|
|
|
|
- currentMesh.freezeWorldMatrix();
|
|
|
|
- currentMesh._waitingFreezeWorldMatrix = undefined;
|
|
|
|
- }
|
|
|
|
- else {
|
|
|
|
- currentMesh.computeWorldMatrix(true);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- // Particles Systems
|
|
|
|
- if (parsedData.particleSystems) {
|
|
|
|
- for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
|
|
|
|
- var parsedParticleSystem = parsedData.particleSystems[index];
|
|
|
|
- BABYLON.ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- // Lens flares
|
|
|
|
- if (parsedData.lensFlareSystems) {
|
|
|
|
- for (index = 0, cache = parsedData.lensFlareSystems.length; index < cache; index++) {
|
|
|
|
- var parsedLensFlareSystem = parsedData.lensFlareSystems[index];
|
|
|
|
- BABYLON.LensFlareSystem.Parse(parsedLensFlareSystem, scene, rootUrl);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- // Shadows
|
|
|
|
- if (parsedData.shadowGenerators) {
|
|
|
|
- for (index = 0, cache = parsedData.shadowGenerators.length; index < cache; index++) {
|
|
|
|
- var parsedShadowGenerator = parsedData.shadowGenerators[index];
|
|
|
|
- BABYLON.ShadowGenerator.Parse(parsedShadowGenerator, scene);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- // Actions (scene)
|
|
|
|
- if (parsedData.actions) {
|
|
|
|
- BABYLON.ActionManager.Parse(parsedData.actions, null, scene);
|
|
|
|
- }
|
|
|
|
- // Finish
|
|
|
|
- return true;
|
|
|
|
- }
|
|
|
|
- });
|
|
|
|
- })(Internals = BABYLON.Internals || (BABYLON.Internals = {}));
|
|
|
|
-})(BABYLON || (BABYLON = {}));
|
|
|
|
|
|
+var BABYLON;
|
|
|
|
+(function (BABYLON) {
|
|
|
|
+ var Internals;
|
|
|
|
+ (function (Internals) {
|
|
|
|
+ var parseMaterialById = function (id, parsedData, scene, rootUrl) {
|
|
|
|
+ for (var index = 0, cache = parsedData.materials.length; index < cache; index++) {
|
|
|
|
+ var parsedMaterial = parsedData.materials[index];
|
|
|
|
+ if (parsedMaterial.id === id) {
|
|
|
|
+ return BABYLON.Material.Parse(parsedMaterial, scene, rootUrl);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ return null;
|
|
|
|
+ };
|
|
|
|
+ var isDescendantOf = function (mesh, names, hierarchyIds) {
|
|
|
|
+ names = (names instanceof Array) ? names : [names];
|
|
|
|
+ for (var i in names) {
|
|
|
|
+ if (mesh.name === names[i]) {
|
|
|
|
+ hierarchyIds.push(mesh.id);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ if (mesh.parentId && hierarchyIds.indexOf(mesh.parentId) !== -1) {
|
|
|
|
+ hierarchyIds.push(mesh.id);
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ return false;
|
|
|
|
+ };
|
|
|
|
+ var logOperation = function (operation, producer) {
|
|
|
|
+ return operation + " of " + (producer ? producer.file + " from " + producer.name + " version: " + producer.version + ", exporter version: " + producer.exporter_version : "unknown");
|
|
|
|
+ };
|
|
|
|
+ BABYLON.SceneLoader.RegisterPlugin({
|
|
|
|
+ extensions: ".babylon",
|
|
|
|
+ importMesh: function (meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons) {
|
|
|
|
+ // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
|
|
|
|
+ // when SceneLoader.debugLogging = true (default), or exception encountered.
|
|
|
|
+ // Everything stored in var log instead of writing separate lines to support only writing in exception,
|
|
|
|
+ // and avoid problems with multiple concurrent .babylon loads.
