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@@ -2,7 +2,20 @@
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- **Major updates**
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- **Updates**
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-
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+ - Alloc reduction: Prevent Observable.notifyObservers allocation ([benaadams](https://github.com/benaadams))
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+ - Alloc reduction: Prevent per mesh per render closure allocation ([benaadams](https://github.com/benaadams))
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+ - Alloc reduction: Avoid inadvertent per geometry per render alloc ([benaadams](https://github.com/benaadams))
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+ - Alloc reduction: Avoid inadvertent per mesh per render alloc ([benaadams](https://github.com/benaadams))
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+ - Alloc reduction: Avoid Collider root calc allocations ([benaadams](https://github.com/benaadams))
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+ - Alloc reduction: Reduce mesh rotation allocs ([benaadams](https://github.com/benaadams))
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+ - Alloc reduction: Allocate less in vector project and unproject ([benaadams](https://github.com/benaadams))
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+ - GPU state change reduction: Improved uniform caching ([benaadams](https://github.com/benaadams))
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+ - GPU state change reduction: Cache program ([benaadams](https://github.com/benaadams))
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+ - GPU state change reduction: Cache vertexAttribPointer ([benaadams](https://github.com/benaadams))
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+ - GPU state change reduction: Reduce buffer binds ([benaadams](https://github.com/benaadams))
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+ - GPU state change reduction: Only bind unbound framebuffers ([benaadams](https://github.com/benaadams))
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+ - GPU state change reduction: Cache texture changes better ([benaadams](https://github.com/benaadams))
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+
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- **Exporters**
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- **API doc**
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