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@@ -232,7 +232,7 @@
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- Make sure bone matrices are up to date when calling `TransformNode.attachToBone` ([Popov72](https://github.com/Popov72))
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- Fix display problem with transparent objects and SSAO2 pipeline (bug in the `GeometryBufferRenderer`) ([Popov72](https://github.com/Popov72))
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- Fixed `Sound` not accepting a `TransformNode` as a source for spatial sound ([Poolminer](https://github.com/Poolminer))
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-- Fixed an issue with transformation set after physics body was created using cannon.js (excluding height and plane) ([#7928](https://github.com/BabylonJS/Babylon.js/issues/7928)) ([RaananW](https://github.com/RaananW))
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+- Fixed an issue with transformation set after physics body was created using Cannon.js (excluding height and plane) ([#7928](https://github.com/BabylonJS/Babylon.js/issues/7928)) ([RaananW](https://github.com/RaananW))
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- Fix bug when using `ShadowOnlyMaterial` with Cascaded Shadow Map and `autoCalcDepthBounds` is `true` ([Popov72](https://github.com/Popov72))
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- Fix OBJ serializer default scene scene handedness causing [OBJ Mirror export](https://forum.babylonjs.com/t/obj-export-mirrored/10835/10)
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- Fix bug when using shadows + instances + transparent meshes + `transparencyShadow = false` ([Popov72](https://github.com/Popov72))
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