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Merge branch 'master' into resize-editor

Alejandro Toledo 5 år sedan
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42edb78a3a
100 ändrade filer med 4316 tillägg och 3610 borttagningar
  1. 80 38
      dist/preview release/babylon.d.ts
  2. 2 2
      dist/preview release/babylon.js
  3. 575 444
      dist/preview release/babylon.max.js
  4. 1 1
      dist/preview release/babylon.max.js.map
  5. 178 83
      dist/preview release/babylon.module.d.ts
  6. 76 38
      dist/preview release/documentation.d.ts
  7. 1 1
      dist/preview release/glTF2Interface/package.json
  8. 51 51
      dist/preview release/gui/babylon.gui.js
  9. 1 1
      dist/preview release/gui/babylon.gui.js.map
  10. 2 2
      dist/preview release/gui/package.json
  11. 6 6
      dist/preview release/inspector/babylon.inspector.bundle.js
  12. 1400 1178
      dist/preview release/inspector/babylon.inspector.bundle.max.js
  13. 1 1
      dist/preview release/inspector/babylon.inspector.bundle.max.js.map
  14. 129 64
      dist/preview release/inspector/babylon.inspector.d.ts
  15. 279 140
      dist/preview release/inspector/babylon.inspector.module.d.ts
  16. 7 7
      dist/preview release/inspector/package.json
  17. 11 11
      dist/preview release/loaders/babylon.glTF1FileLoader.js
  18. 1 1
      dist/preview release/loaders/babylon.glTF1FileLoader.js.map
  19. 24 23
      dist/preview release/loaders/babylon.glTF2FileLoader.js
  20. 1 1
      dist/preview release/loaders/babylon.glTF2FileLoader.js.map
  21. 1 1
      dist/preview release/loaders/babylon.glTF2FileLoader.min.js
  22. 30 29
      dist/preview release/loaders/babylon.glTFFileLoader.js
  23. 1 1
      dist/preview release/loaders/babylon.glTFFileLoader.js.map
  24. 1 1
      dist/preview release/loaders/babylon.glTFFileLoader.min.js
  25. 5 5
      dist/preview release/loaders/babylon.objFileLoader.js
  26. 1 1
      dist/preview release/loaders/babylon.objFileLoader.js.map
  27. 4 4
      dist/preview release/loaders/babylon.stlFileLoader.js
  28. 1 1
      dist/preview release/loaders/babylon.stlFileLoader.js.map
  29. 33 32
      dist/preview release/loaders/babylonjs.loaders.js
  30. 1 1
      dist/preview release/loaders/babylonjs.loaders.js.map
  31. 1 1
      dist/preview release/loaders/babylonjs.loaders.min.js
  32. 3 3
      dist/preview release/loaders/package.json
  33. 9 9
      dist/preview release/materialsLibrary/babylon.cellMaterial.js
  34. 1 1
      dist/preview release/materialsLibrary/babylon.cellMaterial.js.map
  35. 1 1
      dist/preview release/materialsLibrary/babylon.cellMaterial.min.js
  36. 8 8
      dist/preview release/materialsLibrary/babylon.customMaterial.js
  37. 1 1
      dist/preview release/materialsLibrary/babylon.customMaterial.js.map
  38. 9 9
      dist/preview release/materialsLibrary/babylon.fireMaterial.js
  39. 1 1
      dist/preview release/materialsLibrary/babylon.fireMaterial.js.map
  40. 1 1
      dist/preview release/materialsLibrary/babylon.fireMaterial.min.js
  41. 9 9
      dist/preview release/materialsLibrary/babylon.furMaterial.js
  42. 1 1
      dist/preview release/materialsLibrary/babylon.furMaterial.js.map
  43. 1 1
      dist/preview release/materialsLibrary/babylon.furMaterial.min.js
  44. 9 9
      dist/preview release/materialsLibrary/babylon.gradientMaterial.js
  45. 1 1
      dist/preview release/materialsLibrary/babylon.gradientMaterial.js.map
  46. 1 1
      dist/preview release/materialsLibrary/babylon.gradientMaterial.min.js
  47. 9 9
      dist/preview release/materialsLibrary/babylon.gridMaterial.js
  48. 1 1
      dist/preview release/materialsLibrary/babylon.gridMaterial.js.map
  49. 1 1
      dist/preview release/materialsLibrary/babylon.gridMaterial.min.js
  50. 9 9
      dist/preview release/materialsLibrary/babylon.lavaMaterial.js
  51. 1 1
      dist/preview release/materialsLibrary/babylon.lavaMaterial.js.map
  52. 1 1
      dist/preview release/materialsLibrary/babylon.lavaMaterial.min.js
  53. 9 9
      dist/preview release/materialsLibrary/babylon.mixMaterial.js
  54. 1 1
      dist/preview release/materialsLibrary/babylon.mixMaterial.js.map
  55. 1 1
      dist/preview release/materialsLibrary/babylon.mixMaterial.min.js
  56. 9 9
      dist/preview release/materialsLibrary/babylon.normalMaterial.js
  57. 1 1
      dist/preview release/materialsLibrary/babylon.normalMaterial.js.map
  58. 1 1
      dist/preview release/materialsLibrary/babylon.normalMaterial.min.js
  59. 9 9
      dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js
  60. 1 1
      dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js.map
  61. 1 1
      dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.min.js
  62. 9 9
      dist/preview release/materialsLibrary/babylon.simpleMaterial.js
  63. 1 1
      dist/preview release/materialsLibrary/babylon.simpleMaterial.js.map
  64. 9 9
      dist/preview release/materialsLibrary/babylon.skyMaterial.js
  65. 1 1
      dist/preview release/materialsLibrary/babylon.skyMaterial.js.map
  66. 1 1
      dist/preview release/materialsLibrary/babylon.skyMaterial.min.js
  67. 9 9
      dist/preview release/materialsLibrary/babylon.terrainMaterial.js
  68. 1 1
      dist/preview release/materialsLibrary/babylon.terrainMaterial.js.map
  69. 1 1
      dist/preview release/materialsLibrary/babylon.terrainMaterial.min.js
  70. 9 9
      dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js
  71. 1 1
      dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js.map
  72. 1 1
      dist/preview release/materialsLibrary/babylon.triPlanarMaterial.min.js
  73. 9 9
      dist/preview release/materialsLibrary/babylon.waterMaterial.js
  74. 1 1
      dist/preview release/materialsLibrary/babylon.waterMaterial.js.map
  75. 1 1
      dist/preview release/materialsLibrary/babylon.waterMaterial.min.js
  76. 50 50
      dist/preview release/materialsLibrary/babylonjs.materials.js
  77. 1 1
      dist/preview release/materialsLibrary/babylonjs.materials.js.map
  78. 1 1
      dist/preview release/materialsLibrary/babylonjs.materials.min.js
  79. 2 2
      dist/preview release/materialsLibrary/package.json
  80. 2 2
      dist/preview release/nodeEditor/babylon.nodeEditor.js
  81. 1152 1181
      dist/preview release/nodeEditor/babylon.nodeEditor.max.js
  82. 1 1
      dist/preview release/nodeEditor/babylon.nodeEditor.max.js.map
  83. 2 2
      dist/preview release/nodeEditor/package.json
  84. 1 1
      dist/preview release/package.json
  85. 1 1
      dist/preview release/packagesSizeBaseLine.json
  86. 3 3
      dist/preview release/postProcessesLibrary/babylon.asciiArtPostProcess.js
  87. 3 3
      dist/preview release/postProcessesLibrary/babylon.digitalRainPostProcess.js
  88. 3 3
      dist/preview release/postProcessesLibrary/babylonjs.postProcess.js
  89. 2 2
      dist/preview release/postProcessesLibrary/package.json
  90. 3 3
      dist/preview release/proceduralTexturesLibrary/babylon.brickProceduralTexture.js
  91. 3 3
      dist/preview release/proceduralTexturesLibrary/babylon.cloudProceduralTexture.js
  92. 3 3
      dist/preview release/proceduralTexturesLibrary/babylon.fireProceduralTexture.js
  93. 1 1
      dist/preview release/proceduralTexturesLibrary/babylon.fireProceduralTexture.min.js
  94. 3 3
      dist/preview release/proceduralTexturesLibrary/babylon.grassProceduralTexture.js
  95. 1 1
      dist/preview release/proceduralTexturesLibrary/babylon.grassProceduralTexture.min.js
  96. 3 3
      dist/preview release/proceduralTexturesLibrary/babylon.marbleProceduralTexture.js
  97. 1 1
      dist/preview release/proceduralTexturesLibrary/babylon.marbleProceduralTexture.min.js
  98. 3 3
      dist/preview release/proceduralTexturesLibrary/babylon.normalMapProceduralTexture.js
  99. 1 1
      dist/preview release/proceduralTexturesLibrary/babylon.normalMapProceduralTexture.min.js
  100. 0 0
      dist/preview release/proceduralTexturesLibrary/babylon.perlinNoiseProceduralTexture.js

+ 80 - 38
dist/preview release/babylon.d.ts

@@ -11481,7 +11481,7 @@ declare module BABYLON {
          * @param width define the width of the texture
          * @param height define the height of the texture
          * @param format define the format of the data (RGB, RGBA... Engine.TEXTUREFORMAT_xxx)
-         * @param scene  define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps define whether mip maps should be generated or not
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
@@ -11491,7 +11491,7 @@ declare module BABYLON {
         /**
          * Define the format of the data (RGB, RGBA... Engine.TEXTUREFORMAT_xxx)
          */
-        format: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number);
+        format: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number);
         /**
          * Updates the texture underlying data.
          * @param data Define the new data of the texture
@@ -11502,76 +11502,76 @@ declare module BABYLON {
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @returns the luminance texture
          */
-        static CreateLuminanceTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
+        static CreateLuminanceTexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
         /**
          * Creates a luminance alpha texture from some data.
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @returns the luminance alpha texture
          */
-        static CreateLuminanceAlphaTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
+        static CreateLuminanceAlphaTexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
         /**
          * Creates an alpha texture from some data.
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @returns the alpha texture
          */
-        static CreateAlphaTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
+        static CreateAlphaTexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
         /**
          * Creates a RGB texture from some data.
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @param type define the format of the data (int, float... Engine.TEXTURETYPE_xxx)
          * @returns the RGB alpha texture
          */
-        static CreateRGBTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
+        static CreateRGBTexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
         /**
          * Creates a RGBA texture from some data.
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @param type define the format of the data (int, float... Engine.TEXTURETYPE_xxx)
          * @returns the RGBA texture
          */
-        static CreateRGBATexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
+        static CreateRGBATexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
         /**
          * Creates a R texture from some data.
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @param type define the format of the data (int, float... Engine.TEXTURETYPE_xxx)
          * @returns the R texture
          */
-        static CreateRTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
+        static CreateRTexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
     }
 }
 declare module BABYLON {
@@ -12069,7 +12069,7 @@ declare module BABYLON {
          * Get hosting scene
          * @returns the scene
          */
-        getScene(): Scene;
+        getScene(): Nullable<Scene>;
         /**
          * You can use gravity if you want to give an orientation to your particles.
          */
@@ -12220,7 +12220,11 @@ declare module BABYLON {
         /**
          * The scene the particle system belongs to.
          */
-        protected _scene: Scene;
+        protected _scene: Nullable<Scene>;
+        /**
+         * The engine the particle system belongs to.
+         */
+        protected _engine: ThinEngine;
         /**
          * Local cache of defines for image processing.
          */
@@ -12228,17 +12232,17 @@ declare module BABYLON {
         /**
          * Default configuration related to image processing available in the standard Material.
          */
-        protected _imageProcessingConfiguration: ImageProcessingConfiguration;
+        protected _imageProcessingConfiguration: Nullable<ImageProcessingConfiguration>;
         /**
          * Gets the image processing configuration used either in this material.
          */
-        get imageProcessingConfiguration(): ImageProcessingConfiguration;
+        get imageProcessingConfiguration(): Nullable<ImageProcessingConfiguration>;
         /**
          * Sets the Default image processing configuration used either in the this material.
          *
          * If sets to null, the scene one is in use.
          */
-        set imageProcessingConfiguration(value: ImageProcessingConfiguration);
+        set imageProcessingConfiguration(value: Nullable<ImageProcessingConfiguration>);
         /**
          * Attaches a new image processing configuration to the Standard Material.
          * @param configuration
@@ -12375,15 +12379,15 @@ declare module BABYLON {
          */
         serialize(): any;
         /** @hidden */
-        static _ParseParticleSystem(system: any, scene: Scene, rootUrl: string): ParticleSystem;
+        static _ParseParticleSystem(system: any, sceneOrEngine: Scene | ThinEngine, rootUrl: string): ParticleSystem;
         /**
          * Creates a new SubEmitter from a serialized JSON version
          * @param serializationObject defines the JSON object to read from
-         * @param scene defines the hosting scene
+         * @param sceneOrEngine defines the hosting scene or the hosting engine
          * @param rootUrl defines the rootUrl for data loading
          * @returns a new SubEmitter
          */
-        static Parse(serializationObject: any, scene: Scene, rootUrl: string): SubEmitter;
+        static Parse(serializationObject: any, sceneOrEngine: Scene | ThinEngine, rootUrl: string): SubEmitter;
         /** Release associated resources */
         dispose(): void;
     }
@@ -12506,6 +12510,8 @@ declare module BABYLON {
         private readonly _rawTextureWidth;
         private _rampGradientsTexture;
         private _useRampGradients;
+        /** Gets or sets a matrix to use to compute projection */
+        defaultProjectionMatrix: Matrix;
         /** Gets or sets a boolean indicating that ramp gradients must be used
          * @see https://doc.babylonjs.com/babylon101/particles#ramp-gradients
          */
@@ -12577,12 +12583,12 @@ declare module BABYLON {
          * Particles are often small sprites used to simulate hard-to-reproduce phenomena like fire, smoke, water, or abstract visual effects like magic glitter and faery dust.
          * @param name The name of the particle system
          * @param capacity The max number of particles alive at the same time
-         * @param scene The scene the particle system belongs to
+         * @param sceneOrEngine The scene the particle system belongs to or the engine to use if no scene
          * @param customEffect a custom effect used to change the way particles are rendered by default
          * @param isAnimationSheetEnabled Must be true if using a spritesheet to animate the particles texture
          * @param epsilon Offset used to render the particles
          */
-        constructor(name: string, capacity: number, scene: Scene, customEffect?: Nullable<Effect>, isAnimationSheetEnabled?: boolean, epsilon?: number);
+        constructor(name: string, capacity: number, sceneOrEngine: Scene | ThinEngine, customEffect?: Nullable<Effect>, isAnimationSheetEnabled?: boolean, epsilon?: number);
         private _addFactorGradient;
         private _removeFactorGradient;
         /**
@@ -12872,16 +12878,16 @@ declare module BABYLON {
         /** @hidden */
         static _Serialize(serializationObject: any, particleSystem: IParticleSystem, serializeTexture: boolean): void;
         /** @hidden */
-        static _Parse(parsedParticleSystem: any, particleSystem: IParticleSystem, scene: Scene, rootUrl: string): void;
+        static _Parse(parsedParticleSystem: any, particleSystem: IParticleSystem, sceneOrEngine: Scene | ThinEngine, rootUrl: string): void;
         /**
          * Parses a JSON object to create a particle system.
          * @param parsedParticleSystem The JSON object to parse
-         * @param scene The scene to create the particle system in
+         * @param sceneOrEngine The scene or the engine to create the particle system in
          * @param rootUrl The root url to use to load external dependencies like texture
          * @param doNotStart Ignore the preventAutoStart attribute and does not start
          * @returns the Parsed particle system
          */
-        static Parse(parsedParticleSystem: any, scene: Scene, rootUrl: string, doNotStart?: boolean): ParticleSystem;
+        static Parse(parsedParticleSystem: any, sceneOrEngine: Scene | ThinEngine, rootUrl: string, doNotStart?: boolean): ParticleSystem;
     }
 }
 declare module BABYLON {
@@ -13078,7 +13084,7 @@ declare module BABYLON {
          * @param serializationObject defines the JSON object
          * @param scene defines the hosting scene
          */
-        parse(serializationObject: any, scene: Scene): void;
+        parse(serializationObject: any, scene: Nullable<Scene>): void;
     }
 }
 declare module BABYLON {
@@ -13855,7 +13861,7 @@ declare module BABYLON {
          * @param serializationObject defines the JSON object
          * @param scene defines the hosting scene
          */
-        parse(serializationObject: any, scene: Scene): void;
+        parse(serializationObject: any, scene: Nullable<Scene>): void;
     }
 }
 declare module BABYLON {
@@ -13904,7 +13910,7 @@ declare module BABYLON {
         /**
          * The texture used to render each particle. (this can be a spritesheet)
          */
-        particleTexture: Nullable<Texture>;
+        particleTexture: Nullable<BaseTexture>;
         /**
          * Blend mode use to render the particle, it can be either ParticleSystem.BLENDMODE_ONEONE, ParticleSystem.BLENDMODE_STANDARD or ParticleSystem.BLENDMODE_ADD.
          */
@@ -14071,6 +14077,8 @@ declare module BABYLON {
         isLocal: boolean;
         /** Snippet ID if the particle system was created from the snippet server */
         snippetId: string;
+        /** Gets or sets a matrix to use to compute projection */
+        defaultProjectionMatrix: Matrix;
         /**
          * Gets the maximum number of particles active at the same time.
          * @returns The max number of active particles.
@@ -14483,7 +14491,7 @@ declare module BABYLON {
          * Get hosting scene
          * @returns the scene
          */
-        getScene(): Scene;
+        getScene(): Nullable<Scene>;
     }
 }
 declare module BABYLON {
@@ -15018,6 +15026,7 @@ declare module BABYLON {
         private _skeleton;
         private _localMatrix;
         private _restPose;
+        private _bindPose;
         private _baseMatrix;
         private _absoluteTransform;
         private _invertedAbsoluteTransform;
@@ -15104,6 +15113,16 @@ declare module BABYLON {
          */
         setRestPose(matrix: Matrix): void;
         /**
+         * Gets the bind pose matrix
+         * @returns the bind pose matrix
+         */
+        getBindPose(): Matrix;
+        /**
+         * Sets the bind pose matrix
+         * @param matrix the local-space bind pose to set for this bone
+         */
+        setBindPose(matrix: Matrix): void;
+        /**
          * Gets a matrix used to store world matrix (ie. the matrix sent to shaders)
          */
         getWorldMatrix(): Matrix;
@@ -33844,8 +33863,8 @@ declare module BABYLON {
          * Define the current state of the loading sequence when in delayed load mode.
          */
         delayLoadState: number;
-        private _scene;
-        private _engine;
+        protected _scene: Nullable<Scene>;
+        protected _engine: Nullable<ThinEngine>;
         /** @hidden */
         _texture: Nullable<InternalTexture>;
         private _uid;
@@ -42671,6 +42690,7 @@ declare module BABYLON {
         /**
          * Defines the target point of the camera.
          * The camera looks towards it form the radius distance.
+         * Please note that you can set the target to a mesh and thus the target will be copied from mesh.position
          */
         get target(): Vector3;
         set target(value: Vector3);
@@ -46842,6 +46862,14 @@ declare module BABYLON {
         private _xrInvPositionCache;
         private _xrInvQuaternionCache;
         /**
+         * Observable raised before camera teleportation
+         */
+        onBeforeCameraTeleport: Observable<Vector3>;
+        /**
+         *  Observable raised after camera teleportation
+         */
+        onAfterCameraTeleport: Observable<Vector3>;
+        /**
          * Should position compensation execute on first frame.
          * This is used when copying the position from a native (non XR) camera
          */
@@ -50950,6 +50978,7 @@ declare module BABYLON.Debug {
         private _obs;
         /** The Utility Layer to render the gizmos in. */
         private _utilityLayer;
+        private _boneIndices;
         /** Gets the Scene. */
         get scene(): Scene;
         /** Gets the utilityLayer. */
@@ -50966,6 +50995,10 @@ declare module BABYLON.Debug {
         get material(): StandardMaterial;
         /** Sets the material */
         set material(value: StandardMaterial);
+        /** Gets the material */
+        get displayMode(): number;
+        /** Sets the material */
+        set displayMode(value: number);
         /**
          * Creates a new SkeletonViewer
          * @param skeleton defines the skeleton to render
@@ -51004,6 +51037,10 @@ declare module BABYLON.Debug {
         private _buildSpheresAndSpurs;
         /** Update the viewer to sync with current skeleton state, only used for the line display. */
         private _displayLinesUpdate;
+        /** Changes the displayMode of the skeleton viewer
+         * @param mode The displayMode numerical value
+         */
+        changeDisplayMode(mode: number): void;
         /** Release associated resources */
         dispose(): void;
     }
@@ -52403,6 +52440,7 @@ declare module BABYLON {
         private readonly _native;
         /** Defines the invalid handle returned by bgfx when resource creation goes wrong */
         private readonly INVALID_HANDLE;
+        private _boundBuffersVertexArray;
         getHardwareScalingLevel(): number;
         constructor();
         dispose(): void;
@@ -52427,6 +52465,9 @@ declare module BABYLON {
         clear(color: Nullable<IColor4Like>, backBuffer: boolean, depth: boolean, stencil?: boolean): void;
         createIndexBuffer(indices: IndicesArray, updateable?: boolean): NativeDataBuffer;
         createVertexBuffer(data: DataArray, updateable?: boolean): NativeDataBuffer;
+        protected _recordVertexArrayObject(vertexArray: any, vertexBuffers: {
+            [key: string]: VertexBuffer;
+        }, indexBuffer: Nullable<NativeDataBuffer>, effect: Effect): void;
         bindBuffers(vertexBuffers: {
             [key: string]: VertexBuffer;
         }, indexBuffer: Nullable<NativeDataBuffer>, effect: Effect): void;
@@ -67064,7 +67105,6 @@ declare module BABYLON {
         private _targetIndex;
         private _sourceBuffer;
         private _targetBuffer;
-        private _engine;
         private _currentRenderId;
         private _started;
         private _stopped;
@@ -67105,6 +67145,8 @@ declare module BABYLON {
          * Specifies if the particles are updated in emitter local space or world space.
          */
         isLocal: boolean;
+        /** Gets or sets a matrix to use to compute projection */
+        defaultProjectionMatrix: Matrix;
         /**
          * Is this system ready to be used/rendered
          * @return true if the system is ready
@@ -67361,14 +67403,14 @@ declare module BABYLON {
          * Particles are often small sprites used to simulate hard-to-reproduce phenomena like fire, smoke, water, or abstract visual effects like magic glitter and faery dust.
          * @param name The name of the particle system
          * @param options The options used to create the system
-         * @param scene The scene the particle system belongs to
+         * @param sceneOrEngine The scene the particle system belongs to or the engine to use if no scene
          * @param isAnimationSheetEnabled Must be true if using a spritesheet to animate the particles texture
          * @param customEffect a custom effect used to change the way particles are rendered by default
          */
         constructor(name: string, options: Partial<{
             capacity: number;
             randomTextureSize: number;
-        }>, scene: Scene, isAnimationSheetEnabled?: boolean, customEffect?: Nullable<Effect>);
+        }>, sceneOrEngine: Scene | ThinEngine, isAnimationSheetEnabled?: boolean, customEffect?: Nullable<Effect>);
         protected _reset(): void;
         private _createUpdateVAO;
         private _createRenderVAO;
@@ -67436,12 +67478,12 @@ declare module BABYLON {
         /**
          * Parses a JSON object to create a GPU particle system.
          * @param parsedParticleSystem The JSON object to parse
-         * @param scene The scene to create the particle system in
+         * @param sceneOrEngine The scene or the engine to create the particle system in
          * @param rootUrl The root url to use to load external dependencies like texture
          * @param doNotStart Ignore the preventAutoStart attribute and does not start
          * @returns the parsed GPU particle system
          */
-        static Parse(parsedParticleSystem: any, scene: Scene, rootUrl: string, doNotStart?: boolean): GPUParticleSystem;
+        static Parse(parsedParticleSystem: any, sceneOrEngine: Scene | ThinEngine, rootUrl: string, doNotStart?: boolean): GPUParticleSystem;
     }
 }
 declare module BABYLON {

