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Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into WebGPU

sebavan 5 anos atrás
pai
commit
43c3d49bc7
52 arquivos alterados com 973 adições e 381 exclusões
  1. 23 0
      dist/preview release/babylon.d.ts
  2. 1 1
      dist/preview release/babylon.js
  3. 9 9
      dist/preview release/babylon.max.js
  4. 1 1
      dist/preview release/babylon.max.js.map
  5. 47 0
      dist/preview release/babylon.module.d.ts
  6. 24 1
      dist/preview release/documentation.d.ts
  7. 6 6
      dist/preview release/materialsLibrary/babylon.cellMaterial.js
  8. 1 1
      dist/preview release/materialsLibrary/babylon.cellMaterial.js.map
  9. 5 5
      dist/preview release/materialsLibrary/babylon.customMaterial.js
  10. 1 1
      dist/preview release/materialsLibrary/babylon.customMaterial.js.map
  11. 6 6
      dist/preview release/materialsLibrary/babylon.fireMaterial.js
  12. 1 1
      dist/preview release/materialsLibrary/babylon.fireMaterial.js.map
  13. 6 6
      dist/preview release/materialsLibrary/babylon.furMaterial.js
  14. 1 1
      dist/preview release/materialsLibrary/babylon.furMaterial.js.map
  15. 6 6
      dist/preview release/materialsLibrary/babylon.gradientMaterial.js
  16. 1 1
      dist/preview release/materialsLibrary/babylon.gradientMaterial.js.map
  17. 6 6
      dist/preview release/materialsLibrary/babylon.gridMaterial.js
  18. 1 1
      dist/preview release/materialsLibrary/babylon.gridMaterial.js.map
  19. 6 6
      dist/preview release/materialsLibrary/babylon.lavaMaterial.js
  20. 1 1
      dist/preview release/materialsLibrary/babylon.lavaMaterial.js.map
  21. 6 6
      dist/preview release/materialsLibrary/babylon.mixMaterial.js
  22. 1 1
      dist/preview release/materialsLibrary/babylon.mixMaterial.js.map
  23. 6 6
      dist/preview release/materialsLibrary/babylon.normalMaterial.js
  24. 1 1
      dist/preview release/materialsLibrary/babylon.normalMaterial.js.map
  25. 6 6
      dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js
  26. 1 1
      dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js.map
  27. 6 6
      dist/preview release/materialsLibrary/babylon.simpleMaterial.js
  28. 1 1
      dist/preview release/materialsLibrary/babylon.simpleMaterial.js.map
  29. 6 6
      dist/preview release/materialsLibrary/babylon.skyMaterial.js
  30. 1 1
      dist/preview release/materialsLibrary/babylon.skyMaterial.js.map
  31. 6 6
      dist/preview release/materialsLibrary/babylon.terrainMaterial.js
  32. 1 1
      dist/preview release/materialsLibrary/babylon.terrainMaterial.js.map
  33. 6 6
      dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js
  34. 1 1
      dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js.map
  35. 6 6
      dist/preview release/materialsLibrary/babylon.waterMaterial.js
  36. 1 1
      dist/preview release/materialsLibrary/babylon.waterMaterial.js.map
  37. 47 47
      dist/preview release/materialsLibrary/babylonjs.materials.js
  38. 1 1
      dist/preview release/materialsLibrary/babylonjs.materials.js.map
  39. 47 0
      dist/preview release/viewer/babylon.module.d.ts
  40. 9 9
      dist/preview release/viewer/babylon.viewer.js
  41. 1 1
      dist/preview release/viewer/babylon.viewer.max.js
  42. 2 1
      src/Engines/Processors/index.ts
  43. 408 0
      src/Engines/Processors/shaderCodeInliner.ts
  44. 1 0
      src/Shaders/ShadersInclude/bonesDeclaration.fx
  45. 1 0
      src/Shaders/ShadersInclude/imageProcessingFunctions.fx
  46. 2 1
      src/Shaders/ShadersInclude/lightsFragmentFunctions.fx
  47. 1 0
      src/Shaders/ShadersInclude/pbrBlockClearcoat.fx
  48. 2 0
      src/Shaders/ShadersInclude/pbrBlockReflection.fx
  49. 1 0
      src/Shaders/ShadersInclude/pbrBlockSheen.fx
  50. 1 0
      src/Shaders/ShadersInclude/pbrBlockSubSurface.fx
  51. 6 4
      src/Shaders/ShadersInclude/pbrDirectLightingFunctions.fx
  52. 234 201
      src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx

+ 23 - 0
dist/preview release/babylon.d.ts

@@ -72776,6 +72776,29 @@ declare module BABYLON {
 }
 }
 declare module BABYLON {
 declare module BABYLON {
     /** @hidden */
     /** @hidden */
+    export class ShaderCodeInliner {
+        static readonly InlineToken: string;
+        static readonly RegexpFindFunctionNameAndType: RegExp;
+        private _sourceCode;
+        private _functionDescr;
+        private _numMaxIterations;
+        debug: boolean;
+        get code(): string;
+        constructor(sourceCode: string, numMaxIterations?: number);
+        processCode(): void;
+        private _collectFunctions;
+        private _processInlining;
+        private _extractBetweenMarkers;
+        private _skipWhitespaces;
+        private _removeComments;
+        private _replaceFunctionCallsByCode;
+        private _findBackward;
+        private _escapeRegExp;
+        private _replaceNames;
+    }
+}
+declare module BABYLON {
+    /** @hidden */
     export var blurPixelShader: {
     export var blurPixelShader: {
         name: string;
         name: string;
         shader: string;
         shader: string;

Diferenças do arquivo suprimidas por serem muito extensas
+ 1 - 1
dist/preview release/babylon.js


Diferenças do arquivo suprimidas por serem muito extensas
+ 9 - 9
dist/preview release/babylon.max.js


Diferenças do arquivo suprimidas por serem muito extensas
+ 1 - 1
dist/preview release/babylon.max.js.map


+ 47 - 0
dist/preview release/babylon.module.d.ts

@@ -76878,6 +76878,29 @@ declare module "babylonjs/Engines/Processors/Expressions/index" {
     export * from "babylonjs/Engines/Processors/Expressions/shaderDefineExpression";
     export * from "babylonjs/Engines/Processors/Expressions/shaderDefineExpression";
     export * from "babylonjs/Engines/Processors/Expressions/Operators/index";
     export * from "babylonjs/Engines/Processors/Expressions/Operators/index";
 }
 }
+declare module "babylonjs/Engines/Processors/shaderCodeInliner" {
+    /** @hidden */
+    export class ShaderCodeInliner {
+        static readonly InlineToken: string;
+        static readonly RegexpFindFunctionNameAndType: RegExp;
+        private _sourceCode;
+        private _functionDescr;
+        private _numMaxIterations;
+        debug: boolean;
+        get code(): string;
+        constructor(sourceCode: string, numMaxIterations?: number);
+        processCode(): void;
+        private _collectFunctions;
+        private _processInlining;
+        private _extractBetweenMarkers;
+        private _skipWhitespaces;
+        private _removeComments;
+        private _replaceFunctionCallsByCode;
+        private _findBackward;
+        private _escapeRegExp;
+        private _replaceNames;
+    }
+}
 declare module "babylonjs/Engines/Processors/index" {
 declare module "babylonjs/Engines/Processors/index" {
     export * from "babylonjs/Engines/Processors/iShaderProcessor";
     export * from "babylonjs/Engines/Processors/iShaderProcessor";
     export * from "babylonjs/Engines/Processors/Expressions/index";
     export * from "babylonjs/Engines/Processors/Expressions/index";
@@ -76887,6 +76910,7 @@ declare module "babylonjs/Engines/Processors/index" {
     export * from "babylonjs/Engines/Processors/shaderCodeTestNode";
     export * from "babylonjs/Engines/Processors/shaderCodeTestNode";
     export * from "babylonjs/Engines/Processors/shaderProcessingOptions";
     export * from "babylonjs/Engines/Processors/shaderProcessingOptions";
     export * from "babylonjs/Engines/Processors/shaderProcessor";
     export * from "babylonjs/Engines/Processors/shaderProcessor";
+    export * from "babylonjs/Engines/Processors/shaderCodeInliner";
 }
 }
 declare module "babylonjs/Legacy/legacy" {
 declare module "babylonjs/Legacy/legacy" {
     import * as Babylon from "babylonjs/index";
     import * as Babylon from "babylonjs/index";
@@ -149689,6 +149713,29 @@ declare module BABYLON {
 }
 }
 declare module BABYLON {
 declare module BABYLON {
     /** @hidden */
     /** @hidden */
+    export class ShaderCodeInliner {
+        static readonly InlineToken: string;
+        static readonly RegexpFindFunctionNameAndType: RegExp;
+        private _sourceCode;
+        private _functionDescr;
+        private _numMaxIterations;
+        debug: boolean;
+        get code(): string;
+        constructor(sourceCode: string, numMaxIterations?: number);
+        processCode(): void;
+        private _collectFunctions;
+        private _processInlining;
+        private _extractBetweenMarkers;
+        private _skipWhitespaces;
+        private _removeComments;
+        private _replaceFunctionCallsByCode;
+        private _findBackward;
+        private _escapeRegExp;
+        private _replaceNames;
+    }
+}
+declare module BABYLON {
+    /** @hidden */
     export var blurPixelShader: {
     export var blurPixelShader: {
         name: string;
         name: string;
         shader: string;
         shader: string;

+ 24 - 1
dist/preview release/documentation.d.ts

@@ -49843,7 +49843,7 @@ declare module BABYLON {
          * @param deviceSlot "Slot" or index that device is referenced in
          * @param deviceSlot "Slot" or index that device is referenced in
          * @returns DeviceSource object
          * @returns DeviceSource object
          */
          */
-        getDeviceSource<T extends DeviceType>(deviceType: DeviceType, deviceSlot?: number): Nullable<DeviceSource<T>>;
+        getDeviceSource<T extends DeviceType>(deviceType: T, deviceSlot?: number): Nullable<DeviceSource<T>>;
         /**
         /**
          * Gets an array of DeviceSource objects for a given device type
          * Gets an array of DeviceSource objects for a given device type
          * @param deviceType Enum specifying device type
          * @param deviceType Enum specifying device type
@@ -72776,6 +72776,29 @@ declare module BABYLON {
 }
 }
 declare module BABYLON {
 declare module BABYLON {
     /** @hidden */
     /** @hidden */
+    export class ShaderCodeInliner {
+        static readonly InlineToken: string;
+        static readonly RegexpFindFunctionNameAndType: RegExp;
+        private _sourceCode;
+        private _functionDescr;
+        private _numMaxIterations;
+        debug: boolean;
+        get code(): string;
+        constructor(sourceCode: string, numMaxIterations?: number);
+        processCode(): void;
+        private _collectFunctions;
+        private _processInlining;
+        private _extractBetweenMarkers;
+        private _skipWhitespaces;
+        private _removeComments;
+        private _replaceFunctionCallsByCode;
+        private _findBackward;
+        private _escapeRegExp;
+        private _replaceNames;
+    }
+}
+declare module BABYLON {
+    /** @hidden */
     export var blurPixelShader: {
     export var blurPixelShader: {
         name: string;
         name: string;
         shader: string;
         shader: string;

+ 6 - 6
dist/preview release/materialsLibrary/babylon.cellMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
 /******/ 	var installedModules = {};
@@ -366,7 +366,7 @@ module.exports = g;
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -399,7 +399,7 @@ var cellPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -433,7 +433,7 @@ var cellVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
 /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
 /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
 /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
@@ -773,14 +773,14 @@ if (typeof globalObject !== "undefined") {
 