|
|
|
|
+ var log = "importMesh has failed JSON parse";
|
|
|
|
+ try {
|
|
|
|
+ var parsedData = JSON.parse(data);
|
|
|
|
+ log = "";
|
|
|
|
+ var fullDetails = BABYLON.SceneLoader.loggingLevel === BABYLON.SceneLoader.DETAILED_LOGGING;
|
|
|
|
+ var loadedSkeletonsIds = [];
|
|
|
|
+ var loadedMaterialsIds = [];
|
|
|
|
+ var hierarchyIds = [];
|
|
|
|
+ var index;
|
|
|
|
+ var cache;
|
|
|
|
+ for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
|
|
|
|
+ var parsedMesh = parsedData.meshes[index];
|
|
|
|
+ if (!meshesNames || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
|
|
|
|
+ if (meshesNames instanceof Array) {
|
|
|
|
+ // Remove found mesh name from list.
|
|
|
|
+ delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
|
|
|
|
+ }
|
|
|
|
+ //Geometry?
|
|
|
|
+ if (parsedMesh.geometryId) {
|
|
|
|
+ //does the file contain geometries?
|
|
|
|
+ if (parsedData.geometries) {
|
|
|
|
+ //find the correct geometry and add it to the scene
|
|
|
|
+ var found = false;
|
|
|
|
+ ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach(function (geometryType) {
|
|
|
|
+ if (found || !parsedData.geometries[geometryType] || !(parsedData.geometries[geometryType] instanceof Array)) {
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ parsedData.geometries[geometryType].forEach(function (parsedGeometryData) {
|
|
|
|
+ if (parsedGeometryData.id === parsedMesh.geometryId) {
|
|
|
|
+ switch (geometryType) {
|
|
|
|
+ case "boxes":
|
|
|
|
+ BABYLON.Geometry.Primitives.Box.Parse(parsedGeometryData, scene);
|
|
|
|
+ break;
|
|
|
|
+ case "spheres":
|
|
|
|
+ BABYLON.Geometry.Primitives.Sphere.Parse(parsedGeometryData, scene);
|
|
|
|
+ break;
|
|
|
|
+ case "cylinders":
|
|
|
|
+ BABYLON.Geometry.Primitives.Cylinder.Parse(parsedGeometryData, scene);
|
|
|
|
+ break;
|
|
|
|
+ case "toruses":
|
|
|
|
+ BABYLON.Geometry.Primitives.Torus.Parse(parsedGeometryData, scene);
|
|
|
|
+ break;
|
|
|
|
+ case "grounds":
|
|
|
|
+ BABYLON.Geometry.Primitives.Ground.Parse(parsedGeometryData, scene);
|
|
|
|
+ break;
|
|
|
|
+ case "planes":
|
|
|
|
+ BABYLON.Geometry.Primitives.Plane.Parse(parsedGeometryData, scene);
|
|
|
|
+ break;
|
|
|
|
+ case "torusKnots":
|
|
|
|
+ BABYLON.Geometry.Primitives.TorusKnot.Parse(parsedGeometryData, scene);
|
|
|
|
+ break;
|
|
|
|
+ case "vertexData":
|
|
|
|
+ BABYLON.Geometry.Parse(parsedGeometryData, scene, rootUrl);
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ found = true;
|
|
|
|
+ }
|
|
|
|
+ });
|
|
|
|
+ }
|
|
|
|
+ });
|
|
|
|
+ if (!found) {
|
|
|
|
+ BABYLON.Tools.Warn("Geometry not found for mesh " + parsedMesh.id);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // Material ?