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 2 - 2
dist/preview release/babylon.js


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 575 - 444
dist/preview release/babylon.max.js


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/babylon.max.js.map


+ 178 - 83
dist/preview release/babylon.module.d.ts

@@ -11698,6 +11698,8 @@ declare module "babylonjs/Materials/Textures/rawTexture" {
     import { Scene } from "babylonjs/scene";
     import { Texture } from "babylonjs/Materials/Textures/texture";
     import "babylonjs/Engines/Extensions/engine.rawTexture";
+    import { Nullable } from "babylonjs/types";
+    import { ThinEngine } from "babylonjs/Engines/thinEngine";
     /**
      * Raw texture can help creating a texture directly from an array of data.
      * This can be super useful if you either get the data from an uncompressed source or
@@ -11717,7 +11719,7 @@ declare module "babylonjs/Materials/Textures/rawTexture" {
          * @param width define the width of the texture
          * @param height define the height of the texture
          * @param format define the format of the data (RGB, RGBA... Engine.TEXTUREFORMAT_xxx)
-         * @param scene  define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps define whether mip maps should be generated or not
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
@@ -11727,7 +11729,7 @@ declare module "babylonjs/Materials/Textures/rawTexture" {
         /**
          * Define the format of the data (RGB, RGBA... Engine.TEXTUREFORMAT_xxx)
          */
-        format: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number);
+        format: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number);
         /**
          * Updates the texture underlying data.
          * @param data Define the new data of the texture
@@ -11738,76 +11740,76 @@ declare module "babylonjs/Materials/Textures/rawTexture" {
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @returns the luminance texture
          */
-        static CreateLuminanceTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
+        static CreateLuminanceTexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
         /**
          * Creates a luminance alpha texture from some data.
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @returns the luminance alpha texture
          */
-        static CreateLuminanceAlphaTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
+        static CreateLuminanceAlphaTexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
         /**
          * Creates an alpha texture from some data.
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @returns the alpha texture
          */
-        static CreateAlphaTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
+        static CreateAlphaTexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
         /**
          * Creates a RGB texture from some data.
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @param type define the format of the data (int, float... Engine.TEXTURETYPE_xxx)
          * @returns the RGB alpha texture
          */
-        static CreateRGBTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
+        static CreateRGBTexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
         /**
          * Creates a RGBA texture from some data.
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @param type define the format of the data (int, float... Engine.TEXTURETYPE_xxx)
          * @returns the RGBA texture
          */
-        static CreateRGBATexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
+        static CreateRGBATexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
         /**
          * Creates a R texture from some data.
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @param type define the format of the data (int, float... Engine.TEXTURETYPE_xxx)
          * @returns the R texture
          */
-        static CreateRTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
+        static CreateRTexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
     }
 }
 declare module "babylonjs/Materials/Textures/Procedurals/proceduralTextureSceneComponent" {
@@ -12099,12 +12101,13 @@ declare module "babylonjs/Particles/baseParticleSystem" {
     import { ImageProcessingConfiguration, ImageProcessingConfigurationDefines } from "babylonjs/Materials/imageProcessingConfiguration";
     import { ProceduralTexture } from "babylonjs/Materials/Textures/Procedurals/proceduralTexture";
     import { RawTexture } from "babylonjs/Materials/Textures/rawTexture";
-    import { Scene } from "babylonjs/scene";
     import { ColorGradient, FactorGradient, Color3Gradient, IValueGradient } from "babylonjs/Misc/gradients";
     import { BoxParticleEmitter, IParticleEmitterType, PointParticleEmitter, HemisphericParticleEmitter, SphereParticleEmitter, SphereDirectedParticleEmitter, CylinderParticleEmitter, CylinderDirectedParticleEmitter, ConeParticleEmitter } from "babylonjs/Particles/EmitterTypes/index";
     import { Texture } from "babylonjs/Materials/Textures/texture";
     import { Color4 } from "babylonjs/Maths/math.color";
+    import { ThinEngine } from "babylonjs/Engines/thinEngine";
     import { Animation } from "babylonjs/Animations/animation";
+    import { Scene } from "babylonjs/scene";
     /**
      * This represents the base class for particle system in Babylon.
      * Particles are often small sprites used to simulate hard-to-reproduce phenomena like fire, smoke, water, or abstract visual effects like magic glitter and faery dust.
@@ -12336,7 +12339,7 @@ declare module "babylonjs/Particles/baseParticleSystem" {
          * Get hosting scene
          * @returns the scene
          */
-        getScene(): Scene;
+        getScene(): Nullable<Scene>;
         /**
          * You can use gravity if you want to give an orientation to your particles.
          */
@@ -12487,7 +12490,11 @@ declare module "babylonjs/Particles/baseParticleSystem" {
         /**
          * The scene the particle system belongs to.
          */
-        protected _scene: Scene;
+        protected _scene: Nullable<Scene>;
+        /**
+         * The engine the particle system belongs to.
+         */
+        protected _engine: ThinEngine;
         /**
          * Local cache of defines for image processing.
          */
@@ -12495,17 +12502,17 @@ declare module "babylonjs/Particles/baseParticleSystem" {
         /**
          * Default configuration related to image processing available in the standard Material.
          */
-        protected _imageProcessingConfiguration: ImageProcessingConfiguration;
+        protected _imageProcessingConfiguration: Nullable<ImageProcessingConfiguration>;
         /**
          * Gets the image processing configuration used either in this material.
          */
-        get imageProcessingConfiguration(): ImageProcessingConfiguration;
+        get imageProcessingConfiguration(): Nullable<ImageProcessingConfiguration>;
         /**
          * Sets the Default image processing configuration used either in the this material.
          *
          * If sets to null, the scene one is in use.
          */
-        set imageProcessingConfiguration(value: ImageProcessingConfiguration);
+        set imageProcessingConfiguration(value: Nullable<ImageProcessingConfiguration>);
         /**
          * Attaches a new image processing configuration to the Standard Material.
          * @param configuration
@@ -12588,6 +12595,7 @@ declare module "babylonjs/Particles/baseParticleSystem" {
     }
 }
 declare module "babylonjs/Particles/subEmitter" {
+    import { ThinEngine } from "babylonjs/Engines/thinEngine";
     import { Scene } from "babylonjs/scene";
     import { ParticleSystem } from "babylonjs/Particles/particleSystem";
     /**
@@ -12644,15 +12652,15 @@ declare module "babylonjs/Particles/subEmitter" {
          */
         serialize(): any;
         /** @hidden */
-        static _ParseParticleSystem(system: any, scene: Scene, rootUrl: string): ParticleSystem;
+        static _ParseParticleSystem(system: any, sceneOrEngine: Scene | ThinEngine, rootUrl: string): ParticleSystem;
         /**
          * Creates a new SubEmitter from a serialized JSON version
          * @param serializationObject defines the JSON object to read from
-         * @param scene defines the hosting scene
+         * @param sceneOrEngine defines the hosting scene or the hosting engine
          * @param rootUrl defines the rootUrl for data loading
          * @returns a new SubEmitter
          */
-        static Parse(serializationObject: any, scene: Scene, rootUrl: string): SubEmitter;
+        static Parse(serializationObject: any, sceneOrEngine: Scene | ThinEngine, rootUrl: string): SubEmitter;
         /** Release associated resources */
         dispose(): void;
     }
@@ -12698,7 +12706,7 @@ declare module "babylonjs/Particles/particleSystem" {
     import { Observable } from "babylonjs/Misc/observable";
     import { Vector3, Matrix } from "babylonjs/Maths/math.vector";
     import { Effect } from "babylonjs/Materials/effect";
-    import { Scene, IDisposable } from "babylonjs/scene";
+    import { IDisposable } from "babylonjs/scene";
     import { IParticleSystem } from "babylonjs/Particles/IParticleSystem";
     import { BaseParticleSystem } from "babylonjs/Particles/baseParticleSystem";
     import { Particle } from "babylonjs/Particles/particle";
@@ -12707,6 +12715,8 @@ declare module "babylonjs/Particles/particleSystem" {
     import "babylonjs/Shaders/particles.fragment";
     import "babylonjs/Shaders/particles.vertex";
     import { Color4, Color3 } from "babylonjs/Maths/math.color";
+    import { ThinEngine } from "babylonjs/Engines/thinEngine";
+    import { Scene } from "babylonjs/scene";
     /**
      * This represents a particle system in Babylon.
      * Particles are often small sprites used to simulate hard-to-reproduce phenomena like fire, smoke, water, or abstract visual effects like magic glitter and faery dust.
@@ -12796,6 +12806,8 @@ declare module "babylonjs/Particles/particleSystem" {
         private readonly _rawTextureWidth;
         private _rampGradientsTexture;
         private _useRampGradients;
+        /** Gets or sets a matrix to use to compute projection */
+        defaultProjectionMatrix: Matrix;
         /** Gets or sets a boolean indicating that ramp gradients must be used
          * @see https://doc.babylonjs.com/babylon101/particles#ramp-gradients
          */
@@ -12867,12 +12879,12 @@ declare module "babylonjs/Particles/particleSystem" {
          * Particles are often small sprites used to simulate hard-to-reproduce phenomena like fire, smoke, water, or abstract visual effects like magic glitter and faery dust.
          * @param name The name of the particle system
          * @param capacity The max number of particles alive at the same time
-         * @param scene The scene the particle system belongs to
+         * @param sceneOrEngine The scene the particle system belongs to or the engine to use if no scene
          * @param customEffect a custom effect used to change the way particles are rendered by default
          * @param isAnimationSheetEnabled Must be true if using a spritesheet to animate the particles texture
          * @param epsilon Offset used to render the particles
          */
-        constructor(name: string, capacity: number, scene: Scene, customEffect?: Nullable<Effect>, isAnimationSheetEnabled?: boolean, epsilon?: number);
+        constructor(name: string, capacity: number, sceneOrEngine: Scene | ThinEngine, customEffect?: Nullable<Effect>, isAnimationSheetEnabled?: boolean, epsilon?: number);
         private _addFactorGradient;
         private _removeFactorGradient;
         /**
@@ -13162,16 +13174,16 @@ declare module "babylonjs/Particles/particleSystem" {
         /** @hidden */
         static _Serialize(serializationObject: any, particleSystem: IParticleSystem, serializeTexture: boolean): void;
         /** @hidden */
-        static _Parse(parsedParticleSystem: any, particleSystem: IParticleSystem, scene: Scene, rootUrl: string): void;
+        static _Parse(parsedParticleSystem: any, particleSystem: IParticleSystem, sceneOrEngine: Scene | ThinEngine, rootUrl: string): void;
         /**
          * Parses a JSON object to create a particle system.
          * @param parsedParticleSystem The JSON object to parse
-         * @param scene The scene to create the particle system in
+         * @param sceneOrEngine The scene or the engine to create the particle system in
          * @param rootUrl The root url to use to load external dependencies like texture
          * @param doNotStart Ignore the preventAutoStart attribute and does not start
          * @returns the Parsed particle system
          */
-        static Parse(parsedParticleSystem: any, scene: Scene, rootUrl: string, doNotStart?: boolean): ParticleSystem;
+        static Parse(parsedParticleSystem: any, sceneOrEngine: Scene | ThinEngine, rootUrl: string, doNotStart?: boolean): ParticleSystem;
     }
 }
 declare module "babylonjs/Particles/particle" {
@@ -13326,7 +13338,8 @@ declare module "babylonjs/Particles/EmitterTypes/IParticleEmitterType" {
     import { Vector3, Matrix } from "babylonjs/Maths/math.vector";
     import { Effect } from "babylonjs/Materials/effect";
     import { Particle } from "babylonjs/Particles/particle";
-    import { Scene } from "babylonjs/scene";
+    import { Nullable } from "babylonjs/types";
+    import { Scene } from "babylonjs/scene";
     /**
      * Particle emitter represents a volume emitting particles.
      * This is the responsibility of the implementation to define the volume shape like cone/sphere/box.
@@ -13378,7 +13391,7 @@ declare module "babylonjs/Particles/EmitterTypes/IParticleEmitterType" {
          * @param serializationObject defines the JSON object
          * @param scene defines the hosting scene
          */
-        parse(serializationObject: any, scene: Scene): void;
+        parse(serializationObject: any, scene: Nullable<Scene>): void;
     }
 }
 declare module "babylonjs/Particles/EmitterTypes/boxParticleEmitter" {
@@ -14191,7 +14204,7 @@ declare module "babylonjs/Particles/EmitterTypes/meshParticleEmitter" {
          * @param serializationObject defines the JSON object
          * @param scene defines the hosting scene
          */
-        parse(serializationObject: any, scene: Scene): void;
+        parse(serializationObject: any, scene: Nullable<Scene>): void;
     }
 }
 declare module "babylonjs/Particles/EmitterTypes/index" {
@@ -14207,17 +14220,16 @@ declare module "babylonjs/Particles/EmitterTypes/index" {
 }
 declare module "babylonjs/Particles/IParticleSystem" {
     import { Nullable } from "babylonjs/types";
-    import { Vector2, Vector3 } from "babylonjs/Maths/math.vector";
+    import { Vector2, Vector3, Matrix } from "babylonjs/Maths/math.vector";
     import { Color3, Color4 } from "babylonjs/Maths/math.color";
-    import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
     import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
-    import { Texture } from "babylonjs/Materials/Textures/texture";
     import { BoxParticleEmitter, IParticleEmitterType, PointParticleEmitter, HemisphericParticleEmitter, SphereParticleEmitter, SphereDirectedParticleEmitter, CylinderParticleEmitter, ConeParticleEmitter } from "babylonjs/Particles/EmitterTypes/index";
     import { Scene } from "babylonjs/scene";
     import { ColorGradient, FactorGradient, Color3Gradient } from "babylonjs/Misc/gradients";
     import { Effect } from "babylonjs/Materials/effect";
     import { Observable } from "babylonjs/Misc/observable";
     import { Animation } from "babylonjs/Animations/animation";
+    import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
     /**
      * Interface representing a particle system in Babylon.js.
      * This groups the common functionalities that needs to be implemented in order to create a particle system.
@@ -14263,7 +14275,7 @@ declare module "babylonjs/Particles/IParticleSystem" {
         /**
          * The texture used to render each particle. (this can be a spritesheet)
          */
-        particleTexture: Nullable<Texture>;
+        particleTexture: Nullable<BaseTexture>;
         /**
          * Blend mode use to render the particle, it can be either ParticleSystem.BLENDMODE_ONEONE, ParticleSystem.BLENDMODE_STANDARD or ParticleSystem.BLENDMODE_ADD.
          */
@@ -14430,6 +14442,8 @@ declare module "babylonjs/Particles/IParticleSystem" {
         isLocal: boolean;
         /** Snippet ID if the particle system was created from the snippet server */
         snippetId: string;
+        /** Gets or sets a matrix to use to compute projection */
+        defaultProjectionMatrix: Matrix;
         /**
          * Gets the maximum number of particles active at the same time.
          * @returns The max number of active particles.
@@ -14842,7 +14856,7 @@ declare module "babylonjs/Particles/IParticleSystem" {
          * Get hosting scene
          * @returns the scene
          */
-        getScene(): Scene;
+        getScene(): Nullable<Scene>;
     }
 }
 declare module "babylonjs/Meshes/transformNode" {
@@ -15395,6 +15409,7 @@ declare module "babylonjs/Bones/bone" {
         private _skeleton;
         private _localMatrix;
         private _restPose;
+        private _bindPose;
         private _baseMatrix;
         private _absoluteTransform;
         private _invertedAbsoluteTransform;
@@ -15481,6 +15496,16 @@ declare module "babylonjs/Bones/bone" {
          */
         setRestPose(matrix: Matrix): void;
         /**
+         * Gets the bind pose matrix
+         * @returns the bind pose matrix
+         */
+        getBindPose(): Matrix;
+        /**
+         * Sets the bind pose matrix
+         * @param matrix the local-space bind pose to set for this bone
+         */
+        setBindPose(matrix: Matrix): void;
+        /**
          * Gets a matrix used to store world matrix (ie. the matrix sent to shaders)
          */
         getWorldMatrix(): Matrix;
@@ -35032,8 +35057,8 @@ declare module "babylonjs/Materials/Textures/baseTexture" {
          * Define the current state of the loading sequence when in delayed load mode.
          */
         delayLoadState: number;
-        private _scene;
-        private _engine;
+        protected _scene: Nullable<Scene>;
+        protected _engine: Nullable<ThinEngine>;
         /** @hidden */
         _texture: Nullable<InternalTexture>;
         private _uid;
@@ -44152,6 +44177,7 @@ declare module "babylonjs/Cameras/arcRotateCamera" {
         /**
          * Defines the target point of the camera.
          * The camera looks towards it form the radius distance.
+         * Please note that you can set the target to a mesh and thus the target will be copied from mesh.position
          */
         get target(): Vector3;
         set target(value: Vector3);
@@ -48580,10 +48606,12 @@ declare module "babylonjs/XR/webXRSessionManager" {
     }
 }
 declare module "babylonjs/XR/webXRCamera" {
+    import { Vector3 } from "babylonjs/Maths/math.vector";
     import { Scene } from "babylonjs/scene";
     import { Camera } from "babylonjs/Cameras/camera";
     import { FreeCamera } from "babylonjs/Cameras/freeCamera";
     import { WebXRSessionManager } from "babylonjs/XR/webXRSessionManager";
+    import { Observable } from "babylonjs/Misc/observable";
     /**
      * WebXR Camera which holds the views for the xrSession
      * @see https://doc.babylonjs.com/how_to/webxr_camera
@@ -48596,6 +48624,14 @@ declare module "babylonjs/XR/webXRCamera" {
         private _xrInvPositionCache;
         private _xrInvQuaternionCache;
         /**
+         * Observable raised before camera teleportation
+         */
+        onBeforeCameraTeleport: Observable<Vector3>;
+        /**
+         *  Observable raised after camera teleportation
+         */
+        onAfterCameraTeleport: Observable<Vector3>;
+        /**
          * Should position compensation execute on first frame.
          * This is used when copying the position from a native (non XR) camera
          */
@@ -52987,6 +53023,7 @@ declare module "babylonjs/Debug/skeletonViewer" {
         private _obs;
         /** The Utility Layer to render the gizmos in. */
         private _utilityLayer;
+        private _boneIndices;
         /** Gets the Scene. */
         get scene(): Scene;
         /** Gets the utilityLayer. */
@@ -53003,6 +53040,10 @@ declare module "babylonjs/Debug/skeletonViewer" {
         get material(): StandardMaterial;
         /** Sets the material */
         set material(value: StandardMaterial);
+        /** Gets the material */
+        get displayMode(): number;
+        /** Sets the material */
+        set displayMode(value: number);
         /**
          * Creates a new SkeletonViewer
          * @param skeleton defines the skeleton to render
@@ -53041,6 +53082,10 @@ declare module "babylonjs/Debug/skeletonViewer" {
         private _buildSpheresAndSpurs;
         /** Update the viewer to sync with current skeleton state, only used for the line display. */
         private _displayLinesUpdate;
+        /** Changes the displayMode of the skeleton viewer
+         * @param mode The displayMode numerical value
+         */
+        changeDisplayMode(mode: number): void;
         /** Release associated resources */
         dispose(): void;
     }
@@ -54548,6 +54593,7 @@ declare module "babylonjs/Engines/nativeEngine" {
         private readonly _native;
         /** Defines the invalid handle returned by bgfx when resource creation goes wrong */
         private readonly INVALID_HANDLE;
+        private _boundBuffersVertexArray;
         getHardwareScalingLevel(): number;
         constructor();
         dispose(): void;
@@ -54572,6 +54618,9 @@ declare module "babylonjs/Engines/nativeEngine" {
         clear(color: Nullable<IColor4Like>, backBuffer: boolean, depth: boolean, stencil?: boolean): void;
         createIndexBuffer(indices: IndicesArray, updateable?: boolean): NativeDataBuffer;
         createVertexBuffer(data: DataArray, updateable?: boolean): NativeDataBuffer;
+        protected _recordVertexArrayObject(vertexArray: any, vertexBuffers: {