 
 /***/ }),
 /***/ }),
 
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
   \****************************************************************************************************/
 /*! no static exports found */
 /*! no static exports found */
 /***/ (function(module, exports) {
 /***/ (function(module, exports) {
 
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 
 /***/ })
 /***/ })
 
 

Diferenças do arquivo suprimidas por serem muito extensas
+ 1 - 1
dist/preview release/materialsLibrary/babylon.cellMaterial.js.map


+ 5 - 5
dist/preview release/materialsLibrary/babylon.customMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
 /******/ 	var installedModules = {};
@@ -369,7 +369,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
 
 
@@ -627,7 +627,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
 
 
@@ -890,14 +890,14 @@ if (typeof globalObject !== "undefined") {
 
 
 /***/ }),
 /***/ }),
 
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
   \****************************************************************************************************/
 /*! no static exports found */
 /*! no static exports found */
 /***/ (function(module, exports) {
 /***/ (function(module, exports) {
 
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 
 /***/ })
 /***/ })
 
 

Diferenças do arquivo suprimidas por serem muito extensas
+ 1 - 1
dist/preview release/materialsLibrary/babylon.customMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.fireMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
 /******/ 	var installedModules = {};
@@ -366,7 +366,7 @@ module.exports = g;
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -393,7 +393,7 @@ var firePixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -424,7 +424,7 @@ var fireVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
 /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
 /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
 /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
@@ -801,14 +801,14 @@ if (typeof globalObject !== "undefined") {
 
 
 /***/ }),
 /***/ }),
 
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
   \****************************************************************************************************/
 /*! no static exports found */
 /*! no static exports found */
 /***/ (function(module, exports) {
 /***/ (function(module, exports) {
 
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 
 /***/ })
 /***/ })
 
 

Diferenças do arquivo suprimidas por serem muito extensas
+ 1 - 1
dist/preview release/materialsLibrary/babylon.fireMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.furMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
 /******/ 	var installedModules = {};
@@ -366,7 +366,7 @@ module.exports = g;
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -399,7 +399,7 @@ var furPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -433,7 +433,7 @@ var furVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
 /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
 /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
 /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
@@ -963,14 +963,14 @@ if (typeof globalObject !== "undefined") {
 
 
 /***/ }),
 /***/ }),
 
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
   \****************************************************************************************************/
 /*! no static exports found */
 /*! no static exports found */
 /***/ (function(module, exports) {
 /***/ (function(module, exports) {
 
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 
 /***/ })
 /***/ })
 
 

Diferenças do arquivo suprimidas por serem muito extensas
+ 1 - 1
dist/preview release/materialsLibrary/babylon.furMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.gradientMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
 /******/ 	var installedModules = {};
@@ -366,7 +366,7 @@ module.exports = g;
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -399,7 +399,7 @@ var gradientPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -433,7 +433,7 @@ var gradientVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
 /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
 /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
 /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
@@ -742,14 +742,14 @@ if (typeof globalObject !== "undefined") {
 
 
 /***/ }),
 /***/ }),
 
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
   \****************************************************************************************************/
 /*! no static exports found */
 /*! no static exports found */
 /***/ (function(module, exports) {
 /***/ (function(module, exports) {
 
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 
 /***/ })
 /***/ })
 
 

Diferenças do arquivo suprimidas por serem muito extensas
+ 1 - 1
dist/preview release/materialsLibrary/babylon.gradientMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.gridMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
 /******/ 	var installedModules = {};
@@ -366,7 +366,7 @@ module.exports = g;
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -390,7 +390,7 @@ var gridPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -417,7 +417,7 @@ var gridVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
 /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
 /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
 /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
@@ -715,14 +715,14 @@ if (typeof globalObject !== "undefined") {
 
 
 /***/ }),
 /***/ }),
 
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
   \****************************************************************************************************/
 /*! no static exports found */
 /*! no static exports found */
 /***/ (function(module, exports) {
 /***/ (function(module, exports) {
 
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 
 /***/ })
 /***/ })
 
 

Diferenças do arquivo suprimidas por serem muito extensas
+ 1 - 1
dist/preview release/materialsLibrary/babylon.gridMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.lavaMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
 /******/ 	var installedModules = {};
@@ -383,7 +383,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -416,7 +416,7 @@ var lavaPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -450,7 +450,7 @@ var lavaVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
 /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
 /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
 /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
@@ -861,14 +861,14 @@ if (typeof globalObject !== "undefined") {
 
 
 /***/ }),
 /***/ }),
 
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
   \****************************************************************************************************/
 /*! no static exports found */
 /*! no static exports found */
 /***/ (function(module, exports) {
 /***/ (function(module, exports) {
 
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 
 /***/ })
 /***/ })
 
 

Diferenças do arquivo suprimidas por serem muito extensas
+ 1 - 1
dist/preview release/materialsLibrary/babylon.lavaMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.mixMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
 /******/ 	var installedModules = {};
@@ -412,7 +412,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -445,7 +445,7 @@ var mixPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -479,7 +479,7 @@ var mixVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
 /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
 /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
 /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
@@ -966,14 +966,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 
 /***/ }),
 /***/ }),
 
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
   \****************************************************************************************************/
 /*! no static exports found */
 /*! no static exports found */
 /***/ (function(module, exports) {
 /***/ (function(module, exports) {
 
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 
 /***/ })
 /***/ })
 
 

Diferenças do arquivo suprimidas por serem muito extensas
+ 1 - 1
dist/preview release/materialsLibrary/babylon.mixMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.normalMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
 /******/ 	var installedModules = {};
@@ -412,7 +412,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -445,7 +445,7 @@ var normalPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -479,7 +479,7 @@ var normalVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
 /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
 /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
 /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
@@ -806,14 +806,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 
 /***/ }),
 /***/ }),
 
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
   \****************************************************************************************************/
 /*! no static exports found */
 /*! no static exports found */
 /***/ (function(module, exports) {
 /***/ (function(module, exports) {
 
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 
 /***/ })
 /***/ })
 
 

Diferenças do arquivo suprimidas por serem muito extensas
+ 1 - 1
dist/preview release/materialsLibrary/babylon.normalMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
 /******/ 	var installedModules = {};
@@ -412,7 +412,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -444,7 +444,7 @@ var shadowOnlyPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -478,7 +478,7 @@ var shadowOnlyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
 /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
 /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
 /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
@@ -723,14 +723,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 
 /***/ }),
 /***/ }),
 
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
   \****************************************************************************************************/
 /*! no static exports found */
 /*! no static exports found */
 /***/ (function(module, exports) {
 /***/ (function(module, exports) {
 
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 
 /***/ })
 /***/ })
 
 

Diferenças do arquivo suprimidas por serem muito extensas
+ 1 - 1
dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.simpleMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
 /******/ 	var installedModules = {};
@@ -412,7 +412,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -445,7 +445,7 @@ var simplePixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -479,7 +479,7 @@ var simpleVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
 /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
 /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
 /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
@@ -764,14 +764,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 
 /***/ }),
 /***/ }),
 
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
   \****************************************************************************************************/
 /*! no static exports found */
 /*! no static exports found */
 /***/ (function(module, exports) {
 /***/ (function(module, exports) {
 
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 
 /***/ })
 /***/ })
 
 

Diferenças do arquivo suprimidas por serem muito extensas
+ 1 - 1
dist/preview release/materialsLibrary/babylon.simpleMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.skyMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
 /******/ 	var installedModules = {};
@@ -412,7 +412,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -438,7 +438,7 @@ var skyPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -465,7 +465,7 @@ var skyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
 /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
 /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
 /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
@@ -796,14 +796,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 
 /***/ }),
 /***/ }),
 
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
   \****************************************************************************************************/
 /*! no static exports found */
 /*! no static exports found */
 /***/ (function(module, exports) {
 /***/ (function(module, exports) {
 
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 
 /***/ })
 /***/ })
 
 

Diferenças do arquivo suprimidas por serem muito extensas
+ 1 - 1
dist/preview release/materialsLibrary/babylon.skyMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.terrainMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
 /******/ 	var installedModules = {};
@@ -412,7 +412,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -445,7 +445,7 @@ var terrainPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -479,7 +479,7 @@ var terrainVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
 /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
 /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
 /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
@@ -894,14 +894,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 
 /***/ }),
 /***/ }),
 
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
   \****************************************************************************************************/
 /*! no static exports found */
 /*! no static exports found */
 /***/ (function(module, exports) {
 /***/ (function(module, exports) {
 
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 
 /***/ })
 /***/ })
 
 

Diferenças do arquivo suprimidas por serem muito extensas
+ 1 - 1
dist/preview release/materialsLibrary/babylon.terrainMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
 /******/ 	var installedModules = {};
@@ -413,7 +413,7 @@ __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
 /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
 /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
 /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
@@ -818,7 +818,7 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -851,7 +851,7 @@ var triplanarPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -874,14 +874,14 @@ var triplanarVertexShader = { name: name, shader: shader };
 
 
 /***/ }),
 /***/ }),
 
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
   \****************************************************************************************************/
 /*! no static exports found */
 /*! no static exports found */
 /***/ (function(module, exports) {
 /***/ (function(module, exports) {
 
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 
 /***/ })
 /***/ })
 
 

Diferenças do arquivo suprimidas por serem muito extensas
+ 1 - 1
dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.waterMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
 /******/ 	var installedModules = {};
@@ -412,7 +412,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -448,7 +448,7 @@ var waterPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -484,7 +484,7 @@ var waterVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
 /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
 /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
 /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
@@ -1185,14 +1185,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 
 /***/ }),
 /***/ }),
 
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
   \****************************************************************************************************/
 /*! no static exports found */
 /*! no static exports found */
 /***/ (function(module, exports) {
 /***/ (function(module, exports) {
 
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 
 /***/ })
 /***/ })
 
 

Diferenças do arquivo suprimidas por serem muito extensas
+ 1 - 1
dist/preview release/materialsLibrary/babylon.waterMaterial.js.map


+ 47 - 47
dist/preview release/materialsLibrary/babylonjs.materials.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
 /******/ 	var installedModules = {};
@@ -366,7 +366,7 @@ module.exports = g;
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -399,7 +399,7 @@ var cellPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -433,7 +433,7 @@ var cellVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
 /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
 /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
 /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
@@ -757,7 +757,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
 
