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@@ -1054,10 +1054,6 @@ module BABYLON {
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var camRight = <ArcRotateCamera>this._rigCameras[1];
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camLeft.beta = camRight.beta = this.beta;
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- // This looks like being an issue in rig mode. Should be looked if
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- // further issues are found. but was modifying the view matrix twice
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- // Line below commented in order to fix http://www.html5gamedevs.com/topic/41454-confusion-about-camera-positions/
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- // camLeft.radius = camRight.radius = this.radius;
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switch (this.cameraRigMode) {
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case Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH:
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