+            [key: string]: VertexBuffer;
+        }, indexBuffer: Nullable<NativeDataBuffer>, effect: Effect): void;
         bindBuffers(vertexBuffers: {
             [key: string]: VertexBuffer;
         }, indexBuffer: Nullable<NativeDataBuffer>, effect: Effect): void;
@@ -70569,13 +70618,16 @@ declare module "babylonjs/Particles/gpuParticleSystem" {
     import { Nullable } from "babylonjs/types";
     import { Color3Gradient, IValueGradient } from "babylonjs/Misc/gradients";
     import { Observable } from "babylonjs/Misc/observable";
+    import { Matrix } from "babylonjs/Maths/math.vector";
     import { Color4, Color3 } from "babylonjs/Maths/math.color";
     import { IParticleSystem } from "babylonjs/Particles/IParticleSystem";
     import { BaseParticleSystem } from "babylonjs/Particles/baseParticleSystem";
-    import { Scene, IDisposable } from "babylonjs/scene";
+    import { IDisposable } from "babylonjs/scene";
     import { Effect } from "babylonjs/Materials/effect";
     import { RawTexture } from "babylonjs/Materials/Textures/rawTexture";
     import { IAnimatable } from "babylonjs/Animations/animatable.interface";
+    import { ThinEngine } from "babylonjs/Engines/thinEngine";
+    import { Scene } from "babylonjs/scene";
     import "babylonjs/Shaders/gpuUpdateParticles.fragment";
     import "babylonjs/Shaders/gpuUpdateParticles.vertex";
     import "babylonjs/Shaders/gpuRenderParticles.fragment";
@@ -70604,7 +70656,6 @@ declare module "babylonjs/Particles/gpuParticleSystem" {
         private _targetIndex;
         private _sourceBuffer;
         private _targetBuffer;
-        private _engine;
         private _currentRenderId;
         private _started;
         private _stopped;
@@ -70645,6 +70696,8 @@ declare module "babylonjs/Particles/gpuParticleSystem" {
          * Specifies if the particles are updated in emitter local space or world space.
          */
         isLocal: boolean;
+        /** Gets or sets a matrix to use to compute projection */
+        defaultProjectionMatrix: Matrix;
         /**
          * Is this system ready to be used/rendered
          * @return true if the system is ready
@@ -70901,14 +70954,14 @@ declare module "babylonjs/Particles/gpuParticleSystem" {
          * Particles are often small sprites used to simulate hard-to-reproduce phenomena like fire, smoke, water, or abstract visual effects like magic glitter and faery dust.
          * @param name The name of the particle system
          * @param options The options used to create the system
-         * @param scene The scene the particle system belongs to
+         * @param sceneOrEngine The scene the particle system belongs to or the engine to use if no scene
          * @param isAnimationSheetEnabled Must be true if using a spritesheet to animate the particles texture
          * @param customEffect a custom effect used to change the way particles are rendered by default
          */
         constructor(name: string, options: Partial<{
             capacity: number;
             randomTextureSize: number;
-        }>, scene: Scene, isAnimationSheetEnabled?: boolean, customEffect?: Nullable<Effect>);
+        }>, sceneOrEngine: Scene | ThinEngine, isAnimationSheetEnabled?: boolean, customEffect?: Nullable<Effect>);
         protected _reset(): void;
         private _createUpdateVAO;
         private _createRenderVAO;
@@ -70976,12 +71029,12 @@ declare module "babylonjs/Particles/gpuParticleSystem" {
         /**
          * Parses a JSON object to create a GPU particle system.
          * @param parsedParticleSystem The JSON object to parse
-         * @param scene The scene to create the particle system in
+         * @param sceneOrEngine The scene or the engine to create the particle system in
          * @param rootUrl The root url to use to load external dependencies like texture
          * @param doNotStart Ignore the preventAutoStart attribute and does not start
          * @returns the parsed GPU particle system
          */
-        static Parse(parsedParticleSystem: any, scene: Scene, rootUrl: string, doNotStart?: boolean): GPUParticleSystem;
+        static Parse(parsedParticleSystem: any, sceneOrEngine: Scene | ThinEngine, rootUrl: string, doNotStart?: boolean): GPUParticleSystem;
     }
 }
 declare module "babylonjs/Particles/particleSystemSet" {
@@ -90358,7 +90411,7 @@ declare module BABYLON {
          * @param width define the width of the texture
          * @param height define the height of the texture
          * @param format define the format of the data (RGB, RGBA... Engine.TEXTUREFORMAT_xxx)
-         * @param scene  define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps define whether mip maps should be generated or not
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
@@ -90368,7 +90421,7 @@ declare module BABYLON {
         /**
          * Define the format of the data (RGB, RGBA... Engine.TEXTUREFORMAT_xxx)
          */
-        format: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number);
+        format: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number);
         /**
          * Updates the texture underlying data.
          * @param data Define the new data of the texture
@@ -90379,76 +90432,76 @@ declare module BABYLON {
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @returns the luminance texture
          */
-        static CreateLuminanceTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
+        static CreateLuminanceTexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
         /**
          * Creates a luminance alpha texture from some data.
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @returns the luminance alpha texture
          */
-        static CreateLuminanceAlphaTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
+        static CreateLuminanceAlphaTexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
         /**
          * Creates an alpha texture from some data.
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @returns the alpha texture
          */
-        static CreateAlphaTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
+        static CreateAlphaTexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
         /**
          * Creates a RGB texture from some data.
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @param type define the format of the data (int, float... Engine.TEXTURETYPE_xxx)
          * @returns the RGB alpha texture
          */
-        static CreateRGBTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
+        static CreateRGBTexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
         /**
          * Creates a RGBA texture from some data.
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @param type define the format of the data (int, float... Engine.TEXTURETYPE_xxx)
          * @returns the RGBA texture
          */
-        static CreateRGBATexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
+        static CreateRGBATexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
         /**
          * Creates a R texture from some data.
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @param type define the format of the data (int, float... Engine.TEXTURETYPE_xxx)
          * @returns the R texture
          */
-        static CreateRTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
+        static CreateRTexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
     }
 }
 declare module BABYLON {
@@ -90946,7 +90999,7 @@ declare module BABYLON {
          * Get hosting scene
          * @returns the scene
          */
-        getScene(): Scene;
+        getScene(): Nullable<Scene>;
         /**
          * You can use gravity if you want to give an orientation to your particles.
          */
@@ -91097,7 +91150,11 @@ declare module BABYLON {
         /**
          * The scene the particle system belongs to.
          */
-        protected _scene: Scene;
+        protected _scene: Nullable<Scene>;
+        /**
+         * The engine the particle system belongs to.
+         */
+        protected _engine: ThinEngine;
         /**
          * Local cache of defines for image processing.
          */
@@ -91105,17 +91162,17 @@ declare module BABYLON {
         /**
          * Default configuration related to image processing available in the standard Material.
          */
-        protected _imageProcessingConfiguration: ImageProcessingConfiguration;
+        protected _imageProcessingConfiguration: Nullable<ImageProcessingConfiguration>;
         /**
          * Gets the image processing configuration used either in this material.
          */
-        get imageProcessingConfiguration(): ImageProcessingConfiguration;
+        get imageProcessingConfiguration(): Nullable<ImageProcessingConfiguration>;
         /**
          * Sets the Default image processing configuration used either in the this material.
          *
          * If sets to null, the scene one is in use.
          */
-        set imageProcessingConfiguration(value: ImageProcessingConfiguration);
+        set imageProcessingConfiguration(value: Nullable<ImageProcessingConfiguration>);
         /**
          * Attaches a new image processing configuration to the Standard Material.
          * @param configuration
@@ -91252,15 +91309,15 @@ declare module BABYLON {
          */
         serialize(): any;
         /** @hidden */
-        static _ParseParticleSystem(system: any, scene: Scene, rootUrl: string): ParticleSystem;
+        static _ParseParticleSystem(system: any, sceneOrEngine: Scene | ThinEngine, rootUrl: string): ParticleSystem;
         /**
          * Creates a new SubEmitter from a serialized JSON version
          * @param serializationObject defines the JSON object to read from
-         * @param scene defines the hosting scene
+         * @param sceneOrEngine defines the hosting scene or the hosting engine
          * @param rootUrl defines the rootUrl for data loading
          * @returns a new SubEmitter
          */
-        static Parse(serializationObject: any, scene: Scene, rootUrl: string): SubEmitter;
+        static Parse(serializationObject: any, sceneOrEngine: Scene | ThinEngine, rootUrl: string): SubEmitter;
         /** Release associated resources */
         dispose(): void;
     }
@@ -91383,6 +91440,8 @@ declare module BABYLON {
         private readonly _rawTextureWidth;
         private _rampGradientsTexture;
         private _useRampGradients;
+        /** Gets or sets a matrix to use to compute projection */
+        defaultProjectionMatrix: Matrix;
         /** Gets or sets a boolean indicating that ramp gradients must be used
          * @see https://doc.babylonjs.com/babylon101/particles#ramp-gradients
          */
@@ -91454,12 +91513,12 @@ declare module BABYLON {
          * Particles are often small sprites used to simulate hard-to-reproduce phenomena like fire, smoke, water, or abstract visual effects like magic glitter and faery dust.
          * @param name The name of the particle system
          * @param capacity The max number of particles alive at the same time
-         * @param scene The scene the particle system belongs to
+         * @param sceneOrEngine The scene the particle system belongs to or the engine to use if no scene
          * @param customEffect a custom effect used to change the way particles are rendered by default
          * @param isAnimationSheetEnabled Must be true if using a spritesheet to animate the particles texture
          * @param epsilon Offset used to render the particles
          */
-        constructor(name: string, capacity: number, scene: Scene, customEffect?: Nullable<Effect>, isAnimationSheetEnabled?: boolean, epsilon?: number);
+        constructor(name: string, capacity: number, sceneOrEngine: Scene | ThinEngine, customEffect?: Nullable<Effect>, isAnimationSheetEnabled?: boolean, epsilon?: number);
         private _addFactorGradient;
         private _removeFactorGradient;
         /**
@@ -91749,16 +91808,16 @@ declare module BABYLON {
         /** @hidden */
         static _Serialize(serializationObject: any, particleSystem: IParticleSystem, serializeTexture: boolean): void;
         /** @hidden */
-        static _Parse(parsedParticleSystem: any, particleSystem: IParticleSystem, scene: Scene, rootUrl: string): void;
+        static _Parse(parsedParticleSystem: any, particleSystem: IParticleSystem, sceneOrEngine: Scene | ThinEngine, rootUrl: string): void;
         /**
          * Parses a JSON object to create a particle system.
          * @param parsedParticleSystem The JSON object to parse
-         * @param scene The scene to create the particle system in
+         * @param sceneOrEngine The scene or the engine to create the particle system in
          * @param rootUrl The root url to use to load external dependencies like texture
          * @param doNotStart Ignore the preventAutoStart attribute and does not start
          * @returns the Parsed particle system
          */
-        static Parse(parsedParticleSystem: any, scene: Scene, rootUrl: string, doNotStart?: boolean): ParticleSystem;
+        static Parse(parsedParticleSystem: any, sceneOrEngine: Scene | ThinEngine, rootUrl: string, doNotStart?: boolean): ParticleSystem;
     }
 }
 declare module BABYLON {
@@ -91955,7 +92014,7 @@ declare module BABYLON {
          * @param serializationObject defines the JSON object
          * @param scene defines the hosting scene
          */
-        parse(serializationObject: any, scene: Scene): void;
+        parse(serializationObject: any, scene: Nullable<Scene>): void;
     }
 }
 declare module BABYLON {
@@ -92732,7 +92791,7 @@ declare module BABYLON {
          * @param serializationObject defines the JSON object
          * @param scene defines the hosting scene
          */
-        parse(serializationObject: any, scene: Scene): void;
+        parse(serializationObject: any, scene: Nullable<Scene>): void;
     }
 }
 declare module BABYLON {
@@ -92781,7 +92840,7 @@ declare module BABYLON {
         /**
          * The texture used to render each particle. (this can be a spritesheet)
          */
-        particleTexture: Nullable<Texture>;
+        particleTexture: Nullable<BaseTexture>;
         /**
          * Blend mode use to render the particle, it can be either ParticleSystem.BLENDMODE_ONEONE, ParticleSystem.BLENDMODE_STANDARD or ParticleSystem.BLENDMODE_ADD.
          */
@@ -92948,6 +93007,8 @@ declare module BABYLON {
         isLocal: boolean;
         /** Snippet ID if the particle system was created from the snippet server */
         snippetId: string;
+        /** Gets or sets a matrix to use to compute projection */
+        defaultProjectionMatrix: Matrix;
         /**
          * Gets the maximum number of particles active at the same time.
          * @returns The max number of active particles.
@@ -93360,7 +93421,7 @@ declare module BABYLON {
          * Get hosting scene
          * @returns the scene
          */
-        getScene(): Scene;
+        getScene(): Nullable<Scene>;
     }
 }
 declare module BABYLON {
@@ -93895,6 +93956,7 @@ declare module BABYLON {
         private _skeleton;
         private _localMatrix;
         private _restPose;
+        private _bindPose;
         private _baseMatrix;
         private _absoluteTransform;
         private _invertedAbsoluteTransform;
@@ -93981,6 +94043,16 @@ declare module BABYLON {
          */
         setRestPose(matrix: Matrix): void;
         /**
+         * Gets the bind pose matrix
+         * @returns the bind pose matrix
+         */
+        getBindPose(): Matrix;
+        /**
+         * Sets the bind pose matrix
+         * @param matrix the local-space bind pose to set for this bone
+         */
+        setBindPose(matrix: Matrix): void;
+        /**
          * Gets a matrix used to store world matrix (ie. the matrix sent to shaders)
          */
         getWorldMatrix(): Matrix;
@@ -112721,8 +112793,8 @@ declare module BABYLON {
          * Define the current state of the loading sequence when in delayed load mode.
          */
         delayLoadState: number;
-        private _scene;
-        private _engine;
+        protected _scene: Nullable<Scene>;
+        protected _engine: Nullable<ThinEngine>;
         /** @hidden */
         _texture: Nullable<InternalTexture>;
         private _uid;
@@ -121548,6 +121620,7 @@ declare module BABYLON {
         /**
          * Defines the target point of the camera.
          * The camera looks towards it form the radius distance.
+         * Please note that you can set the target to a mesh and thus the target will be copied from mesh.position
          */
         get target(): Vector3;
         set target(value: Vector3);
@@ -125719,6 +125792,14 @@ declare module BABYLON {
         private _xrInvPositionCache;
         private _xrInvQuaternionCache;
         /**
+         * Observable raised before camera teleportation
+         */
+        onBeforeCameraTeleport: Observable<Vector3>;
+        /**
+         *  Observable raised after camera teleportation
+         */
+        onAfterCameraTeleport: Observable<Vector3>;
+        /**
          * Should position compensation execute on first frame.
          * This is used when copying the position from a native (non XR) camera
          */
@@ -129827,6 +129908,7 @@ declare module BABYLON.Debug {
         private _obs;
         /** The Utility Layer to render the gizmos in. */
         private _utilityLayer;
+        private _boneIndices;
         /** Gets the Scene. */
         get scene(): Scene;
         /** Gets the utilityLayer. */
@@ -129843,6 +129925,10 @@ declare module BABYLON.Debug {
         get material(): StandardMaterial;
         /** Sets the material */
         set material(value: StandardMaterial);
+        /** Gets the material */
+        get displayMode(): number;
+        /** Sets the material */
+        set displayMode(value: number);
         /**
          * Creates a new SkeletonViewer
          * @param skeleton defines the skeleton to render
@@ -129881,6 +129967,10 @@ declare module BABYLON.Debug {
         private _buildSpheresAndSpurs;
         /** Update the viewer to sync with current skeleton state, only used for the line display. */
         private _displayLinesUpdate;
+        /** Changes the displayMode of the skeleton viewer
+         * @param mode The displayMode numerical value
+         */
+        changeDisplayMode(mode: number): void;
         /** Release associated resources */
         dispose(): void;
     }
@@ -131280,6 +131370,7 @@ declare module BABYLON {
         private readonly _native;
         /** Defines the invalid handle returned by bgfx when resource creation goes wrong */
         private readonly INVALID_HANDLE;
+        private _boundBuffersVertexArray;
         getHardwareScalingLevel(): number;
         constructor();
         dispose(): void;
@@ -131304,6 +131395,9 @@ declare module BABYLON {
         clear(color: Nullable<IColor4Like>, backBuffer: boolean, depth: boolean, stencil?: boolean): void;
         createIndexBuffer(indices: IndicesArray, updateable?: boolean): NativeDataBuffer;
         createVertexBuffer(data: DataArray, updateable?: boolean): NativeDataBuffer;
+        protected _recordVertexArrayObject(vertexArray: any, vertexBuffers: {
+            [key: string]: VertexBuffer;
+        }, indexBuffer: Nullable<NativeDataBuffer>, effect: Effect): void;
         bindBuffers(vertexBuffers: {
             [key: string]: VertexBuffer;
         }, indexBuffer: Nullable<NativeDataBuffer>, effect: Effect): void;
@@ -145941,7 +146035,6 @@ declare module BABYLON {
         private _targetIndex;
         private _sourceBuffer;
         private _targetBuffer;
-        private _engine;
         private _currentRenderId;
         private _started;
         private _stopped;
@@ -145982,6 +146075,8 @@ declare module BABYLON {
          * Specifies if the particles are updated in emitter local space or world space.
          */
         isLocal: boolean;
+        /** Gets or sets a matrix to use to compute projection */
+        defaultProjectionMatrix: Matrix;
         /**
          * Is this system ready to be used/rendered
          * @return true if the system is ready
@@ -146238,14 +146333,14 @@ declare module BABYLON {
          * Particles are often small sprites used to simulate hard-to-reproduce phenomena like fire, smoke, water, or abstract visual effects like magic glitter and faery dust.
          * @param name The name of the particle system
          * @param options The options used to create the system
-         * @param scene The scene the particle system belongs to
+         * @param sceneOrEngine The scene the particle system belongs to or the engine to use if no scene
          * @param isAnimationSheetEnabled Must be true if using a spritesheet to animate the particles texture
          * @param customEffect a custom effect used to change the way particles are rendered by default
          */
         constructor(name: string, options: Partial<{
             capacity: number;
             randomTextureSize: number;
-        }>, scene: Scene, isAnimationSheetEnabled?: boolean, customEffect?: Nullable<Effect>);
+        }>, sceneOrEngine: Scene | ThinEngine, isAnimationSheetEnabled?: boolean, customEffect?: Nullable<Effect>);
         protected _reset(): void;
         private _createUpdateVAO;
         private _createRenderVAO;
@@ -146313,12 +146408,12 @@ declare module BABYLON {
         /**
          * Parses a JSON object to create a GPU particle system.
          * @param parsedParticleSystem The JSON object to parse
-         * @param scene The scene to create the particle system in
+         * @param sceneOrEngine The scene or the engine to create the particle system in
          * @param rootUrl The root url to use to load external dependencies like texture
          * @param doNotStart Ignore the preventAutoStart attribute and does not start
          * @returns the parsed GPU particle system
          */
-        static Parse(parsedParticleSystem: any, scene: Scene, rootUrl: string, doNotStart?: boolean): GPUParticleSystem;
+        static Parse(parsedParticleSystem: any, sceneOrEngine: Scene | ThinEngine, rootUrl: string, doNotStart?: boolean): GPUParticleSystem;
     }
 }
 declare module BABYLON {