|
|
|
|
+ if (parsedMesh.materialId) {
|
|
|
|
+ var materialFound = (loadedMaterialsIds.indexOf(parsedMesh.materialId) !== -1);
|
|
|
|
+ if (!materialFound && parsedData.multiMaterials) {
|
|
|
|
+ for (var multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {
|
|
|
|
+ var parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
|
|
|
|
+ if (parsedMultiMaterial.id === parsedMesh.materialId) {
|
|
|
|
+ for (var matIndex = 0, matCache = parsedMultiMaterial.materials.length; matIndex < matCache; matIndex++) {
|
|
|
|
+ var subMatId = parsedMultiMaterial.materials[matIndex];
|
|
|
|
+ loadedMaterialsIds.push(subMatId);
|
|
|
|
+ var mat = parseMaterialById(subMatId, parsedData, scene, rootUrl);
|
|
|
|
+ log += "\n\tMaterial " + mat.toString(fullDetails);
|
|
|
|
+ }
|
|
|
|
+ loadedMaterialsIds.push(parsedMultiMaterial.id);
|
|
|
|
+ var mmat = BABYLON.Material.ParseMultiMaterial(parsedMultiMaterial, scene);
|
|
|
|
+ materialFound = true;
|
|
|
|
+ log += "\n\tMulti-Material " + mmat.toString(fullDetails);
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ if (!materialFound) {
|
|
|
|
+ loadedMaterialsIds.push(parsedMesh.materialId);
|
|
|
|
+ var mat = parseMaterialById(parsedMesh.materialId, parsedData, scene, rootUrl);
|
|
|
|
+ if (!mat) {
|
|
|
|
+ BABYLON.Tools.Warn("Material not found for mesh " + parsedMesh.id);
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ log += "\n\tMaterial " + mat.toString(fullDetails);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // Skeleton ?
|
|
|
|
+ if (parsedMesh.skeletonId > -1 && scene.skeletons) {
|
|
|
|
+ var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
|
|
|
|
+ if (!skeletonAlreadyLoaded) {
|
|
|
|
+ for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
|
|
|
|
+ var parsedSkeleton = parsedData.skeletons[skeletonIndex];
|
|
|
|
+ if (parsedSkeleton.id === parsedMesh.skeletonId) {
|
|
|
|
+ var skeleton = BABYLON.Skeleton.Parse(parsedSkeleton, scene);
|
|
|
|
+ skeletons.push(skeleton);
|
|
|
|
+ loadedSkeletonsIds.push(parsedSkeleton.id);
|
|
|
|
+ log += "\n\tSkeleton " + skeleton.toString(fullDetails);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ var mesh = BABYLON.Mesh.Parse(parsedMesh, scene, rootUrl);
|
|
|
|
+ meshes.push(mesh);
|
|
|
|
+ log += "\n\tMesh " + mesh.toString(fullDetails);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // Connecting parents
|
|
|
|
+ var currentMesh;
|
|
|
|
+ for (index = 0, cache = scene.meshes.length; index < cache; index++) {
|
|
|
|
+ currentMesh = scene.meshes[index];
|
|
|
|
+ if (currentMesh._waitingParentId) {
|
|
|
|
+ currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
|
|
|
|
+ currentMesh._waitingParentId = undefined;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // freeze and compute world matrix application
|
|
|
|
+ for (index = 0, cache = scene.meshes.length; index < cache; index++) {
|
|
|
|
+ currentMesh = scene.meshes[index];
|
|
|
|
+ if (currentMesh._waitingFreezeWorldMatrix) {
|
|
|
|
+ currentMesh.freezeWorldMatrix();
|
|
|
|
+ currentMesh._waitingFreezeWorldMatrix = undefined;
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ currentMesh.computeWorldMatrix(true);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // Particles
|
|
|
|
+ if (parsedData.particleSystems) {
|
|
|
|
+ for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
|
|
|
|
+ var parsedParticleSystem = parsedData.particleSystems[index];
|
|
|
|
+ if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
|
|
|
|
+ particleSystems.push(BABYLON.ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl));
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ catch (err) {
|
|
|
|
+ BABYLON.Tools.Log(logOperation("importMesh", parsedData.producer) + log);
|
|
|
|
+ log = null;
|
|
|
|
+ throw err;
|
|
|
|
+ }
|
|
|
|
+ finally {
|
|
|
|
+ if (log !== null && BABYLON.SceneLoader.loggingLevel !== BABYLON.SceneLoader.NO_LOGGING) {
|
|
|
|
+ BABYLON.Tools.Log(logOperation("importMesh", parsedData.producer) + (BABYLON.SceneLoader.loggingLevel !== BABYLON.SceneLoader.MINIMAL_LOGGING ? log : ""));
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ },
|
|
|
|
+ load: function (scene, data, rootUrl) {
|
|
|
|
+ // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
|
|
|
|
+ // when SceneLoader.debugLogging = true (default), or exception encountered.