 
@@ -1015,7 +1015,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
 
 
@@ -1251,7 +1251,7 @@ babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].Registered
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -1278,7 +1278,7 @@ var firePixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -1309,7 +1309,7 @@ var fireVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
 /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
 /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
 /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
@@ -1667,7 +1667,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -1700,7 +1700,7 @@ var furPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -1734,7 +1734,7 @@ var furVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
 /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
 /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
 /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
@@ -2245,7 +2245,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -2278,7 +2278,7 @@ var gradientPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -2312,7 +2312,7 @@ var gradientVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
 /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
 /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
 /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
@@ -2602,7 +2602,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -2626,7 +2626,7 @@ var gridPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -2653,7 +2653,7 @@ var gridVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
 /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
 /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
 /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
@@ -3030,7 +3030,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -3063,7 +3063,7 @@ var lavaPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -3097,7 +3097,7 @@ var lavaVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
 /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
 /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
 /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
@@ -3574,7 +3574,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -3607,7 +3607,7 @@ var mixPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -3641,7 +3641,7 @@ var mixVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
 /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
 /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
 /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
@@ -4155,7 +4155,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -4188,7 +4188,7 @@ var normalPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -4222,7 +4222,7 @@ var normalVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
 /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
 /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
 /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
@@ -4576,7 +4576,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -4608,7 +4608,7 @@ var shadowOnlyPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -4642,7 +4642,7 @@ var shadowOnlyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
 /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
 /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
 /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
@@ -4914,7 +4914,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -4947,7 +4947,7 @@ var simplePixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -4981,7 +4981,7 @@ var simpleVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
 /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
 /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
 /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
@@ -5293,7 +5293,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -5319,7 +5319,7 @@ var skyPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -5346,7 +5346,7 @@ var skyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
 /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
 /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
 /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
@@ -5704,7 +5704,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -5737,7 +5737,7 @@ var terrainPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -5771,7 +5771,7 @@ var terrainVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
 /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
 /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
 /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
@@ -6214,7 +6214,7 @@ __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
 /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
 /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
 /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
@@ -6619,7 +6619,7 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -6652,7 +6652,7 @@ var triplanarPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -6702,7 +6702,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -6738,7 +6738,7 @@ var waterPixelShader = { name: name, shader: shader };
 "use strict";
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
 
 
@@ -6774,7 +6774,7 @@ var waterVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
 /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
 /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
 /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
@@ -7475,14 +7475,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 
 /***/ }),
 /***/ }),
 
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
   \****************************************************************************************************/
 /*! no static exports found */
 /*! no static exports found */
 /***/ (function(module, exports) {
 /***/ (function(module, exports) {
 
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 
 /***/ })
 /***/ })
 
 

Diferenças do arquivo suprimidas por serem muito extensas
+ 1 - 1
dist/preview release/materialsLibrary/babylonjs.materials.js.map


+ 47 - 0
dist/preview release/viewer/babylon.module.d.ts

@@ -76878,6 +76878,29 @@ declare module "babylonjs/Engines/Processors/Expressions/index" {
     export * from "babylonjs/Engines/Processors/Expressions/shaderDefineExpression";
     export * from "babylonjs/Engines/Processors/Expressions/shaderDefineExpression";
     export * from "babylonjs/Engines/Processors/Expressions/Operators/index";
     export * from "babylonjs/Engines/Processors/Expressions/Operators/index";
 }
 }
+declare module "babylonjs/Engines/Processors/shaderCodeInliner" {
+    /** @hidden */
+    export class ShaderCodeInliner {
+        static readonly InlineToken: string;
+        static readonly RegexpFindFunctionNameAndType: RegExp;
+        private _sourceCode;
+        private _functionDescr;
+        private _numMaxIterations;
+        debug: boolean;
+        get code(): string;
+        constructor(sourceCode: string, numMaxIterations?: number);
+        processCode(): void;
+        private _collectFunctions;
+        private _processInlining;
+        private _extractBetweenMarkers;
+        private _skipWhitespaces;
+        private _removeComments;
+        private _replaceFunctionCallsByCode;
+        private _findBackward;
+        private _escapeRegExp;
+        private _replaceNames;
+    }
+}
 declare module "babylonjs/Engines/Processors/index" {
 declare module "babylonjs/Engines/Processors/index" {
     export * from "babylonjs/Engines/Processors/iShaderProcessor";
     export * from "babylonjs/Engines/Processors/iShaderProcessor";
     export * from "babylonjs/Engines/Processors/Expressions/index";
     export * from "babylonjs/Engines/Processors/Expressions/index";
@@ -76887,6 +76910,7 @@ declare module "babylonjs/Engines/Processors/index" {
     export * from "babylonjs/Engines/Processors/shaderCodeTestNode";
     export * from "babylonjs/Engines/Processors/shaderCodeTestNode";
     export * from "babylonjs/Engines/Processors/shaderProcessingOptions";
     export * from "babylonjs/Engines/Processors/shaderProcessingOptions";
     export * from "babylonjs/Engines/Processors/shaderProcessor";
     export * from "babylonjs/Engines/Processors/shaderProcessor";
+    export * from "babylonjs/Engines/Processors/shaderCodeInliner";
 }
 }
 declare module "babylonjs/Legacy/legacy" {
 declare module "babylonjs/Legacy/legacy" {
     import * as Babylon from "babylonjs/index";
     import * as Babylon from "babylonjs/index";
@@ -149689,6 +149713,29 @@ declare module BABYLON {
 }
 }
 declare module BABYLON {
 declare module BABYLON {
     /** @hidden */
     /** @hidden */
+    export class ShaderCodeInliner {
+        static readonly InlineToken: string;
+        static readonly RegexpFindFunctionNameAndType: RegExp;
+        private _sourceCode;
+        private _functionDescr;
+        private _numMaxIterations;
+        debug: boolean;
+        get code(): string;
+        constructor(sourceCode: string, numMaxIterations?: number);
+        processCode(): void;
+        private _collectFunctions;
+        private _processInlining;
+        private _extractBetweenMarkers;
+        private _skipWhitespaces;
+        private _removeComments;
+        private _replaceFunctionCallsByCode;
+        private _findBackward;
+        private _escapeRegExp;
+        private _replaceNames;
+    }
+}
+declare module BABYLON {
+    /** @hidden */
     export var blurPixelShader: {
     export var blurPixelShader: {
         name: string;
         name: string;
         shader: string;
         shader: string;

Diferenças do arquivo suprimidas por serem muito extensas
+ 9 - 9
dist/preview release/viewer/babylon.viewer.js


Diferenças do arquivo suprimidas por serem muito extensas
+ 1 - 1
dist/preview release/viewer/babylon.viewer.max.js


+ 2 - 1
src/Engines/Processors/index.ts

@@ -5,4 +5,5 @@ export * from "./shaderCodeCursor";
 export * from "./shaderCodeNode";
 export * from "./shaderCodeNode";
 export * from "./shaderCodeTestNode";
 export * from "./shaderCodeTestNode";
 export * from "./shaderProcessingOptions";
 export * from "./shaderProcessingOptions";
-export * from "./shaderProcessor";
+export * from "./shaderProcessor";
+export * from "./shaderCodeInliner";