+ 76 - 38
dist/preview release/documentation.d.ts

@@ -11481,7 +11481,7 @@ declare module BABYLON {
          * @param width define the width of the texture
          * @param height define the height of the texture
          * @param format define the format of the data (RGB, RGBA... Engine.TEXTUREFORMAT_xxx)
-         * @param scene  define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps define whether mip maps should be generated or not
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
@@ -11491,7 +11491,7 @@ declare module BABYLON {
         /**
          * Define the format of the data (RGB, RGBA... Engine.TEXTUREFORMAT_xxx)
          */
-        format: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number);
+        format: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number);
         /**
          * Updates the texture underlying data.
          * @param data Define the new data of the texture
@@ -11502,76 +11502,76 @@ declare module BABYLON {
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @returns the luminance texture
          */
-        static CreateLuminanceTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
+        static CreateLuminanceTexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
         /**
          * Creates a luminance alpha texture from some data.
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @returns the luminance alpha texture
          */
-        static CreateLuminanceAlphaTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
+        static CreateLuminanceAlphaTexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
         /**
          * Creates an alpha texture from some data.
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @returns the alpha texture
          */
-        static CreateAlphaTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
+        static CreateAlphaTexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number): RawTexture;
         /**
          * Creates a RGB texture from some data.
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @param type define the format of the data (int, float... Engine.TEXTURETYPE_xxx)
          * @returns the RGB alpha texture
          */
-        static CreateRGBTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
+        static CreateRGBTexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
         /**
          * Creates a RGBA texture from some data.
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @param type define the format of the data (int, float... Engine.TEXTURETYPE_xxx)
          * @returns the RGBA texture
          */
-        static CreateRGBATexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
+        static CreateRGBATexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
         /**
          * Creates a R texture from some data.
          * @param data Define the texture data
          * @param width Define the width of the texture
          * @param height Define the height of the texture
-         * @param scene Define the scene the texture belongs to
+         * @param sceneOrEngine defines the scene or engine the texture will belong to
          * @param generateMipMaps Define whether or not to create mip maps for the texture
          * @param invertY define if the data should be flipped on Y when uploaded to the GPU
          * @param samplingMode define the texture sampling mode (Texture.xxx_SAMPLINGMODE)
          * @param type define the format of the data (int, float... Engine.TEXTURETYPE_xxx)
          * @returns the R texture
          */
-        static CreateRTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
+        static CreateRTexture(data: ArrayBufferView, width: number, height: number, sceneOrEngine: Nullable<Scene | ThinEngine>, generateMipMaps?: boolean, invertY?: boolean, samplingMode?: number, type?: number): RawTexture;
     }
 }
 declare module BABYLON {
@@ -12069,7 +12069,7 @@ declare module BABYLON {
          * Get hosting scene
          * @returns the scene
          */
-        getScene(): Scene;
+        getScene(): Nullable<Scene>;
         /**
          * You can use gravity if you want to give an orientation to your particles.
          */
@@ -12220,7 +12220,11 @@ declare module BABYLON {
         /**
          * The scene the particle system belongs to.
          */
-        protected _scene: Scene;
+        protected _scene: Nullable<Scene>;
+        /**
+         * The engine the particle system belongs to.
+         */
+        protected _engine: ThinEngine;
         /**
          * Local cache of defines for image processing.
          */
@@ -12228,17 +12232,17 @@ declare module BABYLON {
         /**
          * Default configuration related to image processing available in the standard Material.
          */
-        protected _imageProcessingConfiguration: ImageProcessingConfiguration;
+        protected _imageProcessingConfiguration: Nullable<ImageProcessingConfiguration>;
         /**
          * Gets the image processing configuration used either in this material.
          */
-        get imageProcessingConfiguration(): ImageProcessingConfiguration;
+        get imageProcessingConfiguration(): Nullable<ImageProcessingConfiguration>;
         /**
          * Sets the Default image processing configuration used either in the this material.
          *
          * If sets to null, the scene one is in use.
          */
-        set imageProcessingConfiguration(value: ImageProcessingConfiguration);
+        set imageProcessingConfiguration(value: Nullable<ImageProcessingConfiguration>);
         /**
          * Attaches a new image processing configuration to the Standard Material.
          * @param configuration
@@ -12375,15 +12379,15 @@ declare module BABYLON {
          */
         serialize(): any;
         /** @hidden */
-        static _ParseParticleSystem(system: any, scene: Scene, rootUrl: string): ParticleSystem;
+        static _ParseParticleSystem(system: any, sceneOrEngine: Scene | ThinEngine, rootUrl: string): ParticleSystem;
         /**
          * Creates a new SubEmitter from a serialized JSON version
          * @param serializationObject defines the JSON object to read from
-         * @param scene defines the hosting scene
+         * @param sceneOrEngine defines the hosting scene or the hosting engine
          * @param rootUrl defines the rootUrl for data loading
          * @returns a new SubEmitter
          */
-        static Parse(serializationObject: any, scene: Scene, rootUrl: string): SubEmitter;
+        static Parse(serializationObject: any, sceneOrEngine: Scene | ThinEngine, rootUrl: string): SubEmitter;
         /** Release associated resources */
         dispose(): void;
     }
@@ -12506,6 +12510,8 @@ declare module BABYLON {
         private readonly _rawTextureWidth;
         private _rampGradientsTexture;
         private _useRampGradients;
+        /** Gets or sets a matrix to use to compute projection */
+        defaultProjectionMatrix: Matrix;
         /** Gets or sets a boolean indicating that ramp gradients must be used
          * @see https://doc.babylonjs.com/babylon101/particles#ramp-gradients
          */
@@ -12577,12 +12583,12 @@ declare module BABYLON {
          * Particles are often small sprites used to simulate hard-to-reproduce phenomena like fire, smoke, water, or abstract visual effects like magic glitter and faery dust.
          * @param name The name of the particle system
          * @param capacity The max number of particles alive at the same time
-         * @param scene The scene the particle system belongs to
+         * @param sceneOrEngine The scene the particle system belongs to or the engine to use if no scene
          * @param customEffect a custom effect used to change the way particles are rendered by default
          * @param isAnimationSheetEnabled Must be true if using a spritesheet to animate the particles texture
          * @param epsilon Offset used to render the particles
          */
-        constructor(name: string, capacity: number, scene: Scene, customEffect?: Nullable<Effect>, isAnimationSheetEnabled?: boolean, epsilon?: number);
+        constructor(name: string, capacity: number, sceneOrEngine: Scene | ThinEngine, customEffect?: Nullable<Effect>, isAnimationSheetEnabled?: boolean, epsilon?: number);
         private _addFactorGradient;
         private _removeFactorGradient;
         /**
@@ -12872,16 +12878,16 @@ declare module BABYLON {
         /** @hidden */
         static _Serialize(serializationObject: any, particleSystem: IParticleSystem, serializeTexture: boolean): void;
         /** @hidden */
-        static _Parse(parsedParticleSystem: any, particleSystem: IParticleSystem, scene: Scene, rootUrl: string): void;
+        static _Parse(parsedParticleSystem: any, particleSystem: IParticleSystem, sceneOrEngine: Scene | ThinEngine, rootUrl: string): void;
         /**
          * Parses a JSON object to create a particle system.
          * @param parsedParticleSystem The JSON object to parse
-         * @param scene The scene to create the particle system in
+         * @param sceneOrEngine The scene or the engine to create the particle system in
          * @param rootUrl The root url to use to load external dependencies like texture
          * @param doNotStart Ignore the preventAutoStart attribute and does not start
          * @returns the Parsed particle system
          */
-        static Parse(parsedParticleSystem: any, scene: Scene, rootUrl: string, doNotStart?: boolean): ParticleSystem;
+        static Parse(parsedParticleSystem: any, sceneOrEngine: Scene | ThinEngine, rootUrl: string, doNotStart?: boolean): ParticleSystem;
     }
 }
 declare module BABYLON {
@@ -13078,7 +13084,7 @@ declare module BABYLON {
          * @param serializationObject defines the JSON object
          * @param scene defines the hosting scene
          */
-        parse(serializationObject: any, scene: Scene): void;
+        parse(serializationObject: any, scene: Nullable<Scene>): void;
     }
 }
 declare module BABYLON {
@@ -13855,7 +13861,7 @@ declare module BABYLON {
          * @param serializationObject defines the JSON object
          * @param scene defines the hosting scene
          */
-        parse(serializationObject: any, scene: Scene): void;
+        parse(serializationObject: any, scene: Nullable<Scene>): void;
     }
 }
 declare module BABYLON {
@@ -13904,7 +13910,7 @@ declare module BABYLON {
         /**
          * The texture used to render each particle. (this can be a spritesheet)
          */
-        particleTexture: Nullable<Texture>;
+        particleTexture: Nullable<BaseTexture>;
         /**
          * Blend mode use to render the particle, it can be either ParticleSystem.BLENDMODE_ONEONE, ParticleSystem.BLENDMODE_STANDARD or ParticleSystem.BLENDMODE_ADD.
          */
@@ -14071,6 +14077,8 @@ declare module BABYLON {
         isLocal: boolean;
         /** Snippet ID if the particle system was created from the snippet server */
         snippetId: string;
+        /** Gets or sets a matrix to use to compute projection */
+        defaultProjectionMatrix: Matrix;
         /**
          * Gets the maximum number of particles active at the same time.
          * @returns The max number of active particles.
@@ -14483,7 +14491,7 @@ declare module BABYLON {
          * Get hosting scene
          * @returns the scene
          */
-        getScene(): Scene;
+        getScene(): Nullable<Scene>;
     }
 }
 declare module BABYLON {
@@ -15018,6 +15026,7 @@ declare module BABYLON {
         private _skeleton;
         private _localMatrix;
         private _restPose;
+        private _bindPose;
         private _baseMatrix;
         private _absoluteTransform;
         private _invertedAbsoluteTransform;
@@ -15104,6 +15113,16 @@ declare module BABYLON {
          */
         setRestPose(matrix: Matrix): void;
         /**
+         * Gets the bind pose matrix
+         * @returns the bind pose matrix
+         */
+        getBindPose(): Matrix;
+        /**
+         * Sets the bind pose matrix
+         * @param matrix the local-space bind pose to set for this bone
+         */
+        setBindPose(matrix: Matrix): void;
+        /**
          * Gets a matrix used to store world matrix (ie. the matrix sent to shaders)
          */
         getWorldMatrix(): Matrix;
@@ -33844,8 +33863,8 @@ declare module BABYLON {
          * Define the current state of the loading sequence when in delayed load mode.
          */
         delayLoadState: number;
-        private _scene;
-        private _engine;
+        protected _scene: Nullable<Scene>;
+        protected _engine: Nullable<ThinEngine>;
         /** @hidden */
         _texture: Nullable<InternalTexture>;
         private _uid;
@@ -42671,6 +42690,7 @@ declare module BABYLON {
         /**
          * Defines the target point of the camera.
          * The camera looks towards it form the radius distance.
+         * Please note that you can set the target to a mesh and thus the target will be copied from mesh.position
          */
         get target(): Vector3;
         set target(value: Vector3);
@@ -46842,6 +46862,14 @@ declare module BABYLON {
         private _xrInvPositionCache;
         private _xrInvQuaternionCache;
         /**
+         * Observable raised before camera teleportation
+         */
+        onBeforeCameraTeleport: Observable<Vector3>;
+        /**
+         *  Observable raised after camera teleportation
+         */
+        onAfterCameraTeleport: Observable<Vector3>;
+        /**
          * Should position compensation execute on first frame.
          * This is used when copying the position from a native (non XR) camera
          */
@@ -50950,6 +50978,7 @@ declare module BABYLON.Debug {
         private _obs;
         /** The Utility Layer to render the gizmos in. */
         private _utilityLayer;
+        private _boneIndices;
         /** Gets the Scene. */
         get scene(): Scene;
         /** Gets the utilityLayer. */
@@ -50966,6 +50995,10 @@ declare module BABYLON.Debug {
         get material(): StandardMaterial;
         /** Sets the material */
         set material(value: StandardMaterial);
+        /** Gets the material */
+        get displayMode(): number;
+        /** Sets the material */
+        set displayMode(value: number);
         /**
          * Creates a new SkeletonViewer
          * @param skeleton defines the skeleton to render
@@ -51004,6 +51037,10 @@ declare module BABYLON.Debug {
         private _buildSpheresAndSpurs;
         /** Update the viewer to sync with current skeleton state, only used for the line display. */
         private _displayLinesUpdate;
+        /** Changes the displayMode of the skeleton viewer
+         * @param mode The displayMode numerical value
+         */
+        changeDisplayMode(mode: number): void;
         /** Release associated resources */
         dispose(): void;
     }
@@ -67064,7 +67101,6 @@ declare module BABYLON {
         private _targetIndex;
         private _sourceBuffer;
         private _targetBuffer;
-        private _engine;
         private _currentRenderId;
         private _started;
         private _stopped;
@@ -67105,6 +67141,8 @@ declare module BABYLON {
          * Specifies if the particles are updated in emitter local space or world space.
          */
         isLocal: boolean;
+        /** Gets or sets a matrix to use to compute projection */
+        defaultProjectionMatrix: Matrix;
         /**
          * Is this system ready to be used/rendered
          * @return true if the system is ready
@@ -67361,14 +67399,14 @@ declare module BABYLON {
          * Particles are often small sprites used to simulate hard-to-reproduce phenomena like fire, smoke, water, or abstract visual effects like magic glitter and faery dust.
          * @param name The name of the particle system
          * @param options The options used to create the system
-         * @param scene The scene the particle system belongs to
+         * @param sceneOrEngine The scene the particle system belongs to or the engine to use if no scene
          * @param isAnimationSheetEnabled Must be true if using a spritesheet to animate the particles texture
          * @param customEffect a custom effect used to change the way particles are rendered by default
          */
         constructor(name: string, options: Partial<{
             capacity: number;
             randomTextureSize: number;
-        }>, scene: Scene, isAnimationSheetEnabled?: boolean, customEffect?: Nullable<Effect>);
+        }>, sceneOrEngine: Scene | ThinEngine, isAnimationSheetEnabled?: boolean, customEffect?: Nullable<Effect>);
         protected _reset(): void;
         private _createUpdateVAO;
         private _createRenderVAO;
@@ -67436,12 +67474,12 @@ declare module BABYLON {
         /**
          * Parses a JSON object to create a GPU particle system.
          * @param parsedParticleSystem The JSON object to parse
-         * @param scene The scene to create the particle system in
+         * @param sceneOrEngine The scene or the engine to create the particle system in
          * @param rootUrl The root url to use to load external dependencies like texture
          * @param doNotStart Ignore the preventAutoStart attribute and does not start
          * @returns the parsed GPU particle system
          */
-        static Parse(parsedParticleSystem: any, scene: Scene, rootUrl: string, doNotStart?: boolean): GPUParticleSystem;
+        static Parse(parsedParticleSystem: any, sceneOrEngine: Scene | ThinEngine, rootUrl: string, doNotStart?: boolean): GPUParticleSystem;
     }
 }
 declare module BABYLON {

+ 1 - 1
dist/preview release/glTF2Interface/package.json

@@ -1,7 +1,7 @@
 {
     "name": "babylonjs-gltf2interface",
     "description": "A typescript declaration of babylon's gltf2 inteface.",
-    "version": "4.2.0-alpha.29",
+    "version": "4.2.0-alpha.31",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"

+ 51 - 51
dist/preview release/gui/babylon.gui.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-gui"] = factory(require("babylonjs"));
 	else
 		root["BABYLON"] = root["BABYLON"] || {}, root["BABYLON"]["GUI"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Maths_math_vector__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_perfCounter__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
@@ -400,7 +400,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "AdvancedDynamicTextureInstrumentation", function() { return AdvancedDynamicTextureInstrumentation; });
-/* harmony import */ var babylonjs_Misc_perfCounter__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/perfCounter */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_perfCounter__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/perfCounter */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_perfCounter__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_perfCounter__WEBPACK_IMPORTED_MODULE_0__);
 
 /**
@@ -543,7 +543,7 @@ var AdvancedDynamicTextureInstrumentation = /** @class */ (function () {
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "AdvancedDynamicTexture", function() { return AdvancedDynamicTexture; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _controls_container__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./controls/container */ "./2D/controls/container.ts");
 /* harmony import */ var _style__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./style */ "./2D/style.ts");
@@ -1515,7 +1515,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
 /* harmony import */ var _textBlock__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./textBlock */ "./2D/controls/textBlock.ts");
 /* harmony import */ var _image__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./image */ "./2D/controls/image.ts");
-/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_5___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_5__);
 
 
@@ -1747,7 +1747,7 @@ babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_5__["_TypeStore"].RegisteredTy
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Checkbox", function() { return Checkbox; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
 /* harmony import */ var _stackPanel__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./stackPanel */ "./2D/controls/stackPanel.ts");
@@ -1930,7 +1930,7 @@ babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ColorPicker", function() { return ColorPicker; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
 /* harmony import */ var _inputText__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./inputText */ "./2D/controls/inputText.ts");
@@ -3319,7 +3319,7 @@ babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Container", function() { return Container; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_logger__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/logger */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_logger__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/logger */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_logger__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_logger__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
 /* harmony import */ var _measure__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../measure */ "./2D/measure.ts");
@@ -3734,7 +3734,7 @@ babylonjs_Misc_logger__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Control", function() { return Control; });
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _valueAndUnit__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../valueAndUnit */ "./2D/valueAndUnit.ts");
 /* harmony import */ var _measure__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../measure */ "./2D/measure.ts");
@@ -5680,7 +5680,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "DisplayGrid", function() { return DisplayGrid; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
-/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__);
 
 
@@ -5913,7 +5913,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var _container__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./container */ "./2D/controls/container.ts");
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
-/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_3___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_3__);
 
 
@@ -6010,7 +6010,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony import */ var _container__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./container */ "./2D/controls/container.ts");
 /* harmony import */ var _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../valueAndUnit */ "./2D/valueAndUnit.ts");
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
-/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_4___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_4__);
 
 
@@ -6468,7 +6468,7 @@ babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_4__["_TypeStore"].RegisteredTypes[
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Image", function() { return Image; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
 
@@ -7403,7 +7403,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "InputPassword", function() { return InputPassword; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var _inputText__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./inputText */ "./2D/controls/inputText.ts");
-/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__);
 
 
@@ -7442,7 +7442,7 @@ babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__["_TypeStore"].RegisteredTy
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "InputText", function() { return InputText; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
 /* harmony import */ var _valueAndUnit__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../valueAndUnit */ "./2D/valueAndUnit.ts");
@@ -8455,7 +8455,7 @@ babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Line", function() { return Line; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
 /* harmony import */ var _valueAndUnit__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../valueAndUnit */ "./2D/valueAndUnit.ts");
@@ -8726,7 +8726,7 @@ babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].Registere
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MultiLine", function() { return MultiLine; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Meshes_abstractMesh__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Meshes/abstractMesh */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Meshes_abstractMesh__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Meshes/abstractMesh */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Meshes_abstractMesh__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Meshes_abstractMesh__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
 /* harmony import */ var _multiLinePoint__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../multiLinePoint */ "./2D/multiLinePoint.ts");
@@ -8996,7 +8996,7 @@ babylonjs_Meshes_abstractMesh__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].Registe
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "RadioButton", function() { return RadioButton; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
 /* harmony import */ var _stackPanel__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./stackPanel */ "./2D/controls/stackPanel.ts");
@@ -9203,7 +9203,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Rectangle", function() { return Rectangle; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var _container__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./container */ "./2D/controls/container.ts");
-/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__);
 
