+- Added support for webgl context lost and restored events. (Doc here)[http://doc.babylonjs.com/tutorials/optimizing_your_scene#handling-webgl-context-lost] ([deltakosh](https://github.com/deltakosh))
- Added support for non-pow2 textures when in WebGL2 mode ([deltakosh](https://github.com/deltakosh))
- Engine can now be initialized with an existing webgl context ([deltakosh](https://github.com/deltakosh))