+ 408 - 0
src/Engines/Processors/shaderCodeInliner.ts

@@ -0,0 +1,408 @@
+interface IInlineFunctionDescr {
+    name: string;
+    type: string;
+    parameters: string[];
+    body: string;
+    callIndex: number;
+}
+
+/** @hidden */
+export class ShaderCodeInliner {
+
+    static readonly InlineToken = "#define inline";
+    static readonly RegexpFindFunctionNameAndType = /(?<=\s+?(\w+)\s+(\w+)\s*?)$/;
+
+    private _sourceCode: string;
+    private _functionDescr: IInlineFunctionDescr[];
+    private _numMaxIterations: number;
+
+    public debug: boolean = false;
+
+    public get code(): string {
+        return this._sourceCode;
+    }
+
+    constructor(sourceCode: string, numMaxIterations = 20) {
+        this._sourceCode = sourceCode;
+        this._numMaxIterations = numMaxIterations;
+        this._functionDescr = [];
+    }
+
+    public processCode() {
+        if (this.debug) {
+            console.log(`Start inlining process (code size=${this._sourceCode.length})...`);
+        }
+        this._collectFunctions();
+        this._processInlining(this._numMaxIterations);
+        if (this.debug) {
+            console.log("End of inlining process.");
+        }
+    }
+
+    private _collectFunctions() {
+        let startIndex = 0;
+
+        while (startIndex < this._sourceCode.length) {
+            // locate the function to inline and extract its name
+            const inlineTokenIndex = this._sourceCode.indexOf(ShaderCodeInliner.InlineToken, startIndex);
+            if (inlineTokenIndex < 0) {
+                break;
+            }
+
+            const funcParamsStartIndex = this._sourceCode.indexOf("(", inlineTokenIndex + ShaderCodeInliner.InlineToken.length);
+            if (funcParamsStartIndex < 0) {
+                if (this.debug) {
+                    console.warn(`Could not find the opening parenthesis after the token. startIndex=${startIndex}`);
+                }
+                startIndex = inlineTokenIndex + ShaderCodeInliner.InlineToken.length;
+                continue;
+            }
+
+            const funcNameMatch = ShaderCodeInliner.RegexpFindFunctionNameAndType.exec(this._sourceCode.substring(inlineTokenIndex + ShaderCodeInliner.InlineToken.length, funcParamsStartIndex));
+            if (!funcNameMatch) {
+                if (this.debug) {
+                    console.warn(`Could not extract the name/type of the function from: ${this._sourceCode.substring(inlineTokenIndex + ShaderCodeInliner.InlineToken.length, funcParamsStartIndex)}`);
+                }
+                startIndex = inlineTokenIndex + ShaderCodeInliner.InlineToken.length;
+                continue;
+            }
+            const [funcType, funcName] = [funcNameMatch[1], funcNameMatch[2]];
+
+            // extract the parameters of the function as a whole string (without the leading / trailing parenthesis)
+            const funcParamsEndIndex = this._extractBetweenMarkers('(', ')', this._sourceCode, funcParamsStartIndex);
+            if (funcParamsEndIndex < 0) {
+                if (this.debug) {
+                    console.warn(`Could not extract the parameters the function '${funcName}' (type=${funcType}). funcParamsStartIndex=${funcParamsStartIndex}`);
+                }
+                startIndex = inlineTokenIndex + ShaderCodeInliner.InlineToken.length;
+                continue;
+            }
+            const funcParams = this._sourceCode.substring(funcParamsStartIndex + 1, funcParamsEndIndex);
+
+            // extract the body of the function (with the curly brackets)
+            const funcBodyStartIndex = this._skipWhitespaces(this._sourceCode, funcParamsEndIndex + 1);
+            if (funcBodyStartIndex === this._sourceCode.length) {
+                if (this.debug) {
+                    console.warn(`Could not extract the body of the function '${funcName}' (type=${funcType}). funcParamsEndIndex=${funcParamsEndIndex}`);
+                }
+                startIndex = inlineTokenIndex + ShaderCodeInliner.InlineToken.length;
+                continue;
+            }
+
+            const funcBodyEndIndex = this._extractBetweenMarkers('{', '}', this._sourceCode, funcBodyStartIndex);
+            if (funcBodyEndIndex < 0) {
+                if (this.debug) {
+                    console.warn(`Could not extract the body of the function '${funcName}' (type=${funcType}). funcBodyStartIndex=${funcBodyStartIndex}`);
+                }
+                startIndex = inlineTokenIndex + ShaderCodeInliner.InlineToken.length;
+                continue;
+            }
+            const funcBody = this._sourceCode.substring(funcBodyStartIndex, funcBodyEndIndex + 1);
+
+            // process the parameters: extract each names
+            const params = this._removeComments(funcParams).split(",");
+            const paramNames = [];
+
+            for (let p = 0; p < params.length; ++p) {
+                const param = params[p].trim();
+                const idx = param.lastIndexOf(" ");
+
+                if (idx >= 0) {
+                    paramNames.push(param.substring(idx + 1));
+                }
+            }
+
+            if (funcType !== 'void') {
+                // for functions that return a value, we will replace "return" by "tempvarname = ", tempvarname being a unique generated name
+                paramNames.push('return');
+            }
+
+            // collect the function
+            this._functionDescr.push({
+                "name": funcName,
+                "type": funcType,
+                "parameters": paramNames,
+                "body": funcBody,
+                "callIndex": 0,
+            });
+
+            startIndex = funcBodyEndIndex + 1;
+
+            // remove the function from the source code
+            const partBefore = inlineTokenIndex > 0 ? this._sourceCode.substring(0, inlineTokenIndex) : "";
+            const partAfter = funcBodyEndIndex + 1 < this._sourceCode.length - 1 ? this._sourceCode.substring(funcBodyEndIndex + 1) : "";
+
+            this._sourceCode = partBefore + partAfter;
+
+            startIndex -= funcBodyEndIndex + 1 - inlineTokenIndex;
+        }
+
+        if (this.debug) {
+            console.log(`Collect functions: ${this._functionDescr.length} functions found. functionDescr=`, this._functionDescr);
+        }
+    }
+
+    private _processInlining(numMaxIterations: number = 20): boolean {
+        while (numMaxIterations-- >= 0) {
+            if (!this._replaceFunctionCallsByCode()) {
+                break;
+            }
+        }
+
+        if (this.debug) {
+            console.log(`numMaxIterations is ${numMaxIterations} after inlining process`);
+        }
+
+        return numMaxIterations >= 0;
+    }
+
+    private _extractBetweenMarkers(markerOpen: string, markerClose: string, block: string, startIndex: number): number {
+        let currPos = startIndex,
+            openMarkers = 0,
+            waitForChar = '';
+
+        while (currPos < block.length) {
+            let currChar = block.charAt(currPos);
+
+            if (!waitForChar) {
+                switch (currChar) {
+                    case markerOpen:
+                        openMarkers++;
+                        break;
+                    case markerClose:
+                        openMarkers--;
+                        break;
+                    case '"':
+                    case "'":
+                    case "`":
+                        waitForChar = currChar;
+                        break;
+                    case '/':
+                        if (currPos + 1 < block.length) {
+                            const nextChar = block.charAt(currPos + 1);
+                            if (nextChar === '/') {
+                                waitForChar = '\n';
+                            } else if (nextChar === '*') {
+                                waitForChar = '*/';
+                            }
+                        }
+                        break;
+                }
+            } else {
+                if (currChar === waitForChar) {
+                    if (waitForChar === '"' || waitForChar === "'") {
+                        block.charAt(currPos - 1) !== '\\' && (waitForChar = '');
+                    } else {
+                        waitForChar = '';
+                    }
+                } else if (waitForChar === '*/' && currChar === '*' && currPos + 1 < block.length) {
+                    block.charAt(currPos + 1) === '/' && (waitForChar = '');
+                    if (waitForChar === '') {
+                        currPos++;
+                    }
+                }
+            }
+
+            currPos++ ;
+            if (openMarkers === 0) {
+                break;
+            }
+        }
+
+        return openMarkers === 0 ? currPos - 1 : -1;
+    }
+
+    private _skipWhitespaces(s: string, index: number): number {
+        while (index < s.length) {
+            const c = s[index];
+            if (c !== ' ' && c !== '\n' && c !== '\r' && c !== '\t' && c !== '\u000a' && c !== '\u00a0') {
+                break;
+            }
+            index++;
+        }
+
+        return index;
+    }
+
+    private _removeComments(block: string): string {
+        let currPos = 0,
+            waitForChar = '',
+            inComments = false,
+            s = [];
+
+        while (currPos < block.length) {
+            let currChar = block.charAt(currPos);
+
+            if (!waitForChar) {
+                switch (currChar) {
+                    case '"':
+                    case "'":
+                    case "`":
+                        waitForChar = currChar;
+                        break;
+                    case '/':
+                        if (currPos + 1 < block.length) {
+                            const nextChar = block.charAt(currPos + 1);
+                            if (nextChar === '/') {
+                                waitForChar = '\n';
+                                inComments = true;
+                            } else if (nextChar === '*') {
+                                waitForChar = '*/';
+                                inComments = true;
+                            }
+                        }
+                        break;
+                }
+                if (!inComments) {
+                    s.push(currChar);
+                }
+            } else {
+                if (currChar === waitForChar) {
+                    if (waitForChar === '"' || waitForChar === "'") {
+                        block.charAt(currPos - 1) !== '\\' && (waitForChar = '');
+                        s.push(currChar);
+                    } else {
+                        waitForChar = '';
+                        inComments = false;
+                    }
+                } else if (waitForChar === '*/' && currChar === '*' && currPos + 1 < block.length) {
+                    block.charAt(currPos + 1) === '/' && (waitForChar = '');
+                    if (waitForChar === '') {
+                        inComments = false;
+                        currPos++;
+                    }
+                } else {
+                    if (!inComments) {
+                        s.push(currChar);
+                    }
+                }
+            }
+
+            currPos++ ;
+        }
+
+        return s.join('');
+    }
+
+    private _replaceFunctionCallsByCode(): boolean {
+        let doAgain = false;
+
+        for (const func of this._functionDescr) {
+            const { name, type, parameters, body } = func;
+
+            let startIndex = 0;
+
+            while (startIndex < this._sourceCode.length) {
+                // Look for the function name in the source code
+                const functionCallIndex = this._sourceCode.indexOf(name, startIndex);
+
+                if (functionCallIndex < 0) {
+                    break;
+                }
+
+                // Find the opening parenthesis
+                const callParamsStartIndex = this._skipWhitespaces(this._sourceCode, functionCallIndex + name.length);
+                if (callParamsStartIndex === this._sourceCode.length || this._sourceCode.charAt(callParamsStartIndex) !== '(') {
+                    startIndex = functionCallIndex + name.length;
+                    continue;
+                }
+
+                // extract the parameters of the function call as a whole string (without the leading / trailing parenthesis)
+                const callParamsEndIndex = this._extractBetweenMarkers('(', ')', this._sourceCode, callParamsStartIndex);
+                if (callParamsEndIndex < 0) {
+                    if (this.debug) {
+                        console.warn(`Could not extract the parameters of the function call. Function '${name}' (type=${type}). callParamsStartIndex=${callParamsStartIndex}`);
+                    }
+                    startIndex = functionCallIndex + name.length;
+                    continue;
+                }
+                const callParams = this._sourceCode.substring(callParamsStartIndex + 1, callParamsEndIndex);
+
+                // process the parameter call: extract each names
+                const params = this._removeComments(callParams).split(",");
+                const paramNames = [];
+
+                for (let p = 0; p < params.length; ++p) {
+                    const param = params[p].trim();
+                    paramNames.push(param);
+                }
+
+                const retParamName = type !== 'void' ? name + '_' + (func.callIndex++) : null;
+
+                if (retParamName) {
+                    paramNames.push(retParamName + ' =');
+                }
+
+                if (paramNames.length !== parameters.length) {
+                    if (this.debug) {
+                        console.warn(`Invalid function call: not the same number of parameters for the call than the number expected by the function. Function '${name}' (type=${type}). function parameters=${parameters}, call parameters=${paramNames}`);
+                    }
+                    startIndex = functionCallIndex + name.length;
+                    continue;
+                }
+
+                startIndex = callParamsEndIndex + 1;
+
+                // replace the function call by the body function
+                const funcBody = this._replaceNames(body, parameters, paramNames);
+
+                let partBefore = functionCallIndex > 0 ? this._sourceCode.substring(0, functionCallIndex) : "";
+                let partAfter = callParamsEndIndex + 1 < this._sourceCode.length - 1 ? this._sourceCode.substring(callParamsEndIndex + 1) : "";
+
+                if (retParamName) {
+                    // case where the function returns a value. We generate:
+                    // FUNCTYPE retParamName;
+                    // {function body}
+                    // and replace the function call by retParamName
+                    const injectDeclarationIndex = this._findBackward(this._sourceCode, functionCallIndex - 1, '\n');
+
+                    partBefore = this._sourceCode.substring(0, injectDeclarationIndex + 1);
+                    let partBetween = this._sourceCode.substring(injectDeclarationIndex + 1, functionCallIndex);
+
+                    this._sourceCode = partBefore + type + " " + retParamName + ";\n" + funcBody + "\n" + partBetween + retParamName + partAfter;
+
+                    if (this.debug) {
+                        console.log(`Replace function call by code. Function '${name}' (type=${type}). injectDeclarationIndex=${injectDeclarationIndex}`);
+                    }
+                } else {
+                    // simple case where the return value of the function is "void"
+                    this._sourceCode = partBefore + funcBody + partAfter;
+
+                    startIndex += funcBody.length - (callParamsEndIndex + 1 - functionCallIndex);
+
+                    if (this.debug) {
+                        console.log(`Replace function call by code. Function '${name}' (type=${type}). functionCallIndex=${functionCallIndex}`);
+                    }
+                }
+
+                doAgain = true;
+            }
+        }
+
+        return doAgain;
+    }
+
+    private _findBackward(s: string, index: number, c: string): number {
+        while (index >= 0 && s.charAt(index) !== c) {
+            index--;
+        }
+
+        return index;
+    }
+
+    private _escapeRegExp(s: string): string {
+        return s.replace(/[.*+?^${}()|[\]\\]/g, '\\$&');
+    }
+
+    private _replaceNames(code: string, sources: string[], destinations: string[]): string {
+
+        for (let i = 0; i < sources.length; ++i) {
+            const source = new RegExp(this._escapeRegExp(sources[i]), 'g'),
+                  destination = destinations[i];
+
+            code = code.replace(source, destination);
+        }
+
+        return code;
+    }
+}

+ 1 - 0
src/Shaders/ShadersInclude/bonesDeclaration.fx

@@ -14,6 +14,7 @@
 	#endif
 	#endif
 
 
 	#ifdef BONETEXTURE
 	#ifdef BONETEXTURE
+        #define inline
 		mat4 readMatrixFromRawSampler(sampler2D smp, float index)
 		mat4 readMatrixFromRawSampler(sampler2D smp, float index)
 		{
 		{
 			float offset = index  * 4.0;	
 			float offset = index  * 4.0;	

+ 1 - 0
src/Shaders/ShadersInclude/imageProcessingFunctions.fx

@@ -4,6 +4,7 @@
 	* sampler3dSetting.x = textureOffset (0.5 / textureSize).
 	* sampler3dSetting.x = textureOffset (0.5 / textureSize).
 	* sampler3dSetting.y = textureSize.
 	* sampler3dSetting.y = textureSize.
 	*/
 	*/
+    #define inline
 	vec3 sampleTexture3D(sampler2D colorTransform, vec3 color, vec2 sampler3dSetting)
 	vec3 sampleTexture3D(sampler2D colorTransform, vec3 color, vec2 sampler3dSetting)
 	{
 	{
 		float sliceSize = 2.0 * sampler3dSetting.x; // Size of 1 slice relative to the texture, for example 1/8
 		float sliceSize = 2.0 * sampler3dSetting.x; // Size of 1 slice relative to the texture, for example 1/8

+ 2 - 1
src/Shaders/ShadersInclude/lightsFragmentFunctions.fx

@@ -109,7 +109,8 @@ lightingInfo computeHemisphericLighting(vec3 viewDirectionW, vec3 vNormal, vec4
 		return result;
 		return result;
 }
 }
 
 
-vec2 computeProjectionTextureDiffuseLightingUV(mat4 textureProjectionMatrix){
+#define inline
+vec3 computeProjectionTextureDiffuseLighting(sampler2D projectionLightSampler, mat4 textureProjectionMatrix){
 	vec4 strq = textureProjectionMatrix * vec4(vPositionW, 1.0);
 	vec4 strq = textureProjectionMatrix * vec4(vPositionW, 1.0);
 	strq /= strq.w;
 	strq /= strq.w;
 	return strq.xy;
 	return strq.xy;