|
|
|
|
+ // Everything stored in var log instead of writing separate lines to support only writing in exception,
|
|
|
|
+ // and avoid problems with multiple concurrent .babylon loads.
|
|
|
|
+ var log = "importScene has failed JSON parse";
|
|
|
|
+ try {
|
|
|
|
+ var parsedData = JSON.parse(data);
|
|
|
|
+ log = "";
|
|
|
|
+ var fullDetails = BABYLON.SceneLoader.loggingLevel === BABYLON.SceneLoader.DETAILED_LOGGING;
|
|
|
|
+ // Scene
|
|
|
|
+ scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental;
|
|
|
|
+ scene.autoClear = parsedData.autoClear;
|
|
|
|
+ scene.clearColor = BABYLON.Color3.FromArray(parsedData.clearColor);
|
|
|
|
+ scene.ambientColor = BABYLON.Color3.FromArray(parsedData.ambientColor);
|
|
|
|
+ if (parsedData.gravity) {
|
|
|
|
+ scene.gravity = BABYLON.Vector3.FromArray(parsedData.gravity);
|
|
|
|
+ }
|
|
|
|
+ // Fog
|
|
|
|
+ if (parsedData.fogMode && parsedData.fogMode !== 0) {
|
|
|
|
+ scene.fogMode = parsedData.fogMode;
|
|
|
|
+ scene.fogColor = BABYLON.Color3.FromArray(parsedData.fogColor);
|
|
|
|
+ scene.fogStart = parsedData.fogStart;
|
|
|
|
+ scene.fogEnd = parsedData.fogEnd;
|
|
|
|
+ scene.fogDensity = parsedData.fogDensity;
|
|
|
|
+ log += "\tFog mode for scene: ";
|
|
|
|
+ switch (scene.fogMode) {
|
|
|
|
+ // getters not compiling, so using hardcoded
|
|
|
|
+ case 1:
|
|
|
|
+ log += "exp\n";
|
|
|
|
+ break;
|
|
|
|
+ case 2:
|
|
|
|
+ log += "exp2\n";
|
|
|
|
+ break;
|
|
|
|
+ case 3:
|
|
|
|
+ log += "linear\n";
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ //Physics
|
|
|
|
+ if (parsedData.physicsEnabled) {
|
|
|
|
+ var physicsPlugin;
|
|
|
|
+ if (parsedData.physicsEngine === "cannon") {
|
|
|
|
+ physicsPlugin = new BABYLON.CannonJSPlugin();
|
|
|
|
+ }
|
|
|
|
+ else if (parsedData.physicsEngine === "oimo") {
|
|
|
|
+ physicsPlugin = new BABYLON.OimoJSPlugin();
|
|
|
|
+ }
|
|
|
|
+ log = "\tPhysics engine " + (parsedData.physicsEngine ? parsedData.physicsEngine : "oimo") + " enabled\n";
|
|
|
|
+ //else - default engine, which is currently oimo
|
|
|
|
+ var physicsGravity = parsedData.physicsGravity ? BABYLON.Vector3.FromArray(parsedData.physicsGravity) : null;
|
|
|
|
+ scene.enablePhysics(physicsGravity, physicsPlugin);
|
|
|
|
+ }
|
|
|
|
+ //collisions, if defined. otherwise, default is true
|
|
|
|
+ if (parsedData.collisionsEnabled != undefined) {
|
|
|
|
+ scene.collisionsEnabled = parsedData.collisionsEnabled;
|
|
|
|
+ }
|
|
|
|
+ scene.workerCollisions = !!parsedData.workerCollisions;
|
|
|
|
+ var index;
|
|
|
|
+ var cache;
|
|
|
|
+ // Lights
|
|
|
|
+ for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
|
|
|
|
+ var parsedLight = parsedData.lights[index];
|
|
|
|
+ var light = BABYLON.Light.Parse(parsedLight, scene);
|
|
|
|
+ log += (index === 0 ? "\n\tLights:" : "");
|
|
|
|
+ log += "\n\t\t" + light.toString(fullDetails);
|
|
|
|
+ }
|
|
|
|
+ // Animations
|
|
|
|
+ if (parsedData.animations) {
|
|
|
|
+ for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
|
|
|
|
+ var parsedAnimation = parsedData.animations[index];
|
|
|
|
+ var animation = BABYLON.Animation.Parse(parsedAnimation);
|
|
|
|
+ scene.animations.push(animation);
