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@@ -89,5 +89,3 @@
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- Use both `mesh.visibility` and `material.alpha` values to compute the global alpha value used by the soft transparent shadow rendering code. Formerly was only using `mesh.visibility` ([Popov72](https://github.com/Popov72))
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- Depth renderer: don't render mesh if `infiniteDistance = true` or if `material.disableDepthWrite = true` ([Popov72](https://github.com/Popov72))
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- Mesh.createInstance no longer make a unique Geometry for the Mesh so updating one Geometry can affect more meshes than before. Use Mesh.makeUniqueGeometry for old behaviour. ([breakin](https://github.com/breakin))
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-- `SceneSerializer.Serialize` now returns a promise that will resolve to the json object, instead of the json object itself ([Popov72](https://github.com/Popov72))
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-- `SceneRecorder.getDelta` now returns a promise of the delta instead of the delta itself ([Popov72](https://github.com/Popov72))
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