+ 1 - 0
src/Shaders/ShadersInclude/pbrBlockClearcoat.fx

@@ -29,6 +29,7 @@ struct clearcoatOutParams
 };
 };
 
 
 #ifdef CLEARCOAT
 #ifdef CLEARCOAT
+    #define inline
     void clearcoatBlock(
     void clearcoatBlock(
         const in vec3 vPositionW,
         const in vec3 vPositionW,
         const in vec3 geometricNormalW,
         const in vec3 geometricNormalW,

+ 2 - 0
src/Shaders/ShadersInclude/pbrBlockReflection.fx

@@ -52,6 +52,7 @@
         #endif
         #endif
     }
     }
 
 
+    #define inline
     void sampleReflectionTexture(
     void sampleReflectionTexture(
         const in float alphaG,
         const in float alphaG,
         const in vec3 vReflectionMicrosurfaceInfos,
         const in vec3 vReflectionMicrosurfaceInfos,
@@ -146,6 +147,7 @@
         environmentRadiance.rgb *= vReflectionColor.rgb;
         environmentRadiance.rgb *= vReflectionColor.rgb;
     }
     }
 
 
+    #define inline
     void reflectionBlock(
     void reflectionBlock(
         const in vec3 vPositionW,
         const in vec3 vPositionW,
         const in vec3 normalW,
         const in vec3 normalW,

+ 1 - 0
src/Shaders/ShadersInclude/pbrBlockSheen.fx

@@ -19,6 +19,7 @@
     #endif
     #endif
     };
     };
 
 
+    #define inline
     void sheenBlock(
     void sheenBlock(
         const in vec4 vSheenColor,
         const in vec4 vSheenColor,
     #ifdef SHEEN_ROUGHNESS
     #ifdef SHEEN_ROUGHNESS

+ 1 - 0
src/Shaders/ShadersInclude/pbrBlockSubSurface.fx

@@ -25,6 +25,7 @@ struct subSurfaceOutParams
 };
 };
 
 
 #ifdef SUBSURFACE
 #ifdef SUBSURFACE
+    #define inline
     void subSurfaceBlock(
     void subSurfaceBlock(
         const in vec3 vSubSurfaceIntensity,
         const in vec3 vSubSurfaceIntensity,
         const in vec2 vThicknessParam,
         const in vec2 vThicknessParam,

+ 6 - 4
src/Shaders/ShadersInclude/pbrDirectLightingFunctions.fx

@@ -39,10 +39,12 @@ vec3 computeDiffuseLighting(preLightingInfo info, vec3 lightColor) {
     return diffuseTerm * info.attenuation * info.NdotL * lightColor;
     return diffuseTerm * info.attenuation * info.NdotL * lightColor;
 }
 }
 
 
-vec2 computeProjectionTextureDiffuseLightingUV(mat4 textureProjectionMatrix){
-	vec4 strq = textureProjectionMatrix * vec4(vPositionW, 1.0);
-	strq /= strq.w;
-	return strq.xy;
+#define inline
+vec3 computeProjectionTextureDiffuseLighting(sampler2D projectionLightSampler, mat4 textureProjectionMatrix){
+    vec4 strq = textureProjectionMatrix * vec4(vPositionW, 1.0);
+    strq /= strq.w;
+    vec3 textureColor = texture2D(projectionLightSampler, strq.xy).rgb;
+    return toLinearSpace(textureColor);
 }
 }
 
 
 #ifdef SS_TRANSLUCENCY
 #ifdef SS_TRANSLUCENCY

+ 234 - 201
src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx

@@ -14,6 +14,7 @@
         return mix(value, 1.0, mask);
         return mix(value, 1.0, mask);
     }
     }
 
 
+    #define inline
     float computeShadowCube(vec3 lightPosition, samplerCube shadowSampler, float darkness, vec2 depthValues)
     float computeShadowCube(vec3 lightPosition, samplerCube shadowSampler, float darkness, vec2 depthValues)
     {
     {
         vec3 directionToLight = vPositionW - lightPosition;
         vec3 directionToLight = vPositionW - lightPosition;
@@ -30,13 +31,10 @@
             float shadow = textureCube(shadowSampler, directionToLight).x;
             float shadow = textureCube(shadowSampler, directionToLight).x;
         #endif
         #endif
 
 
-        if (depth > shadow)
-        {
-            return darkness;
-        }
-        return 1.0;
+        return depth > shadow ? darkness : 1.0;
     }
     }
 
 
+    #define inline
     float computeShadowWithPoissonSamplingCube(vec3 lightPosition, samplerCube shadowSampler, float mapSize, float darkness, vec2 depthValues)
     float computeShadowWithPoissonSamplingCube(vec3 lightPosition, samplerCube shadowSampler, float mapSize, float darkness, vec2 depthValues)
     {
     {
         vec3 directionToLight = vPositionW - lightPosition;
         vec3 directionToLight = vPositionW - lightPosition;
@@ -72,6 +70,7 @@
         return  min(1.0, visibility + darkness);
         return  min(1.0, visibility + darkness);
     }
     }
 
 
+    #define inline
     float computeShadowWithESMCube(vec3 lightPosition, samplerCube shadowSampler, float darkness, float depthScale, vec2 depthValues)
     float computeShadowWithESMCube(vec3 lightPosition, samplerCube shadowSampler, float darkness, float depthScale, vec2 depthValues)
     {
     {
         vec3 directionToLight = vPositionW - lightPosition;
         vec3 directionToLight = vPositionW - lightPosition;
@@ -92,6 +91,7 @@
         return esm;
         return esm;
     }
     }
 
 
+    #define inline
     float computeShadowWithCloseESMCube(vec3 lightPosition, samplerCube shadowSampler, float darkness, float depthScale, vec2 depthValues)
     float computeShadowWithCloseESMCube(vec3 lightPosition, samplerCube shadowSampler, float darkness, float depthScale, vec2 depthValues)
     {
     {
         vec3 directionToLight = vPositionW - lightPosition;
         vec3 directionToLight = vPositionW - lightPosition;
@@ -114,6 +114,7 @@
     }
     }
 
 
     #ifdef WEBGL2
     #ifdef WEBGL2
+        #define inline
         float computeShadowCSM(float layer, vec4 vPositionFromLight, float depthMetric, highp sampler2DArray shadowSampler, float darkness, float frustumEdgeFalloff)
         float computeShadowCSM(float layer, vec4 vPositionFromLight, float depthMetric, highp sampler2DArray shadowSampler, float darkness, float frustumEdgeFalloff)
         {
         {
             vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
             vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
@@ -128,14 +129,11 @@
                 float shadow = texture2D(shadowSampler, uvLayer).x;
                 float shadow = texture2D(shadowSampler, uvLayer).x;
             #endif
             #endif
 
 
-            if (shadowPixelDepth > shadow)
-            {
-                return computeFallOff(darkness, clipSpace.xy, frustumEdgeFalloff);
-            }
-            return 1.;
+            return shadowPixelDepth > shadow ? computeFallOff(darkness, clipSpace.xy, frustumEdgeFalloff) : 1.;
         }
         }
     #endif
     #endif
 
 
+    #define inline
     float computeShadow(vec4 vPositionFromLight, float depthMetric, sampler2D shadowSampler, float darkness, float frustumEdgeFalloff)
     float computeShadow(vec4 vPositionFromLight, float depthMetric, sampler2D shadowSampler, float darkness, float frustumEdgeFalloff)
     {
     {
         vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
         vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
@@ -145,22 +143,21 @@
         {
         {
             return 1.0;
             return 1.0;
         }
         }
+        else
+        {
+            float shadowPixelDepth = clamp(depthMetric, 0., 1.0);
 
 
-        float shadowPixelDepth = clamp(depthMetric, 0., 1.0);
-
-        #ifndef SHADOWFLOAT
-            float shadow = unpack(texture2D(shadowSampler, uv));
-        #else
-            float shadow = texture2D(shadowSampler, uv).x;
-        #endif
+            #ifndef SHADOWFLOAT
+                float shadow = unpack(texture2D(shadowSampler, uv));
+            #else
+                float shadow = texture2D(shadowSampler, uv).x;
+            #endif
 
 
-        if (shadowPixelDepth > shadow)
-        {
-            return computeFallOff(darkness, clipSpace.xy, frustumEdgeFalloff);
+            return shadowPixelDepth > shadow ? computeFallOff(darkness, clipSpace.xy, frustumEdgeFalloff) : 1.;
         }
         }
-        return 1.;
     }
     }
 
 
+    #define inline
     float computeShadowWithPoissonSampling(vec4 vPositionFromLight, float depthMetric, sampler2D shadowSampler, float mapSize, float darkness, float frustumEdgeFalloff)
     float computeShadowWithPoissonSampling(vec4 vPositionFromLight, float depthMetric, sampler2D shadowSampler, float mapSize, float darkness, float frustumEdgeFalloff)
     {
     {
         vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
         vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
@@ -170,34 +167,37 @@
         {
         {
             return 1.0;
             return 1.0;
         }
         }
+        else
+        {
+            float shadowPixelDepth = clamp(depthMetric, 0., 1.0);
 
 
-        float shadowPixelDepth = clamp(depthMetric, 0., 1.0);
-
-        float visibility = 1.;
+            float visibility = 1.;
 
 
-        vec2 poissonDisk[4];
-        poissonDisk[0] = vec2(-0.94201624, -0.39906216);
-        poissonDisk[1] = vec2(0.94558609, -0.76890725);
-        poissonDisk[2] = vec2(-0.094184101, -0.92938870);
-        poissonDisk[3] = vec2(0.34495938, 0.29387760);
+            vec2 poissonDisk[4];
+            poissonDisk[0] = vec2(-0.94201624, -0.39906216);
+            poissonDisk[1] = vec2(0.94558609, -0.76890725);
+            poissonDisk[2] = vec2(-0.094184101, -0.92938870);
+            poissonDisk[3] = vec2(0.34495938, 0.29387760);
 
 
-        // Poisson Sampling
+            // Poisson Sampling
 
 
-        #ifndef SHADOWFLOAT
-            if (unpack(texture2D(shadowSampler, uv + poissonDisk[0] * mapSize)) < shadowPixelDepth) visibility -= 0.25;
-            if (unpack(texture2D(shadowSampler, uv + poissonDisk[1] * mapSize)) < shadowPixelDepth) visibility -= 0.25;
-            if (unpack(texture2D(shadowSampler, uv + poissonDisk[2] * mapSize)) < shadowPixelDepth) visibility -= 0.25;
-            if (unpack(texture2D(shadowSampler, uv + poissonDisk[3] * mapSize)) < shadowPixelDepth) visibility -= 0.25;
-        #else
-            if (texture2D(shadowSampler, uv + poissonDisk[0] * mapSize).x < shadowPixelDepth) visibility -= 0.25;
-            if (texture2D(shadowSampler, uv + poissonDisk[1] * mapSize).x < shadowPixelDepth) visibility -= 0.25;
-            if (texture2D(shadowSampler, uv + poissonDisk[2] * mapSize).x < shadowPixelDepth) visibility -= 0.25;
-            if (texture2D(shadowSampler, uv + poissonDisk[3] * mapSize).x < shadowPixelDepth) visibility -= 0.25;
-        #endif
+            #ifndef SHADOWFLOAT
+                if (unpack(texture2D(shadowSampler, uv + poissonDisk[0] * mapSize)) < shadowPixelDepth) visibility -= 0.25;
+                if (unpack(texture2D(shadowSampler, uv + poissonDisk[1] * mapSize)) < shadowPixelDepth) visibility -= 0.25;
+                if (unpack(texture2D(shadowSampler, uv + poissonDisk[2] * mapSize)) < shadowPixelDepth) visibility -= 0.25;
+                if (unpack(texture2D(shadowSampler, uv + poissonDisk[3] * mapSize)) < shadowPixelDepth) visibility -= 0.25;
+            #else
+                if (texture2D(shadowSampler, uv + poissonDisk[0] * mapSize).x < shadowPixelDepth) visibility -= 0.25;
+                if (texture2D(shadowSampler, uv + poissonDisk[1] * mapSize).x < shadowPixelDepth) visibility -= 0.25;
+                if (texture2D(shadowSampler, uv + poissonDisk[2] * mapSize).x < shadowPixelDepth) visibility -= 0.25;
+                if (texture2D(shadowSampler, uv + poissonDisk[3] * mapSize).x < shadowPixelDepth) visibility -= 0.25;
+            #endif
 