 
@@ -9353,7 +9353,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony import */ var _scrollViewerWindow__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./scrollViewerWindow */ "./2D/controls/scrollViewers/scrollViewerWindow.ts");
 /* harmony import */ var _sliders_scrollBar__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ../sliders/scrollBar */ "./2D/controls/sliders/scrollBar.ts");
 /* harmony import */ var _sliders_imageScrollBar__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ../sliders/imageScrollBar */ "./2D/controls/sliders/imageScrollBar.ts");
-/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_7___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_7__);
 
 
@@ -10976,7 +10976,7 @@ var SelectionPanel = /** @class */ (function (_super) {
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "BaseSlider", function() { return BaseSlider; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../control */ "./2D/controls/control.ts");
 /* harmony import */ var _valueAndUnit__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../../valueAndUnit */ "./2D/valueAndUnit.ts");
@@ -11306,7 +11306,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var _baseSlider__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./baseSlider */ "./2D/controls/sliders/baseSlider.ts");
 /* harmony import */ var _measure__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../../measure */ "./2D/measure.ts");
-/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_3___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_3__);
 
 
@@ -11899,7 +11899,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Slider", function() { return Slider; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var _baseSlider__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./baseSlider */ "./2D/controls/sliders/baseSlider.ts");
-/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__);
 
 
@@ -12154,7 +12154,7 @@ babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_2__["_TypeStore"].RegisteredTy
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "StackPanel", function() { return StackPanel; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _container__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./container */ "./2D/controls/container.ts");
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
@@ -12422,7 +12422,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TextWrapping", function() { return TextWrapping; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TextBlock", function() { return TextBlock; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _valueAndUnit__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../valueAndUnit */ "./2D/valueAndUnit.ts");
 /* harmony import */ var _control__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./control */ "./2D/controls/control.ts");
@@ -12885,7 +12885,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KeyPropertySet", function() { return KeyPropertySet; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "VirtualKeyboard", function() { return VirtualKeyboard; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _stackPanel__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./stackPanel */ "./2D/controls/stackPanel.ts");
 /* harmony import */ var _button__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./button */ "./2D/controls/button.ts");
@@ -13274,7 +13274,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Vector2WithInfo", function() { return Vector2WithInfo; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Matrix2D", function() { return Matrix2D; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -13499,7 +13499,7 @@ var Matrix2D = /** @class */ (function () {
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Measure", function() { return Measure; });
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
 
 var tmpRect = [
@@ -13648,7 +13648,7 @@ var Measure = /** @class */ (function () {
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MultiLinePoint", function() { return MultiLinePoint; });
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _valueAndUnit__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./valueAndUnit */ "./2D/valueAndUnit.ts");
 
@@ -13791,7 +13791,7 @@ var MultiLinePoint = /** @class */ (function () {
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Style", function() { return Style; });
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _valueAndUnit__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./valueAndUnit */ "./2D/valueAndUnit.ts");
 
@@ -14097,7 +14097,7 @@ var ValueAndUnit = /** @class */ (function () {
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "XmlLoader", function() { return XmlLoader; });
-/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/typeStore */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_typeStore__WEBPACK_IMPORTED_MODULE_0__);
 
 /**
@@ -14416,7 +14416,7 @@ var XmlLoader = /** @class */ (function () {
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "AbstractButton3D", function() { return AbstractButton3D; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Meshes_transformNode__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Meshes/transformNode */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Meshes_transformNode__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Meshes/transformNode */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Meshes_transformNode__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Meshes_transformNode__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _control3D__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control3D */ "./3D/controls/control3D.ts");
 
@@ -14459,7 +14459,7 @@ var AbstractButton3D = /** @class */ (function (_super) {
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Button3D", function() { return Button3D; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _abstractButton3D__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./abstractButton3D */ "./3D/controls/abstractButton3D.ts");
 /* harmony import */ var _2D_advancedDynamicTexture__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../../2D/advancedDynamicTexture */ "./2D/advancedDynamicTexture.ts");
@@ -14640,7 +14640,7 @@ var Button3D = /** @class */ (function (_super) {
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Container3D", function() { return Container3D; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Meshes_transformNode__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Meshes/transformNode */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Meshes_transformNode__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Meshes/transformNode */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Meshes_transformNode__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Meshes_transformNode__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _control3D__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./control3D */ "./3D/controls/control3D.ts");
 
@@ -14797,7 +14797,7 @@ var Container3D = /** @class */ (function (_super) {
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Control3D", function() { return Control3D; });
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _vector3WithInfo__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../vector3WithInfo */ "./3D/vector3WithInfo.ts");
 
@@ -15203,7 +15203,7 @@ var Control3D = /** @class */ (function () {
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CylinderPanel", function() { return CylinderPanel; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _volumeBasedPanel__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./volumeBasedPanel */ "./3D/controls/volumeBasedPanel.ts");
 /* harmony import */ var _container3D__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./container3D */ "./3D/controls/container3D.ts");
@@ -15289,7 +15289,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "HolographicButton", function() { return HolographicButton; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var _button3D__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./button3D */ "./3D/controls/button3D.ts");
-/* harmony import */ var babylonjs_Materials_standardMaterial__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Materials/standardMaterial */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Materials_standardMaterial__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Materials/standardMaterial */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Materials_standardMaterial__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_standardMaterial__WEBPACK_IMPORTED_MODULE_2__);
 /* harmony import */ var _materials_fluentMaterial__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../materials/fluentMaterial */ "./3D/materials/fluentMaterial.ts");
 /* harmony import */ var _2D_controls_stackPanel__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ../../2D/controls/stackPanel */ "./2D/controls/stackPanel.ts");
@@ -15783,7 +15783,7 @@ var MeshButton3D = /** @class */ (function (_super) {
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PlanePanel", function() { return PlanePanel; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _container3D__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./container3D */ "./3D/controls/container3D.ts");
 /* harmony import */ var _volumeBasedPanel__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./volumeBasedPanel */ "./3D/controls/volumeBasedPanel.ts");
@@ -15838,7 +15838,7 @@ var PlanePanel = /** @class */ (function (_super) {
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ScatterPanel", function() { return ScatterPanel; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _volumeBasedPanel__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./volumeBasedPanel */ "./3D/controls/volumeBasedPanel.ts");
 /* harmony import */ var _container3D__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./container3D */ "./3D/controls/container3D.ts");
@@ -15965,7 +15965,7 @@ var ScatterPanel = /** @class */ (function (_super) {
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SpherePanel", function() { return SpherePanel; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _volumeBasedPanel__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./volumeBasedPanel */ "./3D/controls/volumeBasedPanel.ts");
 /* harmony import */ var _container3D__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./container3D */ "./3D/controls/container3D.ts");
@@ -16051,7 +16051,7 @@ var SpherePanel = /** @class */ (function (_super) {
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "StackPanel3D", function() { return StackPanel3D; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _container3D__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./container3D */ "./3D/controls/container3D.ts");
 
@@ -16176,7 +16176,7 @@ var StackPanel3D = /** @class */ (function (_super) {
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "VolumeBasedPanel", function() { return VolumeBasedPanel; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _container3D__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./container3D */ "./3D/controls/container3D.ts");
 
@@ -16367,7 +16367,7 @@ var VolumeBasedPanel = /** @class */ (function (_super) {
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GUI3DManager", function() { return GUI3DManager; });
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _controls_container3D__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./controls/container3D */ "./3D/controls/container3D.ts");
 
@@ -16634,7 +16634,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FluentMaterialDefines", function() { return FluentMaterialDefines; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FluentMaterial", function() { return FluentMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _shaders_fluent_vertex__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shaders/fluent.vertex */ "./3D/materials/shaders/fluent.vertex.ts");
 /* harmony import */ var _shaders_fluent_fragment__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shaders/fluent.fragment */ "./3D/materials/shaders/fluent.fragment.ts");
@@ -16957,7 +16957,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fluentPixelShader", function() { return fluentPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 var name = 'fluentPixelShader';
@@ -16979,7 +16979,7 @@ var fluentPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fluentVertexShader", function() { return fluentVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 var name = 'fluentVertexShader';
@@ -17002,7 +17002,7 @@ var fluentVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "Vector3WithInfo", function() { return Vector3WithInfo; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Maths/math.vector");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/perfCounter");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -17304,14 +17304,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Maths/math.vector":
+/***/ "babylonjs/Misc/perfCounter":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Maths_math_vector__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_perfCounter__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/gui/babylon.gui.js.map


+ 2 - 2
dist/preview release/gui/package.json

@@ -4,7 +4,7 @@
     },
     "name": "babylonjs-gui",
     "description": "The Babylon.js GUI library is an extension you can use to generate interactive user interface. It is build on top of the DynamicTexture.",
-    "version": "4.2.0-alpha.29",
+    "version": "4.2.0-alpha.31",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -28,7 +28,7 @@
     ],
     "license": "Apache-2.0",
     "dependencies": {
-        "babylonjs": "4.2.0-alpha.29"
+        "babylonjs": "4.2.0-alpha.31"
     },
     "engines": {
         "node": "*"

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 6 - 6
dist/preview release/inspector/babylon.inspector.bundle.js


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1400 - 1178
dist/preview release/inspector/babylon.inspector.bundle.max.js


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/inspector/babylon.inspector.bundle.max.js.map


