Computing good normals for fur material, as vNormalW is use only for …
@@ -115,12 +115,8 @@ float r = Rand(position);
#endif
#ifdef NORMAL
- #ifdef HIGHLEVEL
- vNormalW = normalize(vec3(finalWorld * vec4(normal, 0.0)) * aNormal);
- #else
vNormalW = normalize(vec3(finalWorld * vec4(normal, 0.0)));
- #endif
//END FUR
gl_Position = viewProjection * finalWorld * vec4(newPosition, 1.0);