|
|
|
|
+ log += (index === 0 ? "\n\tAnimations:" : "");
|
|
|
|
+ log += "\n\t\t" + animation.toString(fullDetails);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // Materials
|
|
|
|
+ if (parsedData.materials) {
|
|
|
|
+ for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
|
|
|
|
+ var parsedMaterial = parsedData.materials[index];
|
|
|
|
+ var mat = BABYLON.Material.Parse(parsedMaterial, scene, rootUrl);
|
|
|
|
+ log += (index === 0 ? "\n\tMaterials:" : "");
|
|
|
|
+ log += "\n\t\t" + mat.toString(fullDetails);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ if (parsedData.multiMaterials) {
|
|
|
|
+ for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
|
|
|
|
+ var parsedMultiMaterial = parsedData.multiMaterials[index];
|
|
|
|
+ var mmat = BABYLON.Material.ParseMultiMaterial(parsedMultiMaterial, scene);
|
|
|
|
+ log += (index === 0 ? "\n\tMultiMaterials:" : "");
|
|
|
|
+ log += "\n\t\t" + mmat.toString(fullDetails);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // Skeletons
|
|
|
|
+ if (parsedData.skeletons) {
|
|
|
|
+ for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
|
|
|
|
+ var parsedSkeleton = parsedData.skeletons[index];
|
|
|
|
+ var skeleton = BABYLON.Skeleton.Parse(parsedSkeleton, scene);
|
|
|
|
+ log += (index === 0 ? "\n\tSkeletons:" : "");
|
|
|
|
+ log += "\n\t\t" + skeleton.toString(fullDetails);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // Geometries
|
|
|
|
+ var geometries = parsedData.geometries;
|
|
|
|
+ if (geometries) {
|
|
|
|
+ // Boxes
|
|
|
|
+ var boxes = geometries.boxes;
|
|
|
|
+ if (boxes) {
|
|
|
|
+ for (index = 0, cache = boxes.length; index < cache; index++) {
|
|
|
|
+ var parsedBox = boxes[index];
|
|
|
|
+ BABYLON.Geometry.Primitives.Box.Parse(parsedBox, scene);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // Spheres
|
|
|
|
+ var spheres = geometries.spheres;
|
|
|
|
+ if (spheres) {
|
|
|
|
+ for (index = 0, cache = spheres.length; index < cache; index++) {
|
|
|
|
+ var parsedSphere = spheres[index];
|
|
|
|
+ BABYLON.Geometry.Primitives.Sphere.Parse(parsedSphere, scene);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // Cylinders
|
|
|
|
+ var cylinders = geometries.cylinders;
|
|
|
|
+ if (cylinders) {
|
|
|
|
+ for (index = 0, cache = cylinders.length; index < cache; index++) {
|
|
|
|
+ var parsedCylinder = cylinders[index];
|
|
|
|
+ BABYLON.Geometry.Primitives.Cylinder.Parse(parsedCylinder, scene);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // Toruses
|
|
|
|
+ var toruses = geometries.toruses;
|
|
|
|
+ if (toruses) {
|
|
|
|
+ for (index = 0, cache = toruses.length; index < cache; index++) {
|
|
|
|
+ var parsedTorus = toruses[index];
|
|
|
|
+ BABYLON.Geometry.Primitives.Torus.Parse(parsedTorus, scene);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // Grounds
|
|
|
|
+ var grounds = geometries.grounds;
|
|
|
|
+ if (grounds) {
|
|
|
|
+ for (index = 0, cache = grounds.length; index < cache; index++) {
|
|
|
|
+ var parsedGround = grounds[index];
|
|
|
|
+ BABYLON.Geometry.Primitives.Ground.Parse(parsedGround, scene);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // Planes