+ 129 - 64
dist/preview release/inspector/babylon.inspector.d.ts

@@ -365,6 +365,7 @@ declare module INSPECTOR {
         onChange?: (newvalue: BABYLON.Vector3) => void;
         useEuler?: boolean;
         onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
+        noSlider?: boolean;
     }
     export class Vector3LineComponent extends React.Component<IVector3LineComponentProps, {
         isExpanded: boolean;
@@ -1179,6 +1180,7 @@ declare module INSPECTOR {
         componentDidMount(): void;
         openPopup(): void;
         componentWillUnmount(): void;
+        getWindow(): Window | null;
         render(): React.ReactPortal | null;
     }
 }
@@ -1315,50 +1317,48 @@ declare module INSPECTOR {
     }
 }
 declare module INSPECTOR {
-    export interface Tool {
-        type: any;
-        name: string;
-        instance: any;
-        icon: string;
+    export interface ITool extends IToolData {
+        instance: IToolType;
     }
-    interface ToolBarProps {
-        tools: Tool[];
+    interface IToolBarProps {
+        tools: ITool[];
         addTool(url: string): void;
         changeTool(toolIndex: number): void;
         activeToolIndex: number;
         metadata: any;
         setMetadata(data: any): void;
     }
-    interface ToolBarState {
+    interface IToolBarState {
         toolURL: string;
         pickerOpen: boolean;
         addOpen: boolean;
     }
-    export class ToolBar extends React.Component<ToolBarProps, ToolBarState> {
-        private pickerRef;
-        constructor(props: ToolBarProps);
+    export class ToolBar extends React.Component<IToolBarProps, IToolBarState> {
+        private _addTool;
+        private _pickerRef;
+        constructor(props: IToolBarProps);
         computeRGBAColor(): string;
         render(): JSX.Element;
     }
 }
 declare module INSPECTOR {
-    export interface Channel {
+    export interface IChannel {
         visible: boolean;
         editable: boolean;
         name: string;
         id: 'R' | 'G' | 'B' | 'A';
         icon: any;
     }
-    interface ChannelsBarProps {
-        channels: Channel[];
-        setChannels(channelState: Channel[]): void;
+    interface IChannelsBarProps {
+        channels: IChannel[];
+        setChannels(channelState: IChannel[]): void;
     }
-    export class ChannelsBar extends React.Component<ChannelsBarProps> {
+    export class ChannelsBar extends React.Component<IChannelsBarProps> {
         render(): JSX.Element;
     }
 }
 declare module INSPECTOR {
-    export interface PixelData {
+    export interface IPixelData {
         x?: number;
         y?: number;
         r?: number;
@@ -1366,6 +1366,13 @@ declare module INSPECTOR {
         b?: number;
         a?: number;
     }
+    export interface IToolGUI {
+        adt: BABYLON.GUI.AdvancedDynamicTexture;
+        toolWindow: BABYLON.GUI.StackPanel;
+        isDragging: boolean;
+        dragCoords: BABYLON.Nullable<BABYLON.Vector2>;
+        style: BABYLON.GUI.Style;
+    }
     export class TextureCanvasManager {
         private _engine;
         private _scene;
@@ -1377,17 +1384,20 @@ declare module INSPECTOR {
         private _UICanvas;
         private _size;
         private _2DCanvas;
-        private _displayCanvas;
+        private _3DCanvas;
+        private _channelsTexture;
+        private _3DEngine;
+        private _3DPlane;
+        private _3DCanvasTexture;
+        private _3DScene;
         private _channels;
         private _face;
-        private _displayTexture;
         private _originalTexture;
         private _target;
         private _originalInternalTexture;
         private _didEdit;
         private _plane;
         private _planeMaterial;
-        private _planeFallbackMaterial;
         private _keyMap;
         private static ZOOM_MOUSE_SPEED;
         private static ZOOM_KEYBOARD_SPEED;
@@ -1395,55 +1405,66 @@ declare module INSPECTOR {
         private static ZOOM_OUT_KEY;
         private static PAN_SPEED;
         private static PAN_MOUSE_BUTTON;
-        private static PAN_KEY;
         private static MIN_SCALE;
         private static MAX_SCALE;
         private _tool;
         private _setPixelData;
+        private _GUI;
+        private _window;
         metadata: any;
-        constructor(texture: BABYLON.BaseTexture, canvasUI: HTMLCanvasElement, canvas2D: HTMLCanvasElement, canvasDisplay: HTMLCanvasElement, setPixelData: (pixelData: PixelData) => void);
+        private _editing3D;
+        constructor(texture: BABYLON.BaseTexture, window: Window, canvasUI: HTMLCanvasElement, canvas2D: HTMLCanvasElement, canvas3D: HTMLCanvasElement, setPixelData: (pixelData: IPixelData) => void);
         updateTexture(): Promise<void>;
-        private copyTextureToDisplayTexture;
-        set channels(channels: Channel[]);
+        private updateDisplay;
+        set channels(channels: IChannel[]);
         static paintPixelsOnCanvas(pixelData: Uint8Array, canvas: HTMLCanvasElement): void;
-        grabOriginalTexture(): void;
+        grabOriginalTexture(adjustZoom?: boolean): void;
         getMouseCoordinates(pointerInfo: BABYLON.PointerInfo): BABYLON.Vector2;
         get scene(): BABYLON.Scene;
         get canvas2D(): HTMLCanvasElement;
         get size(): BABYLON.ISize;
-        set tool(tool: BABYLON.Nullable<Tool>);
-        get tool(): BABYLON.Nullable<Tool>;
+        set tool(tool: BABYLON.Nullable<ITool>);
+        get tool(): BABYLON.Nullable<ITool>;
         set face(face: number);
+        /** Returns the tool GUI object, allowing tools to access the GUI */
+        get GUI(): IToolGUI;
+        /** Returns the 3D scene used for postprocesses */
+        get scene3D(): BABYLON.Scene;
         private makePlane;
         reset(): void;
         resize(newSize: BABYLON.ISize): Promise<void>;
-        private updateSize;
+        setSize(size: BABYLON.ISize, adjustZoom?: boolean): void;
         upload(file: File): void;
         dispose(): void;
     }
 }
 declare module INSPECTOR {
-    interface PropertiesBarProps {
+    interface IPropertiesBarProps {
         texture: BABYLON.BaseTexture;
         saveTexture(): void;
-        pixelData: PixelData;
+        pixelData: IPixelData;
         face: number;
         setFace(face: number): void;
         resetTexture(): void;
         resizeTexture(width: number, height: number): void;
         uploadTexture(file: File): void;
     }
-    interface PropertiesBarState {
+    interface IPropertiesBarState {
         width: number;
         height: number;
     }
-    interface PixelDataProps {
-        name: string;
-        data?: number;
-    }
-    function PixelData(props: PixelDataProps): JSX.Element;
-    export class PropertiesBar extends React.Component<PropertiesBarProps, PropertiesBarState> {
-        constructor(props: PropertiesBarProps);
+    export class PropertiesBar extends React.Component<IPropertiesBarProps, IPropertiesBarState> {
+        private _resetButton;
+        private _uploadButton;
+        private _saveButton;
+        private _babylonLogo;
+        private _resizeButton;
+        private _mipUp;
+        private _mipDown;
+        private _faces;
+        constructor(props: IPropertiesBarProps);
+        private pixelData;
+        private getNewDimension;
         render(): JSX.Element;
     }
 }
@@ -1456,72 +1477,110 @@ declare module INSPECTOR {
     }
 }
 declare module INSPECTOR {
-    interface TextureCanvasComponentProps {
+    interface ITextureCanvasComponentProps {
         canvasUI: React.RefObject<HTMLCanvasElement>;
         canvas2D: React.RefObject<HTMLCanvasElement>;
-        canvasDisplay: React.RefObject<HTMLCanvasElement>;
+        canvas3D: React.RefObject<HTMLCanvasElement>;
         texture: BABYLON.BaseTexture;
     }
-    export class TextureCanvasComponent extends React.Component<TextureCanvasComponentProps> {
-        shouldComponentUpdate(nextProps: TextureCanvasComponentProps): boolean;
+    export class TextureCanvasComponent extends React.Component<ITextureCanvasComponentProps> {
+        shouldComponentUpdate(nextProps: ITextureCanvasComponentProps): boolean;
         render(): JSX.Element;
     }
 }
 declare module INSPECTOR {
-    export const Paintbrush: ToolData;
+    export const Paintbrush: IToolData;
+}
+declare module INSPECTOR {
+    export const Eyedropper: IToolData;
 }
 declare module INSPECTOR {
-    export const Eyedropper: ToolData;
+    export const Floodfill: IToolData;
 }
 declare module INSPECTOR {
-    export const Floodfill: ToolData;
+    export const Contrast: IToolData;
 }
 declare module INSPECTOR {
-    const _default: import("babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent").ToolData[];
+    const _default: import("babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent").IToolData[];
     export default _default;
 }
 declare module INSPECTOR {
-    interface TextureEditorComponentProps {
+    interface ITextureEditorComponentProps {
         globalState: GlobalState;
         texture: BABYLON.BaseTexture;
         url: string;
+        window: React.RefObject<PopupComponent>;
     }
-    interface TextureEditorComponentState {
-        tools: Tool[];
+    interface ITextureEditorComponentState {
+        tools: ITool[];
         activeToolIndex: number;
         metadata: any;
-        channels: Channel[];
-        pixelData: PixelData;
+        channels: IChannel[];
+        pixelData: IPixelData;
         face: number;
     }
-    export interface ToolParameters {
+    export interface IToolParameters {
+        /** The visible scene in the editor. Useful for adding pointer and keyboard events. */
         scene: BABYLON.Scene;
+        /** The 2D canvas which tools can paint on using the canvas API. */
         canvas2D: HTMLCanvasElement;
+        /** The 3D scene which tools can add post processes to. */
+        scene3D: BABYLON.Scene;
+        /** The size of the texture. */
         size: BABYLON.ISize;
+        /** Pushes the editor texture back to the original scene. This should be called every time a tool makes any modification to a texture. */
         updateTexture: () => void;
-        getMetadata: () => any;
+        /** The metadata object which is shared between all tools. Feel free to store any information here. Do not set this directly: instead call setMetadata. */
+        metadata: any;
+        /** Call this when you want to mutate the metadata. */
         setMetadata: (data: any) => void;
-    }
-    export interface ToolData {
+        /** Returns the texture coordinates under the cursor */
+        getMouseCoordinates: (pointerInfo: BABYLON.PointerInfo) => BABYLON.Vector2;
+        /** An object which holds the GUI's ADT as well as the tool window. */
+        GUI: IToolGUI;
+        /** Provides access to the BABYLON namespace */
+        BABYLON: any;
+    }
+    /** An interface representing the definition of a tool */
+    export interface IToolData {
+        /** Name to display on the toolbar */
         name: string;
-        type: any;
+        /** A class definition for the tool including setup and cleanup methods */
+        type: IToolConstructable;
+        /**  An SVG icon encoded in Base64 */
         icon: string;
+        /** Whether the tool uses the draggable GUI window */
+        usesWindow?: boolean;
+        /** Whether the tool uses postprocesses */
+        is3D?: boolean;
+    }
+    export interface IToolType {
+        /** Called when the tool is selected. */
+        setup: () => void;
+        /** Called when the tool is deselected. */
+        cleanup: () => void;
+        /** Optional. Called when the user resets the texture or uploads a new texture. Tools may want to reset their state when this happens. */
+        onReset?: () => void;
+    }
+    /** For constructable types, TS requires that you define a seperate interface which constructs your actual interface */
+    interface IToolConstructable {
+        new (getParameters: () => IToolParameters): IToolType;
     }
     global {
-        var _TOOL_DATA_: ToolData;
+        var _TOOL_DATA_: IToolData;
     }
-    export class TextureEditorComponent extends React.Component<TextureEditorComponentProps, TextureEditorComponentState> {
+    export class TextureEditorComponent extends React.Component<ITextureEditorComponentProps, ITextureEditorComponentState> {
         private _textureCanvasManager;
-        private canvasUI;
-        private canvas2D;
-        private canvasDisplay;
-        constructor(props: TextureEditorComponentProps);
+        private _UICanvas;
+        private _2DCanvas;
+        private _3DCanvas;
+        constructor(props: ITextureEditorComponentProps);
         componentDidMount(): void;
         componentDidUpdate(): void;
         componentWillUnmount(): void;
         loadToolFromURL(url: string): void;
-        addTools(tools: ToolData[]): void;
-        getToolParameters(): ToolParameters;
+        addTools(tools: IToolData[]): void;
+        getToolParameters(): IToolParameters;
         changeTool(index: number): void;
         setMetadata(newMetadata: any): void;
         setFace(face: number): void;
@@ -1545,6 +1604,7 @@ declare module INSPECTOR {
     }
     export class TexturePropertyGridComponent extends React.Component<ITexturePropertyGridComponentProps, ITexturePropertyGridComponentState> {
         private _adtInstrumentation;
+        private popoutWindowRef;
         private textureLineRef;
         constructor(props: ITexturePropertyGridComponentProps);
         componentWillUnmount(): void;
@@ -2223,10 +2283,12 @@ declare module INSPECTOR {
     }
     export class SkeletonPropertyGridComponent extends React.Component<ISkeletonPropertyGridComponentProps> {
         private _skeletonViewersEnabled;
+        private _skeletonViewerDisplayOptions;
         private _skeletonViewers;
         constructor(props: ISkeletonPropertyGridComponentProps);
         switchSkeletonViewers(): void;
         checkSkeletonViewerState(props: ISkeletonPropertyGridComponentProps): void;
+        changeDisplayMode(): void;
         shouldComponentUpdate(nextProps: ISkeletonPropertyGridComponentProps): boolean;
         onOverrideMeshLink(): void;
         render(): JSX.Element;
@@ -3285,4 +3347,7 @@ declare module INSPECTOR {
         calculateMove(): string;
         render(): JSX.Element;
     }
+}
+declare module INSPECTOR {
+    export const RectangleSelect: IToolData;
 }

