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@@ -115,12 +115,8 @@ float r = Rand(position);
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#endif
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#endif
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#ifdef NORMAL
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#ifdef NORMAL
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- #ifdef HIGHLEVEL
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- vNormalW = normalize(vec3(finalWorld * vec4(normal, 0.0)) * aNormal);
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- #else
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vNormalW = normalize(vec3(finalWorld * vec4(normal, 0.0)));
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vNormalW = normalize(vec3(finalWorld * vec4(normal, 0.0)));
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#endif
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#endif
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- #endif
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//END FUR
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//END FUR
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gl_Position = viewProjection * finalWorld * vec4(newPosition, 1.0);
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gl_Position = viewProjection * finalWorld * vec4(newPosition, 1.0);
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