 
-        return computeFallOff(min(1.0, visibility + darkness), clipSpace.xy, frustumEdgeFalloff);
+            return computeFallOff(min(1.0, visibility + darkness), clipSpace.xy, frustumEdgeFalloff);
+        }
     }
     }
 
 
+    #define inline
     float computeShadowWithESM(vec4 vPositionFromLight, float depthMetric, sampler2D shadowSampler, float darkness, float depthScale, float frustumEdgeFalloff)
     float computeShadowWithESM(vec4 vPositionFromLight, float depthMetric, sampler2D shadowSampler, float darkness, float depthScale, float frustumEdgeFalloff)
     {
     {
         vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
         vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
@@ -207,20 +207,23 @@
         {
         {
             return 1.0;
             return 1.0;
         }
         }
+        else
+        {
+            float shadowPixelDepth = clamp(depthMetric, 0., 1.0);
 
 
-        float shadowPixelDepth = clamp(depthMetric, 0., 1.0);
-
-        #ifndef SHADOWFLOAT
-            float shadowMapSample = unpack(texture2D(shadowSampler, uv));
-        #else
-            float shadowMapSample = texture2D(shadowSampler, uv).x;
-        #endif
-        
-        float esm = 1.0 - clamp(exp(min(87., depthScale * shadowPixelDepth)) * shadowMapSample, 0., 1. - darkness);
+            #ifndef SHADOWFLOAT
+                float shadowMapSample = unpack(texture2D(shadowSampler, uv));
+            #else
+                float shadowMapSample = texture2D(shadowSampler, uv).x;
+            #endif
+            
+            float esm = 1.0 - clamp(exp(min(87., depthScale * shadowPixelDepth)) * shadowMapSample, 0., 1. - darkness);
 
 
-        return computeFallOff(esm, clipSpace.xy, frustumEdgeFalloff);
+            return computeFallOff(esm, clipSpace.xy, frustumEdgeFalloff);
+        }
     }
     }
 
 
+    #define inline
     float computeShadowWithCloseESM(vec4 vPositionFromLight, float depthMetric, sampler2D shadowSampler, float darkness, float depthScale, float frustumEdgeFalloff)
     float computeShadowWithCloseESM(vec4 vPositionFromLight, float depthMetric, sampler2D shadowSampler, float darkness, float depthScale, float frustumEdgeFalloff)
     {
     {
         vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
         vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
@@ -230,24 +233,27 @@
         {
         {
             return 1.0;
             return 1.0;
         }
         }
+        else
+        {
+            float shadowPixelDepth = clamp(depthMetric, 0., 1.0);		
+            
+            #ifndef SHADOWFLOAT
+                float shadowMapSample = unpack(texture2D(shadowSampler, uv));
+            #else
+                float shadowMapSample = texture2D(shadowSampler, uv).x;
+            #endif
+            
+            float esm = clamp(exp(min(87., -depthScale * (shadowPixelDepth - shadowMapSample))), darkness, 1.);
 
 
-        float shadowPixelDepth = clamp(depthMetric, 0., 1.0);		
-        
-        #ifndef SHADOWFLOAT
-            float shadowMapSample = unpack(texture2D(shadowSampler, uv));
-        #else
-            float shadowMapSample = texture2D(shadowSampler, uv).x;
-        #endif
-        
-        float esm = clamp(exp(min(87., -depthScale * (shadowPixelDepth - shadowMapSample))), darkness, 1.);
-
-        return computeFallOff(esm, clipSpace.xy, frustumEdgeFalloff);
+            return computeFallOff(esm, clipSpace.xy, frustumEdgeFalloff);
+        }
     }
     }
 
 
     #ifdef WEBGL2
     #ifdef WEBGL2
         #define GREATEST_LESS_THAN_ONE 0.99999994
         #define GREATEST_LESS_THAN_ONE 0.99999994
 
 
         // Shadow PCF kernel size 1 with a single tap (lowest quality)
         // Shadow PCF kernel size 1 with a single tap (lowest quality)
+        #define inline
         float computeShadowWithCSMPCF1(float layer, vec4 vPositionFromLight, float depthMetric, highp sampler2DArrayShadow shadowSampler, float darkness, float frustumEdgeFalloff)
         float computeShadowWithCSMPCF1(float layer, vec4 vPositionFromLight, float depthMetric, highp sampler2DArrayShadow shadowSampler, float darkness, float frustumEdgeFalloff)
         {
         {
             vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
             vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
@@ -265,6 +271,7 @@
         // Shadow PCF kernel 3*3 in only 4 taps (medium quality)
         // Shadow PCF kernel 3*3 in only 4 taps (medium quality)
         // This uses a well distributed taps to allow a gaussian distribution covering a 3*3 kernel
         // This uses a well distributed taps to allow a gaussian distribution covering a 3*3 kernel
         // https://mynameismjp.wordpress.com/2013/09/10/shadow-maps/
         // https://mynameismjp.wordpress.com/2013/09/10/shadow-maps/
+        #define inline
         float computeShadowWithCSMPCF3(float layer, vec4 vPositionFromLight, float depthMetric, highp sampler2DArrayShadow shadowSampler, vec2 shadowMapSizeAndInverse, float darkness, float frustumEdgeFalloff)
         float computeShadowWithCSMPCF3(float layer, vec4 vPositionFromLight, float depthMetric, highp sampler2DArrayShadow shadowSampler, vec2 shadowMapSizeAndInverse, float darkness, float frustumEdgeFalloff)
         {
         {
             vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
             vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
@@ -301,6 +308,7 @@
         // Shadow PCF kernel 5*5 in only 9 taps (high quality)
         // Shadow PCF kernel 5*5 in only 9 taps (high quality)
         // This uses a well distributed taps to allow a gaussian distribution covering a 5*5 kernel
         // This uses a well distributed taps to allow a gaussian distribution covering a 5*5 kernel
         // https://mynameismjp.wordpress.com/2013/09/10/shadow-maps/
         // https://mynameismjp.wordpress.com/2013/09/10/shadow-maps/
+        #define inline
         float computeShadowWithCSMPCF5(float layer, vec4 vPositionFromLight, float depthMetric, highp sampler2DArrayShadow shadowSampler, vec2 shadowMapSizeAndInverse, float darkness, float frustumEdgeFalloff)
         float computeShadowWithCSMPCF5(float layer, vec4 vPositionFromLight, float depthMetric, highp sampler2DArrayShadow shadowSampler, vec2 shadowMapSizeAndInverse, float darkness, float frustumEdgeFalloff)
         {
         {
             vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
             vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
@@ -340,99 +348,108 @@
         }
         }
 
 
         // Shadow PCF kernel size 1 with a single tap (lowest quality)
         // Shadow PCF kernel size 1 with a single tap (lowest quality)
+        #define inline
         float computeShadowWithPCF1(vec4 vPositionFromLight, float depthMetric, sampler2DShadow shadowSampler, float darkness, float frustumEdgeFalloff)
         float computeShadowWithPCF1(vec4 vPositionFromLight, float depthMetric, sampler2DShadow shadowSampler, float darkness, float frustumEdgeFalloff)
         {
         {
             if (depthMetric > 1.0 || depthMetric < 0.0) {
             if (depthMetric > 1.0 || depthMetric < 0.0) {
                 return 1.0;
                 return 1.0;
             }
             }
+            else
+            {
+                vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
+                vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
 
 
-            vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
-            vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
-
-            float shadow = texture2D(shadowSampler, uvDepth);
-            shadow = mix(darkness, 1., shadow);
-            return computeFallOff(shadow, clipSpace.xy, frustumEdgeFalloff);
+                float shadow = texture2D(shadowSampler, uvDepth);
+                shadow = mix(darkness, 1., shadow);
+                return computeFallOff(shadow, clipSpace.xy, frustumEdgeFalloff);
+            }
         }
         }
 
 
         // Shadow PCF kernel 3*3 in only 4 taps (medium quality)
         // Shadow PCF kernel 3*3 in only 4 taps (medium quality)
         // This uses a well distributed taps to allow a gaussian distribution covering a 3*3 kernel
         // This uses a well distributed taps to allow a gaussian distribution covering a 3*3 kernel
         // https://mynameismjp.wordpress.com/2013/09/10/shadow-maps/
         // https://mynameismjp.wordpress.com/2013/09/10/shadow-maps/
+        #define inline
         float computeShadowWithPCF3(vec4 vPositionFromLight, float depthMetric, sampler2DShadow shadowSampler, vec2 shadowMapSizeAndInverse, float darkness, float frustumEdgeFalloff)
         float computeShadowWithPCF3(vec4 vPositionFromLight, float depthMetric, sampler2DShadow shadowSampler, vec2 shadowMapSizeAndInverse, float darkness, float frustumEdgeFalloff)
         {
         {
             if (depthMetric > 1.0 || depthMetric < 0.0) {
             if (depthMetric > 1.0 || depthMetric < 0.0) {
                 return 1.0;
                 return 1.0;
             }
             }
-
-            vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
-            vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
-
-            vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x;	// uv in texel units
-            uv += 0.5;											// offset of half to be in the center of the texel
-            vec2 st = fract(uv);								// how far from the center
-            vec2 base_uv = floor(uv) - 0.5;						// texel coord
-            base_uv *= shadowMapSizeAndInverse.y;				// move back to uv coords
-
-            // Equation resolved to fit in a 3*3 distribution like 
-            // 1 2 1
-            // 2 4 2 
-            // 1 2 1
-            vec2 uvw0 = 3. - 2. * st;
-            vec2 uvw1 = 1. + 2. * st;
-            vec2 u = vec2((2. - st.x) / uvw0.x - 1., st.x / uvw1.x + 1.) * shadowMapSizeAndInverse.y;
-            vec2 v = vec2((2. - st.y) / uvw0.y - 1., st.y / uvw1.y + 1.) * shadowMapSizeAndInverse.y;
-
-            float shadow = 0.;
-            shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
-            shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
-            shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
-            shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
-            shadow = shadow / 16.;
-
-            shadow = mix(darkness, 1., shadow);
-            return computeFallOff(shadow, clipSpace.xy, frustumEdgeFalloff);
+            else
+            {
+                vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
+                vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
+
+                vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x;	// uv in texel units
+                uv += 0.5;											// offset of half to be in the center of the texel
+                vec2 st = fract(uv);								// how far from the center
+                vec2 base_uv = floor(uv) - 0.5;						// texel coord
+                base_uv *= shadowMapSizeAndInverse.y;				// move back to uv coords
+
+                // Equation resolved to fit in a 3*3 distribution like 
+                // 1 2 1
+                // 2 4 2 
+                // 1 2 1
+                vec2 uvw0 = 3. - 2. * st;
+                vec2 uvw1 = 1. + 2. * st;
+                vec2 u = vec2((2. - st.x) / uvw0.x - 1., st.x / uvw1.x + 1.) * shadowMapSizeAndInverse.y;
+                vec2 v = vec2((2. - st.y) / uvw0.y - 1., st.y / uvw1.y + 1.) * shadowMapSizeAndInverse.y;
+
+                float shadow = 0.;
+                shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
+                shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
+                shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
+                shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
+                shadow = shadow / 16.;
+
+                shadow = mix(darkness, 1., shadow);
+                return computeFallOff(shadow, clipSpace.xy, frustumEdgeFalloff);
+            }
         }
         }
         