+ 279 - 140
dist/preview release/inspector/babylon.inspector.module.d.ts

@@ -413,6 +413,7 @@ declare module "babylonjs-inspector/components/actionTabs/lines/vector3LineCompo
         onChange?: (newvalue: Vector3) => void;
         useEuler?: boolean;
         onPropertyChangedObservable?: Observable<PropertyChangedEvent>;
+        noSlider?: boolean;
     }
     export class Vector3LineComponent extends React.Component<IVector3LineComponentProps, {
         isExpanded: boolean;
@@ -1314,6 +1315,7 @@ declare module "babylonjs-inspector/components/popupComponent" {
         componentDidMount(): void;
         openPopup(): void;
         componentWillUnmount(): void;
+        getWindow(): Window | null;
         render(): React.ReactPortal | null;
     }
 }
@@ -1487,46 +1489,45 @@ declare module "babylonjs-inspector/components/actionTabs/lines/textureLineCompo
 }
 declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/toolBar" {
     import * as React from 'react';
-    export interface Tool {
-        type: any;
-        name: string;
-        instance: any;
-        icon: string;
+    import { IToolData, IToolType } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent";
+    export interface ITool extends IToolData {
+        instance: IToolType;
     }
-    interface ToolBarProps {
-        tools: Tool[];
+    interface IToolBarProps {
+        tools: ITool[];
         addTool(url: string): void;
         changeTool(toolIndex: number): void;
         activeToolIndex: number;
         metadata: any;
         setMetadata(data: any): void;
     }
-    interface ToolBarState {
+    interface IToolBarState {
         toolURL: string;
         pickerOpen: boolean;
         addOpen: boolean;
     }
-    export class ToolBar extends React.Component<ToolBarProps, ToolBarState> {
-        private pickerRef;
-        constructor(props: ToolBarProps);
+    export class ToolBar extends React.Component<IToolBarProps, IToolBarState> {
+        private _addTool;
+        private _pickerRef;
+        constructor(props: IToolBarProps);
         computeRGBAColor(): string;
         render(): JSX.Element;
     }
 }
 declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/channelsBar" {
     import * as React from 'react';
-    export interface Channel {
+    export interface IChannel {
         visible: boolean;
         editable: boolean;
         name: string;
         id: 'R' | 'G' | 'B' | 'A';
         icon: any;
     }
-    interface ChannelsBarProps {
-        channels: Channel[];
-        setChannels(channelState: Channel[]): void;
+    interface IChannelsBarProps {
+        channels: IChannel[];
+        setChannels(channelState: IChannel[]): void;
     }
-    export class ChannelsBar extends React.Component<ChannelsBarProps> {
+    export class ChannelsBar extends React.Component<IChannelsBarProps> {
         render(): JSX.Element;
     }
 }
@@ -1537,9 +1538,12 @@ declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/mat
     import { BaseTexture } from 'babylonjs/Materials/Textures/baseTexture';
     import { ISize } from 'babylonjs/Maths/math.size';
     import { PointerInfo } from 'babylonjs/Events/pointerEvents';
-    import { Tool } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/toolBar";
-    import { Channel } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/channelsBar";
-    export interface PixelData {
+    import { ITool } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/toolBar";
+    import { IChannel } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/channelsBar";
+    import { StackPanel } from 'babylonjs-gui/2D/controls/stackPanel';
+    import { Style } from 'babylonjs-gui/2D/style';
+    import { AdvancedDynamicTexture } from 'babylonjs-gui/2D/advancedDynamicTexture';
+    export interface IPixelData {
         x?: number;
         y?: number;
         r?: number;
@@ -1547,6 +1551,13 @@ declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/mat
         b?: number;
         a?: number;
     }
+    export interface IToolGUI {
+        adt: AdvancedDynamicTexture;
+        toolWindow: StackPanel;
+        isDragging: boolean;
+        dragCoords: Nullable<Vector2>;
+        style: Style;
+    }
     export class TextureCanvasManager {
         private _engine;
         private _scene;
@@ -1558,17 +1569,20 @@ declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/mat
         private _UICanvas;
         private _size;
         private _2DCanvas;
-        private _displayCanvas;
+        private _3DCanvas;
+        private _channelsTexture;
+        private _3DEngine;
+        private _3DPlane;
+        private _3DCanvasTexture;
+        private _3DScene;
         private _channels;
         private _face;
-        private _displayTexture;
         private _originalTexture;
         private _target;
         private _originalInternalTexture;
         private _didEdit;
         private _plane;
         private _planeMaterial;
-        private _planeFallbackMaterial;
         private _keyMap;
         private static ZOOM_MOUSE_SPEED;
         private static ZOOM_KEYBOARD_SPEED;
@@ -1576,29 +1590,35 @@ declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/mat
         private static ZOOM_OUT_KEY;
         private static PAN_SPEED;
         private static PAN_MOUSE_BUTTON;
-        private static PAN_KEY;
         private static MIN_SCALE;
         private static MAX_SCALE;
         private _tool;
         private _setPixelData;
+        private _GUI;
+        private _window;
         metadata: any;
-        constructor(texture: BaseTexture, canvasUI: HTMLCanvasElement, canvas2D: HTMLCanvasElement, canvasDisplay: HTMLCanvasElement, setPixelData: (pixelData: PixelData) => void);
+        private _editing3D;
+        constructor(texture: BaseTexture, window: Window, canvasUI: HTMLCanvasElement, canvas2D: HTMLCanvasElement, canvas3D: HTMLCanvasElement, setPixelData: (pixelData: IPixelData) => void);
         updateTexture(): Promise<void>;
-        private copyTextureToDisplayTexture;
-        set channels(channels: Channel[]);
+        private updateDisplay;
+        set channels(channels: IChannel[]);
         static paintPixelsOnCanvas(pixelData: Uint8Array, canvas: HTMLCanvasElement): void;
-        grabOriginalTexture(): void;
+        grabOriginalTexture(adjustZoom?: boolean): void;
         getMouseCoordinates(pointerInfo: PointerInfo): Vector2;
         get scene(): Scene;
         get canvas2D(): HTMLCanvasElement;
         get size(): ISize;
-        set tool(tool: Nullable<Tool>);
-        get tool(): Nullable<Tool>;
+        set tool(tool: Nullable<ITool>);
+        get tool(): Nullable<ITool>;
         set face(face: number);
+        /** Returns the tool GUI object, allowing tools to access the GUI */
+        get GUI(): IToolGUI;
+        /** Returns the 3D scene used for postprocesses */
+        get scene3D(): Scene;
         private makePlane;
         reset(): void;
         resize(newSize: ISize): Promise<void>;
-        private updateSize;
+        setSize(size: ISize, adjustZoom?: boolean): void;
         upload(file: File): void;
         dispose(): void;
     }
@@ -1606,28 +1626,33 @@ declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/mat
 declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/propertiesBar" {
     import * as React from 'react';
     import { BaseTexture } from 'babylonjs/Materials/Textures/baseTexture';
-    import { PixelData } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureCanvasManager";
-    interface PropertiesBarProps {
+    import { IPixelData } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureCanvasManager";
+    interface IPropertiesBarProps {
         texture: BaseTexture;
         saveTexture(): void;
-        pixelData: PixelData;
+        pixelData: IPixelData;
         face: number;
         setFace(face: number): void;
         resetTexture(): void;
         resizeTexture(width: number, height: number): void;
         uploadTexture(file: File): void;
     }
-    interface PropertiesBarState {
+    interface IPropertiesBarState {
         width: number;
         height: number;
     }
-    interface PixelDataProps {
-        name: string;
-        data?: number;
-    }
-    function PixelData(props: PixelDataProps): JSX.Element;
-    export class PropertiesBar extends React.Component<PropertiesBarProps, PropertiesBarState> {
-        constructor(props: PropertiesBarProps);
+    export class PropertiesBar extends React.Component<IPropertiesBarProps, IPropertiesBarState> {
+        private _resetButton;
+        private _uploadButton;
+        private _saveButton;
+        private _babylonLogo;
+        private _resizeButton;
+        private _mipUp;
+        private _mipDown;
+        private _faces;
+        constructor(props: IPropertiesBarProps);
+        private pixelData;
+        private getNewDimension;
         render(): JSX.Element;
     }
 }
@@ -1643,83 +1668,125 @@ declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/mat
 declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureCanvasComponent" {
     import * as React from 'react';
     import { BaseTexture } from 'babylonjs/Materials/Textures/baseTexture';
-    interface TextureCanvasComponentProps {
+    interface ITextureCanvasComponentProps {
         canvasUI: React.RefObject<HTMLCanvasElement>;
         canvas2D: React.RefObject<HTMLCanvasElement>;
-        canvasDisplay: React.RefObject<HTMLCanvasElement>;
+        canvas3D: React.RefObject<HTMLCanvasElement>;
         texture: BaseTexture;
     }
-    export class TextureCanvasComponent extends React.Component<TextureCanvasComponentProps> {
-        shouldComponentUpdate(nextProps: TextureCanvasComponentProps): boolean;
+    export class TextureCanvasComponent extends React.Component<ITextureCanvasComponentProps> {
+        shouldComponentUpdate(nextProps: ITextureCanvasComponentProps): boolean;
         render(): JSX.Element;
     }
 }
-declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/Paintbrush" {
-    import { ToolData } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent";
-    export const Paintbrush: ToolData;
+declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/paintbrush" {
+    import { IToolData } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent";
+    export const Paintbrush: IToolData;
+}
+declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/eyedropper" {
+    import { IToolData } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent";
+    export const Eyedropper: IToolData;
 }
-declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/Eyedropper" {
-    import { ToolData } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent";
-    export const Eyedropper: ToolData;
+declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/floodfill" {
+    import { IToolData } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent";
+    export const Floodfill: IToolData;
 }
-declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/Floodfill" {
-    import { ToolData } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent";
-    export const Floodfill: ToolData;
+declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/contrast" {
+    import { IToolData } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent";
+    export const Contrast: IToolData;
 }
 declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/defaultTools" {
-    const _default: import("babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent").ToolData[];
+    const _default: import("babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent").IToolData[];
     export default _default;
 }
 declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent" {
     import * as React from 'react';
     import { GlobalState } from "babylonjs-inspector/components/globalState";
-    import { PixelData } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureCanvasManager";
-    import { Tool } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/toolBar";
-    import { Channel } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/channelsBar";
+    import { IPixelData, IToolGUI } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureCanvasManager";
+    import { ITool } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/toolBar";
+    import { IChannel } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/channelsBar";
     import { BaseTexture } from 'babylonjs/Materials/Textures/baseTexture';
     import { Scene } from 'babylonjs/scene';
     import { ISize } from 'babylonjs/Maths/math.size';
-    interface TextureEditorComponentProps {
+    import { Vector2 } from 'babylonjs/Maths/math.vector';
+    import { PointerInfo } from 'babylonjs/Events/pointerEvents';
+    import { PopupComponent } from "babylonjs-inspector/components/popupComponent";
+    interface ITextureEditorComponentProps {
         globalState: GlobalState;
         texture: BaseTexture;
         url: string;
+        window: React.RefObject<PopupComponent>;
     }
-    interface TextureEditorComponentState {
-        tools: Tool[];
+    interface ITextureEditorComponentState {
+        tools: ITool[];
         activeToolIndex: number;
         metadata: any;
-        channels: Channel[];
-        pixelData: PixelData;
+        channels: IChannel[];
+        pixelData: IPixelData;
         face: number;
     }
-    export interface ToolParameters {
+    export interface IToolParameters {
+        /** The visible scene in the editor. Useful for adding pointer and keyboard events. */
         scene: Scene;
+        /** The 2D canvas which tools can paint on using the canvas API. */
         canvas2D: HTMLCanvasElement;
+        /** The 3D scene which tools can add post processes to. */
+        scene3D: Scene;
+        /** The size of the texture. */
         size: ISize;
+        /** Pushes the editor texture back to the original scene. This should be called every time a tool makes any modification to a texture. */
         updateTexture: () => void;
-        getMetadata: () => any;
+        /** The metadata object which is shared between all tools. Feel free to store any information here. Do not set this directly: instead call setMetadata. */
+        metadata: any;
+        /** Call this when you want to mutate the metadata. */
         setMetadata: (data: any) => void;
-    }
-    export interface ToolData {
