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Associated with #3432

David Catuhe 7 年之前
父节点
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443a8eb013

文件差异内容过多而无法显示
+ 4276 - 4276
Playground/babylon.d.txt


文件差异内容过多而无法显示
+ 4400 - 4400
dist/preview release/babylon.d.ts


文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/babylon.js


+ 2 - 2
dist/preview release/babylon.max.js

@@ -48571,9 +48571,9 @@ var BABYLON;
                 for (name in this._textureArrays) {
                     this._effect.setTextureArray(name, this._textureArrays[name]);
                 }
-                // Float    
+                // Int    
                 for (name in this._ints) {
-                    this._effect.setIntArray(name, this._ints[name]);
+                    this._effect.setInt(name, this._ints[name]);
                 }
                 // Float    
                 for (name in this._floats) {

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/babylon.worker.js


文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.js


+ 2 - 2
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.max.js

@@ -48417,9 +48417,9 @@ var BABYLON;
                 for (name in this._textureArrays) {
                     this._effect.setTextureArray(name, this._textureArrays[name]);
                 }
-                // Float    
+                // Int    
                 for (name in this._ints) {
-                    this._effect.setIntArray(name, this._ints[name]);
+                    this._effect.setInt(name, this._ints[name]);
                 }
                 // Float    
                 for (name in this._floats) {

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/viewer/babylon.viewer.js


+ 2 - 2
src/Materials/babylon.shaderMaterial.ts

@@ -330,9 +330,9 @@
                     this._effect.setTextureArray(name, this._textureArrays[name]);
                 }
 
-                // Float    
+                // Int    
                 for (name in this._ints) {
-                    this._effect.setIntArray(name, this._ints[name]);
+                    this._effect.setInt(name, this._ints[name]);
                 }
 
                 // Float