         
         // Shadow PCF kernel 5*5 in only 9 taps (high quality)
         // Shadow PCF kernel 5*5 in only 9 taps (high quality)
         // This uses a well distributed taps to allow a gaussian distribution covering a 5*5 kernel
         // This uses a well distributed taps to allow a gaussian distribution covering a 5*5 kernel
         // https://mynameismjp.wordpress.com/2013/09/10/shadow-maps/
         // https://mynameismjp.wordpress.com/2013/09/10/shadow-maps/
+        #define inline
         float computeShadowWithPCF5(vec4 vPositionFromLight, float depthMetric, sampler2DShadow shadowSampler, vec2 shadowMapSizeAndInverse, float darkness, float frustumEdgeFalloff)
         float computeShadowWithPCF5(vec4 vPositionFromLight, float depthMetric, sampler2DShadow shadowSampler, vec2 shadowMapSizeAndInverse, float darkness, float frustumEdgeFalloff)
         {
         {
             if (depthMetric > 1.0 || depthMetric < 0.0) {
             if (depthMetric > 1.0 || depthMetric < 0.0) {
                 return 1.0;
                 return 1.0;
             }
             }
-
-            vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
-            vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
-
-            vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x;	// uv in texel units
-            uv += 0.5;											// offset of half to be in the center of the texel
-            vec2 st = fract(uv);								// how far from the center
-            vec2 base_uv = floor(uv) - 0.5;						// texel coord
-            base_uv *= shadowMapSizeAndInverse.y;				// move back to uv coords
-
-            // Equation resolved to fit in a 5*5 distribution like 
-            // 1 2 4 2 1
-            vec2 uvw0 = 4. - 3. * st;
-            vec2 uvw1 = vec2(7.);
-            vec2 uvw2 = 1. + 3. * st;
-
-            vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y;
-            vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y;
-
-            float shadow = 0.;
-            shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
-            shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
-            shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z));
-            shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
-            shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
-            shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z));
-            shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z));
-            shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z));
-            shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z));
-            shadow = shadow / 144.;
-
-            shadow = mix(darkness, 1., shadow);
-            return computeFallOff(shadow, clipSpace.xy, frustumEdgeFalloff);
+            else
+            {
+                vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
+                vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
+
+                vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x;	// uv in texel units
+                uv += 0.5;											// offset of half to be in the center of the texel
+                vec2 st = fract(uv);								// how far from the center
+                vec2 base_uv = floor(uv) - 0.5;						// texel coord
+                base_uv *= shadowMapSizeAndInverse.y;				// move back to uv coords
+
+                // Equation resolved to fit in a 5*5 distribution like 
+                // 1 2 4 2 1
+                vec2 uvw0 = 4. - 3. * st;
+                vec2 uvw1 = vec2(7.);
+                vec2 uvw2 = 1. + 3. * st;
+
+                vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y;
+                vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y;
+
+                float shadow = 0.;
+                shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
+                shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
+                shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z));
+                shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
+                shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
+                shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z));
+                shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z));
+                shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z));
+                shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z));
+                shadow = shadow / 144.;
+
+                shadow = mix(darkness, 1., shadow);
+                return computeFallOff(shadow, clipSpace.xy, frustumEdgeFalloff);
+            }
         }
         }
 
 
         const vec3 PoissonSamplers32[64] = vec3[64](
         const vec3 PoissonSamplers32[64] = vec3[64](
@@ -575,6 +592,7 @@
         // It uses 16 Taps for search and a 32 PCF taps in a randomly rotating poisson sampling disc.
         // It uses 16 Taps for search and a 32 PCF taps in a randomly rotating poisson sampling disc.
         // This is heavily inspired from http://developer.download.nvidia.com/shaderlibrary/docs/shadow_PCSS.pdf
         // This is heavily inspired from http://developer.download.nvidia.com/shaderlibrary/docs/shadow_PCSS.pdf
         // and http://developer.download.nvidia.com/whitepapers/2008/PCSS_Integration.pdf
         // and http://developer.download.nvidia.com/whitepapers/2008/PCSS_Integration.pdf
+        #define inline
         float computeShadowWithCSMPCSS(float layer, vec4 vPositionFromLight, float depthMetric, highp sampler2DArray depthSampler, highp sampler2DArrayShadow shadowSampler, float shadowMapSizeInverse, float lightSizeUV, float darkness, float frustumEdgeFalloff, int searchTapCount, int pcfTapCount, vec3[64] poissonSamplers, vec2 lightSizeUVCorrection, float depthCorrection, float penumbraDarkness)
         float computeShadowWithCSMPCSS(float layer, vec4 vPositionFromLight, float depthMetric, highp sampler2DArray depthSampler, highp sampler2DArrayShadow shadowSampler, float shadowMapSizeInverse, float lightSizeUV, float darkness, float frustumEdgeFalloff, int searchTapCount, int pcfTapCount, vec3[64] poissonSamplers, vec2 lightSizeUVCorrection, float depthCorrection, float penumbraDarkness)
         {
         {
             vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
             vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
@@ -598,36 +616,39 @@
             if (numBlocker < 1.0) {
             if (numBlocker < 1.0) {
                 return 1.0;
                 return 1.0;
             }
             }
-            float avgBlockerDepth = sumBlockerDepth / numBlocker;
+            else
+            {
+                float avgBlockerDepth = sumBlockerDepth / numBlocker;
+
+                // Offset preventing aliasing on contact.
+                float AAOffset = shadowMapSizeInverse * 10.;
+                // Do not dividing by z despite being physically incorrect looks better due to the limited kernel size.
+                // float penumbraRatio = (depthMetric - avgBlockerDepth) / avgBlockerDepth;
+                float penumbraRatio = ((depthMetric - avgBlockerDepth) * depthCorrection + AAOffset);
+                vec4 filterRadius = vec4(penumbraRatio * lightSizeUV * lightSizeUVCorrection * shadowMapSizeInverse, 0., 0.);
+
+                float random = getRand(vPositionFromLight.xy);
+                float rotationAngle = random * 3.1415926;
+                vec2 rotationVector = vec2(cos(rotationAngle), sin(rotationAngle));
+
+                float shadow = 0.;
+                for (int i = 0; i < pcfTapCount; i++) {
+                    vec4 offset = vec4(poissonSamplers[i], 0.);
+                    // Rotated offset.
+                    offset = vec4(offset.x * rotationVector.x - offset.y * rotationVector.y, offset.y * rotationVector.x + offset.x * rotationVector.y, 0., 0.);
+                    shadow += texture2D(shadowSampler, uvDepthLayer + offset * filterRadius);
+                }
+                shadow /= float(pcfTapCount);
 
 
-            // Offset preventing aliasing on contact.
-            float AAOffset = shadowMapSizeInverse * 10.;
-            // Do not dividing by z despite being physically incorrect looks better due to the limited kernel size.
-            // float penumbraRatio = (depthMetric - avgBlockerDepth) / avgBlockerDepth;
-            float penumbraRatio = ((depthMetric - avgBlockerDepth) * depthCorrection + AAOffset);
-            vec4 filterRadius = vec4(penumbraRatio * lightSizeUV * lightSizeUVCorrection * shadowMapSizeInverse, 0., 0.);
+                // Blocker distance falloff
+                shadow = mix(shadow, 1., min((depthMetric - avgBlockerDepth) * depthCorrection * penumbraDarkness, 1.));
 
 
-            float random = getRand(vPositionFromLight.xy);
-            float rotationAngle = random * 3.1415926;
-            vec2 rotationVector = vec2(cos(rotationAngle), sin(rotationAngle));
+                // Apply darkness
+                shadow = mix(darkness, 1., shadow);
 
 
-            float shadow = 0.;
-            for (int i = 0; i < pcfTapCount; i++) {
-                vec4 offset = vec4(poissonSamplers[i], 0.);
-                // Rotated offset.
-                offset = vec4(offset.x * rotationVector.x - offset.y * rotationVector.y, offset.y * rotationVector.x + offset.x * rotationVector.y, 0., 0.);
-                shadow += texture2D(shadowSampler, uvDepthLayer + offset * filterRadius);
+                // Apply light frustrum fallof
+                return computeFallOff(shadow, clipSpace.xy, frustumEdgeFalloff);
             }
             }
-            shadow /= float(pcfTapCount);
-
-            // Blocker distance falloff
-            shadow = mix(shadow, 1., min((depthMetric - avgBlockerDepth) * depthCorrection * penumbraDarkness, 1.));
-
-            // Apply darkness
-            shadow = mix(darkness, 1., shadow);
-
-            // Apply light frustrum fallof
-            return computeFallOff(shadow, clipSpace.xy, frustumEdgeFalloff);
         }
         }
 
 
         // PCSS
         // PCSS
@@ -635,86 +656,98 @@
         // It uses 16 Taps for search and a 32 PCF taps in a randomly rotating poisson sampling disc.
         // It uses 16 Taps for search and a 32 PCF taps in a randomly rotating poisson sampling disc.
         // This is heavily inspired from http://developer.download.nvidia.com/shaderlibrary/docs/shadow_PCSS.pdf
         // This is heavily inspired from http://developer.download.nvidia.com/shaderlibrary/docs/shadow_PCSS.pdf
         // and http://developer.download.nvidia.com/whitepapers/2008/PCSS_Integration.pdf
         // and http://developer.download.nvidia.com/whitepapers/2008/PCSS_Integration.pdf
+        #define inline
         float computeShadowWithPCSS(vec4 vPositionFromLight, float depthMetric, sampler2D depthSampler, sampler2DShadow shadowSampler, float shadowMapSizeInverse, float lightSizeUV, float darkness, float frustumEdgeFalloff, int searchTapCount, int pcfTapCount, vec3[64] poissonSamplers)
         float computeShadowWithPCSS(vec4 vPositionFromLight, float depthMetric, sampler2D depthSampler, sampler2DShadow shadowSampler, float shadowMapSizeInverse, float lightSizeUV, float darkness, float frustumEdgeFalloff, int searchTapCount, int pcfTapCount, vec3[64] poissonSamplers)
         {
         {
             if (depthMetric > 1.0 || depthMetric < 0.0) {
             if (depthMetric > 1.0 || depthMetric < 0.0) {
                 return 1.0;
                 return 1.0;
             }
             }
-
-            vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
-            vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
-
-            float blockerDepth = 0.0;
-            float sumBlockerDepth = 0.0;
-            float numBlocker = 0.0;
-            for (int i = 0; i < searchTapCount; i ++) {
-                blockerDepth = texture(depthSampler, uvDepth.xy + (lightSizeUV * shadowMapSizeInverse * PoissonSamplers32[i].xy)).r;
-                if (blockerDepth < depthMetric) {
-                    sumBlockerDepth += blockerDepth;
-                    numBlocker++;
+            else
+            {
+                vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
+                vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
+
+                float blockerDepth = 0.0;
+                float sumBlockerDepth = 0.0;
+                float numBlocker = 0.0;
+                for (int i = 0; i < searchTapCount; i ++) {
+                    blockerDepth = texture(depthSampler, uvDepth.xy + (lightSizeUV * shadowMapSizeInverse * PoissonSamplers32[i].xy)).r;
+                    if (blockerDepth < depthMetric) {
+                        sumBlockerDepth += blockerDepth;
+                        numBlocker++;
+                    }
                 }
                 }
-            }
-
-            if (numBlocker < 1.0) {
-                return 1.0;
-            }
-            float avgBlockerDepth = sumBlockerDepth / numBlocker;
-
-            // Offset preventing aliasing on contact.
-            float AAOffset = shadowMapSizeInverse * 10.;
-            // Do not dividing by z despite being physically incorrect looks better due to the limited kernel size.
-            // float penumbraRatio = (depthMetric - avgBlockerDepth) / avgBlockerDepth;
-            float penumbraRatio = ((depthMetric - avgBlockerDepth) + AAOffset);
-            float filterRadius = penumbraRatio * lightSizeUV * shadowMapSizeInverse;
-
-            float random = getRand(vPositionFromLight.xy);
-            float rotationAngle = random * 3.1415926;
-            vec2 rotationVector = vec2(cos(rotationAngle), sin(rotationAngle));
 