|
|
|
|
+ var planes = geometries.planes;
|
|
|
|
+ if (planes) {
|
|
|
|
+ for (index = 0, cache = planes.length; index < cache; index++) {
|
|
|
|
+ var parsedPlane = planes[index];
|
|
|
|
+ BABYLON.Geometry.Primitives.Plane.Parse(parsedPlane, scene);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // TorusKnots
|
|
|
|
+ var torusKnots = geometries.torusKnots;
|
|
|
|
+ if (torusKnots) {
|
|
|
|
+ for (index = 0, cache = torusKnots.length; index < cache; index++) {
|
|
|
|
+ var parsedTorusKnot = torusKnots[index];
|
|
|
|
+ BABYLON.Geometry.Primitives.TorusKnot.Parse(parsedTorusKnot, scene);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // VertexData
|
|
|
|
+ var vertexData = geometries.vertexData;
|
|
|
|
+ if (vertexData) {
|
|
|
|
+ for (index = 0, cache = vertexData.length; index < cache; index++) {
|
|
|
|
+ var parsedVertexData = vertexData[index];
|
|
|
|
+ BABYLON.Geometry.Parse(parsedVertexData, scene, rootUrl);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // Meshes
|
|
|
|
+ for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
|
|
|
|
+ var parsedMesh = parsedData.meshes[index];
|
|
|
|
+ var mesh = BABYLON.Mesh.Parse(parsedMesh, scene, rootUrl);
|
|
|
|
+ log += (index === 0 ? "\n\tMeshes:" : "");
|
|
|
|
+ log += "\n\t\t" + mesh.toString(fullDetails);
|
|
|
|
+ }
|
|
|
|
+ // Cameras
|
|
|
|
+ for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
|
|
|
|
+ var parsedCamera = parsedData.cameras[index];
|
|
|
|
+ var camera = BABYLON.Camera.Parse(parsedCamera, scene);
|
|
|
|
+ log += (index === 0 ? "\n\tCameras:" : "");
|
|
|
|
+ log += "\n\t\t" + camera.toString(fullDetails);
|
|
|
|
+ }
|
|
|
|
+ if (parsedData.activeCameraID) {
|
|
|
|
+ scene.setActiveCameraByID(parsedData.activeCameraID);
|
|
|
|
+ }
|
|
|
|
+ // Browsing all the graph to connect the dots
|
|
|
|
+ for (index = 0, cache = scene.cameras.length; index < cache; index++) {
|
|
|
|
+ var camera = scene.cameras[index];
|
|
|
|
+ if (camera._waitingParentId) {
|
|
|
|
+ camera.parent = scene.getLastEntryByID(camera._waitingParentId);
|
|
|
|
+ camera._waitingParentId = undefined;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ for (index = 0, cache = scene.lights.length; index < cache; index++) {
|
|
|
|
+ var light = scene.lights[index];
|
|
|
|
+ if (light._waitingParentId) {
|
|
|
|
+ light.parent = scene.getLastEntryByID(light._waitingParentId);
|
|
|
|
+ light._waitingParentId = undefined;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // Sounds
|
|
|
|
+ var loadedSounds = [];
|
|
|
|
+ var loadedSound;
|
|
|
|
+ if (BABYLON.AudioEngine && parsedData.sounds) {
|
|
|
|
+ for (index = 0, cache = parsedData.sounds.length; index < cache; index++) {
|
|
|
|
+ var parsedSound = parsedData.sounds[index];
|
|
|
|
+ if (BABYLON.Engine.audioEngine.canUseWebAudio) {
|
|
|
|
+ if (!parsedSound.url)
|
|
|
|
+ parsedSound.url = parsedSound.name;
|
|
|
|
+ if (!loadedSounds[parsedSound.url]) {
|
|
|
|
+ loadedSound = BABYLON.Sound.Parse(parsedSound, scene, rootUrl);
|
|
|
|
+ loadedSounds[parsedSound.url] = loadedSound;
