Trevor Baron 7 år sedan
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+ 1 - 1
dist/preview release/what's new.md

@@ -8,7 +8,7 @@
 - New GUI 3D controls toolset. [Complete doc + demos](http://doc.babylonjs.com/how_to/gui3d) ([Deltakosh](https://github.com/deltakosh))
 - Added [Environment Texture Tools](https://doc.babylonjs.com/how_to/physically_based_rendering#creating-a-compressed-environment-texture) to reduce the size of the usual .DDS file ([sebavan](http://www.github.com/sebavan))
 - New GUI control: the [Grid](http://doc.babylonjs.com/how_to/gui#grid) ([Deltakosh](https://github.com/deltakosh))
-- Gizmo and GizmoManager classes used to manipulate meshes in a scene. Gizmo types include: position, rotation, scale, and bounding box ([TrevorDev](https://github.com/TrevorDev))
+- Gizmo and GizmoManager classes used to manipulate meshes in a scene. Gizmo types include: position, rotation, scale and bounding box ([TrevorDev](https://github.com/TrevorDev))
 - Particle system improvements ([Deltakosh](https://github.com/deltakosh))
   - Improved CPU particles rendering performance (up to x2 on low end devices)
   - Added support for `isBillboardBased`. [Doc](http://doc.babylonjs.com/babylon101/particles#alignment)

+ 1 - 1
src/Gizmos/babylon.axisDragGizmo.ts

@@ -6,7 +6,7 @@ module BABYLON {
         private _dragBehavior:PointerDragBehavior;
         private _pointerObserver:Nullable<Observer<PointerInfo>> = null;
         /**
-         * Drag distance in babylon units that the gizmo will snap to when dragged (Defult: 0)
+         * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)
          */
         public snapDistance = 0;
         /**

+ 1 - 1
src/Gizmos/babylon.axisScaleGizmo.ts

@@ -6,7 +6,7 @@ module BABYLON {
         private _dragBehavior:PointerDragBehavior;
         private _pointerObserver:Nullable<Observer<PointerInfo>> = null;
         /**
-         * Scale distance in babylon units that the gizmo will snap to when dragged (Defult: 0)
+         * Scale distance in babylon units that the gizmo will snap to when dragged (Default: 0)
          */
         public snapDistance = 0;
         /**

+ 1 - 1
src/Gizmos/babylon.planeRotationGizmo.ts

@@ -7,7 +7,7 @@ module BABYLON {
         private _pointerObserver:Nullable<Observer<PointerInfo>> = null;
         
         /**
-         * Rotation distance in radians that the gizmo will snap to (Defult: 0)
+         * Rotation distance in radians that the gizmo will snap to (Default: 0)
          */
         public snapDistance = 0;
         /**