 
-            float shadow = 0.;
-            for (int i = 0; i < pcfTapCount; i++) {
-                vec3 offset = poissonSamplers[i];
-                // Rotated offset.
-                offset = vec3(offset.x * rotationVector.x - offset.y * rotationVector.y, offset.y * rotationVector.x + offset.x * rotationVector.y, 0.);
-                shadow += texture2D(shadowSampler, uvDepth + offset * filterRadius);
+                if (numBlocker < 1.0) {
+                    return 1.0;
+                }
+                else
+                {
+                    float avgBlockerDepth = sumBlockerDepth / numBlocker;
+
+                    // Offset preventing aliasing on contact.
+                    float AAOffset = shadowMapSizeInverse * 10.;
+                    // Do not dividing by z despite being physically incorrect looks better due to the limited kernel size.
+                    // float penumbraRatio = (depthMetric - avgBlockerDepth) / avgBlockerDepth;
+                    float penumbraRatio = ((depthMetric - avgBlockerDepth) + AAOffset);
+                    float filterRadius = penumbraRatio * lightSizeUV * shadowMapSizeInverse;
+
+                    float random = getRand(vPositionFromLight.xy);
+                    float rotationAngle = random * 3.1415926;
+                    vec2 rotationVector = vec2(cos(rotationAngle), sin(rotationAngle));
+
+                    float shadow = 0.;
+                    for (int i = 0; i < pcfTapCount; i++) {
+                        vec3 offset = poissonSamplers[i];
+                        // Rotated offset.
+                        offset = vec3(offset.x * rotationVector.x - offset.y * rotationVector.y, offset.y * rotationVector.x + offset.x * rotationVector.y, 0.);
+                        shadow += texture2D(shadowSampler, uvDepth + offset * filterRadius);
+                    }
+                    shadow /= float(pcfTapCount);
+
+                    // Blocker distance falloff
+                    shadow = mix(shadow, 1., depthMetric - avgBlockerDepth);
+
+                    // Apply darkness
+                    shadow = mix(darkness, 1., shadow);
+
+                    // Apply light frustrum fallof
+                    return computeFallOff(shadow, clipSpace.xy, frustumEdgeFalloff);
+                }
             }
             }
-            shadow /= float(pcfTapCount);
-
-            // Blocker distance falloff
-            shadow = mix(shadow, 1., depthMetric - avgBlockerDepth);
-
-            // Apply darkness
-            shadow = mix(darkness, 1., shadow);
-
-            // Apply light frustrum fallof
-            return computeFallOff(shadow, clipSpace.xy, frustumEdgeFalloff);
         }
         }
 
 
+        #define inline
         float computeShadowWithPCSS16(vec4 vPositionFromLight, float depthMetric, sampler2D depthSampler, sampler2DShadow shadowSampler, float shadowMapSizeInverse, float lightSizeUV, float darkness, float frustumEdgeFalloff)
         float computeShadowWithPCSS16(vec4 vPositionFromLight, float depthMetric, sampler2D depthSampler, sampler2DShadow shadowSampler, float shadowMapSizeInverse, float lightSizeUV, float darkness, float frustumEdgeFalloff)
         {
         {
             return computeShadowWithPCSS(vPositionFromLight, depthMetric, depthSampler, shadowSampler, shadowMapSizeInverse, lightSizeUV, darkness, frustumEdgeFalloff, 16, 16, PoissonSamplers32);
             return computeShadowWithPCSS(vPositionFromLight, depthMetric, depthSampler, shadowSampler, shadowMapSizeInverse, lightSizeUV, darkness, frustumEdgeFalloff, 16, 16, PoissonSamplers32);
         }
         }
 
 
+        #define inline
         float computeShadowWithPCSS32(vec4 vPositionFromLight, float depthMetric, sampler2D depthSampler, sampler2DShadow shadowSampler, float shadowMapSizeInverse, float lightSizeUV, float darkness, float frustumEdgeFalloff)
         float computeShadowWithPCSS32(vec4 vPositionFromLight, float depthMetric, sampler2D depthSampler, sampler2DShadow shadowSampler, float shadowMapSizeInverse, float lightSizeUV, float darkness, float frustumEdgeFalloff)
         {
         {
             return computeShadowWithPCSS(vPositionFromLight, depthMetric, depthSampler, shadowSampler, shadowMapSizeInverse, lightSizeUV, darkness, frustumEdgeFalloff, 16, 32, PoissonSamplers32);
             return computeShadowWithPCSS(vPositionFromLight, depthMetric, depthSampler, shadowSampler, shadowMapSizeInverse, lightSizeUV, darkness, frustumEdgeFalloff, 16, 32, PoissonSamplers32);
         }
         }
 
 
+        #define inline
         float computeShadowWithPCSS64(vec4 vPositionFromLight, float depthMetric, sampler2D depthSampler, sampler2DShadow shadowSampler, float shadowMapSizeInverse, float lightSizeUV, float darkness, float frustumEdgeFalloff)
         float computeShadowWithPCSS64(vec4 vPositionFromLight, float depthMetric, sampler2D depthSampler, sampler2DShadow shadowSampler, float shadowMapSizeInverse, float lightSizeUV, float darkness, float frustumEdgeFalloff)
         {
         {
             return computeShadowWithPCSS(vPositionFromLight, depthMetric, depthSampler, shadowSampler, shadowMapSizeInverse, lightSizeUV, darkness, frustumEdgeFalloff, 32, 64, PoissonSamplers64);
             return computeShadowWithPCSS(vPositionFromLight, depthMetric, depthSampler, shadowSampler, shadowMapSizeInverse, lightSizeUV, darkness, frustumEdgeFalloff, 32, 64, PoissonSamplers64);
         }
         }
 
 
+        #define inline
         float computeShadowWithCSMPCSS16(float layer, vec4 vPositionFromLight, float depthMetric, highp sampler2DArray depthSampler, highp sampler2DArrayShadow shadowSampler, float shadowMapSizeInverse, float lightSizeUV, float darkness, float frustumEdgeFalloff, vec2 lightSizeUVCorrection, float depthCorrection, float penumbraDarkness)
         float computeShadowWithCSMPCSS16(float layer, vec4 vPositionFromLight, float depthMetric, highp sampler2DArray depthSampler, highp sampler2DArrayShadow shadowSampler, float shadowMapSizeInverse, float lightSizeUV, float darkness, float frustumEdgeFalloff, vec2 lightSizeUVCorrection, float depthCorrection, float penumbraDarkness)
         {
         {
             return computeShadowWithCSMPCSS(layer, vPositionFromLight, depthMetric, depthSampler, shadowSampler, shadowMapSizeInverse, lightSizeUV, darkness, frustumEdgeFalloff, 16, 16, PoissonSamplers32, lightSizeUVCorrection, depthCorrection, penumbraDarkness);
             return computeShadowWithCSMPCSS(layer, vPositionFromLight, depthMetric, depthSampler, shadowSampler, shadowMapSizeInverse, lightSizeUV, darkness, frustumEdgeFalloff, 16, 16, PoissonSamplers32, lightSizeUVCorrection, depthCorrection, penumbraDarkness);
         }
         }
 
 
+        #define inline
         float computeShadowWithCSMPCSS32(float layer, vec4 vPositionFromLight, float depthMetric, highp sampler2DArray depthSampler, highp sampler2DArrayShadow shadowSampler, float shadowMapSizeInverse, float lightSizeUV, float darkness, float frustumEdgeFalloff, vec2 lightSizeUVCorrection, float depthCorrection, float penumbraDarkness)
         float computeShadowWithCSMPCSS32(float layer, vec4 vPositionFromLight, float depthMetric, highp sampler2DArray depthSampler, highp sampler2DArrayShadow shadowSampler, float shadowMapSizeInverse, float lightSizeUV, float darkness, float frustumEdgeFalloff, vec2 lightSizeUVCorrection, float depthCorrection, float penumbraDarkness)
         {
         {
             return computeShadowWithCSMPCSS(layer, vPositionFromLight, depthMetric, depthSampler, shadowSampler, shadowMapSizeInverse, lightSizeUV, darkness, frustumEdgeFalloff, 16, 32, PoissonSamplers32, lightSizeUVCorrection, depthCorrection, penumbraDarkness);
             return computeShadowWithCSMPCSS(layer, vPositionFromLight, depthMetric, depthSampler, shadowSampler, shadowMapSizeInverse, lightSizeUV, darkness, frustumEdgeFalloff, 16, 32, PoissonSamplers32, lightSizeUVCorrection, depthCorrection, penumbraDarkness);
         }
         }
 
 
+        #define inline
         float computeShadowWithCSMPCSS64(float layer, vec4 vPositionFromLight, float depthMetric, highp sampler2DArray depthSampler, highp sampler2DArrayShadow shadowSampler, float shadowMapSizeInverse, float lightSizeUV, float darkness, float frustumEdgeFalloff, vec2 lightSizeUVCorrection, float depthCorrection, float penumbraDarkness)
         float computeShadowWithCSMPCSS64(float layer, vec4 vPositionFromLight, float depthMetric, highp sampler2DArray depthSampler, highp sampler2DArrayShadow shadowSampler, float shadowMapSizeInverse, float lightSizeUV, float darkness, float frustumEdgeFalloff, vec2 lightSizeUVCorrection, float depthCorrection, float penumbraDarkness)
         {
         {
             return computeShadowWithCSMPCSS(layer, vPositionFromLight, depthMetric, depthSampler, shadowSampler, shadowMapSizeInverse, lightSizeUV, darkness, frustumEdgeFalloff, 32, 64, PoissonSamplers64, lightSizeUVCorrection, depthCorrection, penumbraDarkness);
             return computeShadowWithCSMPCSS(layer, vPositionFromLight, depthMetric, depthSampler, shadowSampler, shadowMapSizeInverse, lightSizeUV, darkness, frustumEdgeFalloff, 32, 64, PoissonSamplers64, lightSizeUVCorrection, depthCorrection, penumbraDarkness);