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ BABYLON.Sound.Parse(parsedSound, scene, rootUrl, loadedSounds[parsedSound.url]);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ var emptySound = new BABYLON.Sound(parsedSound.name, null, scene);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ log += (index === 0 ? "\n\tSounds:" : "");
|
|
|
|
+ log += "\n\t\t" + mat.toString(fullDetails);
|
|
|
|
+ }
|
|
|
|
+ loadedSounds = [];
|
|
|
|
+ // Connect parents & children and parse actions
|
|
|
|
+ for (index = 0, cache = scene.meshes.length; index < cache; index++) {
|
|
|
|
+ var mesh = scene.meshes[index];
|
|
|
|
+ if (mesh._waitingParentId) {
|
|
|
|
+ mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
|
|
|
|
+ mesh._waitingParentId = undefined;
|
|
|
|
+ }
|
|
|
|
+ if (mesh._waitingActions) {
|
|
|
|
+ BABYLON.ActionManager.Parse(mesh._waitingActions, mesh, scene);
|
|
|
|
+ mesh._waitingActions = undefined;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // freeze world matrix application
|
|
|
|
+ for (index = 0, cache = scene.meshes.length; index < cache; index++) {
|
|
|
|
+ var currentMesh = scene.meshes[index];
|
|
|
|
+ if (currentMesh._waitingFreezeWorldMatrix) {
|
|
|
|
+ currentMesh.freezeWorldMatrix();
|
|
|
|
+ currentMesh._waitingFreezeWorldMatrix = undefined;
|
|
|
|
+ }
|
|
|
|
+ else {
|
|
|
|
+ currentMesh.computeWorldMatrix(true);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // Particles Systems
|
|
|
|
+ if (parsedData.particleSystems) {
|
|
|
|
+ for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
|
|
|
|
+ var parsedParticleSystem = parsedData.particleSystems[index];
|
|
|
|
+ BABYLON.ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // Lens flares
|
|
|
|
+ if (parsedData.lensFlareSystems) {
|
|
|
|
+ for (index = 0, cache = parsedData.lensFlareSystems.length; index < cache; index++) {
|
|
|
|
+ var parsedLensFlareSystem = parsedData.lensFlareSystems[index];
|
|
|
|
+ BABYLON.LensFlareSystem.Parse(parsedLensFlareSystem, scene, rootUrl);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // Shadows
|
|
|
|
+ if (parsedData.shadowGenerators) {
|
|
|
|
+ for (index = 0, cache = parsedData.shadowGenerators.length; index < cache; index++) {
|
|
|
|
+ var parsedShadowGenerator = parsedData.shadowGenerators[index];
|
|
|
|
+ BABYLON.ShadowGenerator.Parse(parsedShadowGenerator, scene);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ // Actions (scene)
|
|
|
|
+ if (parsedData.actions) {
|
|
|
|
+ BABYLON.ActionManager.Parse(parsedData.actions, null, scene);
|
|
|
|
+ }
|
|
|
|
+ // Finish
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ catch (err) {
|
|
|
|
+ BABYLON.Tools.Log(logOperation("importScene", parsedData.producer) + log);
|
|
|
|
+ log = null;
|
|
|
|
+ throw err;
|
|
|
|
+ }
|
|
|
|
+ finally {
|
|
|
|
+ if (log !== null && BABYLON.SceneLoader.loggingLevel !== BABYLON.SceneLoader.NO_LOGGING) {
|
|
|
|
+ BABYLON.Tools.Log(logOperation("importScene", parsedData.producer) + (BABYLON.SceneLoader.loggingLevel !== BABYLON.SceneLoader.MINIMAL_LOGGING ? log : ""));
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ });
|
|
|
|
+ })(Internals = BABYLON.Internals || (BABYLON.Internals = {}));
|
|
|
|
+})(BABYLON || (BABYLON = {}));
|