David Catuhe 7 years ago
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      dist/preview release/what's new.md

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dist/preview release/what's new.md

@@ -7,7 +7,6 @@
 - Introduced texture binding atlas. This optimization allows the engine to reuse texture bindings instead of rebinding textures when they are not on constant sampler indexes ([deltakosh](https://github.com/deltakosh))
 - New [AnimationGroup class](http://doc.babylonjs.com/how_to/group) to control simultaneously multiple animations with different targets ([deltakosh](https://github.com/deltakosh))
 - `WebVRCamera` add basic support for Daydream and Gear VR ([brianzinn](https://github.com/brianzinn))
-- New glTF [serializer](https://github.com/BabylonJS/Babylon.js/tree/master/serializers/src/glTF/2.0). You can now export glTF or glb files directly from a Babylon scene ([kcoley](https://github.com/kcoley))
 - Babylon.js now uses Promises in addition to callbacks. We created several `xxxAsync` functions all over the framework (`SceneLoader.AppendAsync` for instance, which returns a Promise). A polyfill is also integrated to support older browsers ([deltakosh](https://github.com/deltakosh))
 - Introduced [Projection Texture on SpotLight](http://doc.babylonjs.com/babylon101/lights#projection-texture). Demo [here](https://www.babylonjs-playground.com/#CQNGRK) ([lostink](https://github.com/lostink))
 - Introduced support for [local cubemaps](http://doc.babylonjs.com/how_to/reflect#using-local-cubemap-mode) ([deltakosh](https://github.com/deltakosh))
@@ -15,11 +14,12 @@
 - Added [GlowLayer](https://doc.babylonjs.com/how_to/glow_layer) to easily support glow from emissive materials. Demo [here](http://www.babylonjs.com/demos/GlowLayer/) ([sebavan](https://github.com/sebavan))
 - New [AssetContainer](http://doc.babylonjs.com/how_to/how_to_use_assetcontainer) class and loading methods ([trevordev](https://github.com/trevordev))
 - Added [depth of field](https://www.babylonjs-playground.com/frame.html#8F5HYV#5), sharpening, MSAA, chromatic aberration and grain effect to the default pipeline ([trevordev](https://github.com/trevordev))
+- Added support for [animation weights](http://doc.babylonjs.com/babylon101/animations#animation-weights). Demo [here](https://www.babylonjs-playground.com/#IQN716#3) ([deltakosh](https://github.com/deltakosh))
 - Added [particle system SubEmitters](http://doc.babylonjs.com/babylon101/particles#sub-emitters) which will spawn new particle systems when particles dies ([IbraheemOsama](https://github.com/IbraheemOsama))
 - New [particle system emitter shapes](http://doc.babylonjs.com/babylon101/particles#particles-shapes): cone and sphere ([IbraheemOsama](https://github.com/IbraheemOsama))
 - New [Babylon.js](http://doc.babylonjs.com/resources/maya) and [glTF](http://doc.babylonjs.com/resources/maya_to_gltf) exporter for Autodesk Maya ([Noalak](https://github.com/Noalak))
+- New glTF [serializer](https://github.com/BabylonJS/Babylon.js/tree/master/serializers/src/glTF/2.0). You can now export glTF or glb files directly from a Babylon scene ([kcoley](https://github.com/kcoley))
 - New [glTF exporter](http://doc.babylonjs.com/resources/3dsmax_to_gltf) for Autodesk 3dsmax ([Noalak](https://github.com/Noalak))
-- Added support for [animation weights](http://doc.babylonjs.com/babylon101/animations#animation-weights). Demo [here](https://www.babylonjs-playground.com/#IQN716#3) ([deltakosh](https://github.com/deltakosh))
 
 ## Updates