@@ -43014,7 +43014,7 @@ var BABYLON;
mesh._preActivateForIntermediateRendering(sceneRenderId);
var isMasked = void 0;
if (!this.renderList) {
- isMasked = ((mesh.layerMask & camera.layerMask) !== 0);
+ isMasked = ((mesh.layerMask & camera.layerMask) === 0);
}
else {
isMasked = false;
@@ -32863,7 +32863,7 @@ var BABYLON;
@@ -304,7 +304,7 @@
let isMasked;
} else {