@@ -19,6 +19,7 @@
"babylon.max.js",
"babylon.noworker.js",
"babylon.core.js",
+ "babylon.canvas2d.js",
"Oimo.js",
"package.json"
],
@@ -1196,8 +1196,8 @@
Matrix.FromValuesToRef(
cw / 2.0, 0, 0, 0,
0, -ch / 2.0, 0, 0,
- 0, 0, 1, 0,
- cx + cw / 2.0, ch / 2.0 + cy, 0, 1, viewportMatrix);
+ 0, 0, 0.5, 0,
+ cx + cw / 2.0, ch / 2.0 + cy, 0.5, 1, viewportMatrix);
var matrix = Vector3._matrixCache ? Vector3._matrixCache : (Vector3._matrixCache = new Matrix());
world.multiplyToRef(transform, matrix);