@@ -3097,7 +3097,7 @@
}
private _activeMesh(sourceMesh: AbstractMesh, mesh: AbstractMesh): void {
- if (mesh.skeleton && this.skeletonsEnabled) {
+ if (this.skeletonsEnabled === true && mesh.skeleton !== null && mesh.skeleton !== undefined) {
if (this._activeSkeletons.pushNoDuplicate(mesh.skeleton)) {
mesh.skeleton.prepare();