+        /** Returns the texture coordinates under the cursor */
+        getMouseCoordinates: (pointerInfo: PointerInfo) => Vector2;
+        /** An object which holds the GUI's ADT as well as the tool window. */
+        GUI: IToolGUI;
+        /** Provides access to the BABYLON namespace */
+        BABYLON: any;
+    }
+    /** An interface representing the definition of a tool */
+    export interface IToolData {
+        /** Name to display on the toolbar */
         name: string;
-        type: any;
+        /** A class definition for the tool including setup and cleanup methods */
+        type: IToolConstructable;
+        /**  An SVG icon encoded in Base64 */
         icon: string;
+        /** Whether the tool uses the draggable GUI window */
+        usesWindow?: boolean;
+        /** Whether the tool uses postprocesses */
+        is3D?: boolean;
+    }
+    export interface IToolType {
+        /** Called when the tool is selected. */
+        setup: () => void;
+        /** Called when the tool is deselected. */
+        cleanup: () => void;
+        /** Optional. Called when the user resets the texture or uploads a new texture. Tools may want to reset their state when this happens. */
+        onReset?: () => void;
+    }
+    /** For constructable types, TS requires that you define a seperate interface which constructs your actual interface */
+    interface IToolConstructable {
+        new (getParameters: () => IToolParameters): IToolType;
     }
     global {
-        var _TOOL_DATA_: ToolData;
+        var _TOOL_DATA_: IToolData;
     }
-    export class TextureEditorComponent extends React.Component<TextureEditorComponentProps, TextureEditorComponentState> {
+    export class TextureEditorComponent extends React.Component<ITextureEditorComponentProps, ITextureEditorComponentState> {
         private _textureCanvasManager;
-        private canvasUI;
-        private canvas2D;
-        private canvasDisplay;
-        constructor(props: TextureEditorComponentProps);
+        private _UICanvas;
+        private _2DCanvas;
+        private _3DCanvas;
+        constructor(props: ITextureEditorComponentProps);
         componentDidMount(): void;
         componentDidUpdate(): void;
         componentWillUnmount(): void;
         loadToolFromURL(url: string): void;
-        addTools(tools: ToolData[]): void;
-        getToolParameters(): ToolParameters;
+        addTools(tools: IToolData[]): void;
+        getToolParameters(): IToolParameters;
         changeTool(index: number): void;
         setMetadata(newMetadata: any): void;
         setFace(face: number): void;
@@ -1750,6 +1817,7 @@ declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/mat
     }
     export class TexturePropertyGridComponent extends React.Component<ITexturePropertyGridComponentProps, ITexturePropertyGridComponentState> {
         private _adtInstrumentation;
+        private popoutWindowRef;
         private textureLineRef;
         constructor(props: ITexturePropertyGridComponentProps);
         componentWillUnmount(): void;
@@ -2692,10 +2760,12 @@ declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/mes
     }
     export class SkeletonPropertyGridComponent extends React.Component<ISkeletonPropertyGridComponentProps> {
         private _skeletonViewersEnabled;
+        private _skeletonViewerDisplayOptions;
         private _skeletonViewers;
         constructor(props: ISkeletonPropertyGridComponentProps);
         switchSkeletonViewers(): void;
         checkSkeletonViewerState(props: ISkeletonPropertyGridComponentProps): void;
+        changeDisplayMode(): void;
         shouldComponentUpdate(nextProps: ISkeletonPropertyGridComponentProps): boolean;
         onOverrideMeshLink(): void;
         render(): JSX.Element;
@@ -3994,6 +4064,10 @@ declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/ani
         render(): JSX.Element;
     }
 }
+declare module "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/defaultTools/rectangleSelect" {
+    import { IToolData } from "babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent";
+    export const RectangleSelect: IToolData;
+}
 declare module "babylonjs-inspector/legacy/legacy" {
     export * from "babylonjs-inspector/index";
 }
@@ -4367,6 +4441,7 @@ declare module INSPECTOR {
         onChange?: (newvalue: BABYLON.Vector3) => void;
         useEuler?: boolean;
         onPropertyChangedObservable?: BABYLON.Observable<PropertyChangedEvent>;
+        noSlider?: boolean;
     }
     export class Vector3LineComponent extends React.Component<IVector3LineComponentProps, {
         isExpanded: boolean;
@@ -5181,6 +5256,7 @@ declare module INSPECTOR {
         componentDidMount(): void;
         openPopup(): void;
         componentWillUnmount(): void;
+        getWindow(): Window | null;
         render(): React.ReactPortal | null;
     }
 }
@@ -5317,50 +5393,48 @@ declare module INSPECTOR {
     }
 }
 declare module INSPECTOR {
-    export interface Tool {
-        type: any;
-        name: string;
-        instance: any;
-        icon: string;
+    export interface ITool extends IToolData {
+        instance: IToolType;
     }
-    interface ToolBarProps {
-        tools: Tool[];
+    interface IToolBarProps {
+        tools: ITool[];
         addTool(url: string): void;
         changeTool(toolIndex: number): void;
         activeToolIndex: number;
         metadata: any;
         setMetadata(data: any): void;
     }
-    interface ToolBarState {
+    interface IToolBarState {
         toolURL: string;
         pickerOpen: boolean;
         addOpen: boolean;
     }
-    export class ToolBar extends React.Component<ToolBarProps, ToolBarState> {
-        private pickerRef;
-        constructor(props: ToolBarProps);
+    export class ToolBar extends React.Component<IToolBarProps, IToolBarState> {
+        private _addTool;
+        private _pickerRef;
+        constructor(props: IToolBarProps);
         computeRGBAColor(): string;
         render(): JSX.Element;
     }
 }
 declare module INSPECTOR {
-    export interface Channel {
+    export interface IChannel {
         visible: boolean;
         editable: boolean;
         name: string;
         id: 'R' | 'G' | 'B' | 'A';
         icon: any;
     }
-    interface ChannelsBarProps {
-        channels: Channel[];
-        setChannels(channelState: Channel[]): void;
+    interface IChannelsBarProps {
+        channels: IChannel[];
+        setChannels(channelState: IChannel[]): void;
     }
-    export class ChannelsBar extends React.Component<ChannelsBarProps> {
+    export class ChannelsBar extends React.Component<IChannelsBarProps> {
         render(): JSX.Element;
     }
 }
 declare module INSPECTOR {
-    export interface PixelData {
+    export interface IPixelData {
         x?: number;
         y?: number;
         r?: number;
@@ -5368,6 +5442,13 @@ declare module INSPECTOR {
         b?: number;
         a?: number;
     }
+    export interface IToolGUI {
+        adt: BABYLON.GUI.AdvancedDynamicTexture;
+        toolWindow: BABYLON.GUI.StackPanel;
+        isDragging: boolean;
+        dragCoords: BABYLON.Nullable<BABYLON.Vector2>;
+        style: BABYLON.GUI.Style;
+    }
     export class TextureCanvasManager {
         private _engine;
         private _scene;
@@ -5379,17 +5460,20 @@ declare module INSPECTOR {
         private _UICanvas;
         private _size;
         private _2DCanvas;
-        private _displayCanvas;
+        private _3DCanvas;
+        private _channelsTexture;
+        private _3DEngine;
+        private _3DPlane;
+        private _3DCanvasTexture;
+        private _3DScene;
         private _channels;
         private _face;
-        private _displayTexture;
         private _originalTexture;
         private _target;
         private _originalInternalTexture;
         private _didEdit;
         private _plane;
         private _planeMaterial;
-        private _planeFallbackMaterial;
         private _keyMap;
         private static ZOOM_MOUSE_SPEED;
         private static ZOOM_KEYBOARD_SPEED;
@@ -5397,55 +5481,66 @@ declare module INSPECTOR {
         private static ZOOM_OUT_KEY;
         private static PAN_SPEED;
         private static PAN_MOUSE_BUTTON;
-        private static PAN_KEY;
         private static MIN_SCALE;
         private static MAX_SCALE;
         private _tool;
         private _setPixelData;
+        private _GUI;
+        private _window;
         metadata: any;
-        constructor(texture: BABYLON.BaseTexture, canvasUI: HTMLCanvasElement, canvas2D: HTMLCanvasElement, canvasDisplay: HTMLCanvasElement, setPixelData: (pixelData: PixelData) => void);
+        private _editing3D;
+        constructor(texture: BABYLON.BaseTexture, window: Window, canvasUI: HTMLCanvasElement, canvas2D: HTMLCanvasElement, canvas3D: HTMLCanvasElement, setPixelData: (pixelData: IPixelData) => void);
         updateTexture(): Promise<void>;
-        private copyTextureToDisplayTexture;
-        set channels(channels: Channel[]);
+        private updateDisplay;
+        set channels(channels: IChannel[]);
         static paintPixelsOnCanvas(pixelData: Uint8Array, canvas: HTMLCanvasElement): void;
-        grabOriginalTexture(): void;
+        grabOriginalTexture(adjustZoom?: boolean): void;
         getMouseCoordinates(pointerInfo: BABYLON.PointerInfo): BABYLON.Vector2;
         get scene(): BABYLON.Scene;
         get canvas2D(): HTMLCanvasElement;
         get size(): BABYLON.ISize;
-        set tool(tool: BABYLON.Nullable<Tool>);
-        get tool(): BABYLON.Nullable<Tool>;
+        set tool(tool: BABYLON.Nullable<ITool>);
+        get tool(): BABYLON.Nullable<ITool>;
         set face(face: number);
+        /** Returns the tool GUI object, allowing tools to access the GUI */
+        get GUI(): IToolGUI;
+        /** Returns the 3D scene used for postprocesses */
+        get scene3D(): BABYLON.Scene;
         private makePlane;
         reset(): void;
         resize(newSize: BABYLON.ISize): Promise<void>;
-        private updateSize;
+        setSize(size: BABYLON.ISize, adjustZoom?: boolean): void;
         upload(file: File): void;
         dispose(): void;
     }
 }
 declare module INSPECTOR {
-    interface PropertiesBarProps {
+    interface IPropertiesBarProps {
         texture: BABYLON.BaseTexture;
         saveTexture(): void;
-        pixelData: PixelData;
+        pixelData: IPixelData;
         face: number;
         setFace(face: number): void;
         resetTexture(): void;
         resizeTexture(width: number, height: number): void;
         uploadTexture(file: File): void;
     }
-    interface PropertiesBarState {
+    interface IPropertiesBarState {
         width: number;
         height: number;
     }
-    interface PixelDataProps {
-        name: string;
-        data?: number;
-    }
-    function PixelData(props: PixelDataProps): JSX.Element;
-    export class PropertiesBar extends React.Component<PropertiesBarProps, PropertiesBarState> {
-        constructor(props: PropertiesBarProps);
+    export class PropertiesBar extends React.Component<IPropertiesBarProps, IPropertiesBarState> {
+        private _resetButton;
+        private _uploadButton;
+        private _saveButton;
+        private _babylonLogo;
+        private _resizeButton;
+        private _mipUp;
+        private _mipDown;
+        private _faces;
+        constructor(props: IPropertiesBarProps);
+        private pixelData;
+        private getNewDimension;
         render(): JSX.Element;
     }
 }
@@ -5458,72 +5553,110 @@ declare module INSPECTOR {
     }
 }
 declare module INSPECTOR {
-    interface TextureCanvasComponentProps {
+    interface ITextureCanvasComponentProps {
         canvasUI: React.RefObject<HTMLCanvasElement>;
         canvas2D: React.RefObject<HTMLCanvasElement>;
-        canvasDisplay: React.RefObject<HTMLCanvasElement>;
+        canvas3D: React.RefObject<HTMLCanvasElement>;
         texture: BABYLON.BaseTexture;
     }
-    export class TextureCanvasComponent extends React.Component<TextureCanvasComponentProps> {
-        shouldComponentUpdate(nextProps: TextureCanvasComponentProps): boolean;
+    export class TextureCanvasComponent extends React.Component<ITextureCanvasComponentProps> {
+        shouldComponentUpdate(nextProps: ITextureCanvasComponentProps): boolean;
         render(): JSX.Element;
     }
 }
 declare module INSPECTOR {
-    export const Paintbrush: ToolData;
+    export const Paintbrush: IToolData;
+}
+declare module INSPECTOR {
+    export const Eyedropper: IToolData;
 }
 declare module INSPECTOR {
-    export const Eyedropper: ToolData;
+    export const Floodfill: IToolData;
 }
 declare module INSPECTOR {
-    export const Floodfill: ToolData;
+    export const Contrast: IToolData;
 }
 declare module INSPECTOR {
-    const _default: import("babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent").ToolData[];
+    const _default: import("babylonjs-inspector/components/actionTabs/tabs/propertyGrids/materials/textures/textureEditorComponent").IToolData[];
     export default _default;
 }
 declare module INSPECTOR {
-    interface TextureEditorComponentProps {
+    interface ITextureEditorComponentProps {
         globalState: GlobalState;
         texture: BABYLON.BaseTexture;
         url: string;
+        window: React.RefObject<PopupComponent>;
     }
-    interface TextureEditorComponentState {
-        tools: Tool[];
+    interface ITextureEditorComponentState {
+        tools: ITool[];
         activeToolIndex: number;
         metadata: any;
-        channels: Channel[];
-        pixelData: PixelData;
+        channels: IChannel[];
+        pixelData: IPixelData;
         face: number;
     }
-    export interface ToolParameters {
+    export interface IToolParameters {
+        /** The visible scene in the editor. Useful for adding pointer and keyboard events. */
         scene: BABYLON.Scene;
+        /** The 2D canvas which tools can paint on using the canvas API. */
         canvas2D: HTMLCanvasElement;
+        /** The 3D scene which tools can add post processes to. */
+        scene3D: BABYLON.Scene;
+        /** The size of the texture. */
         size: BABYLON.ISize;
+        /** Pushes the editor texture back to the original scene. This should be called every time a tool makes any modification to a texture. */
         updateTexture: () => void;
-        getMetadata: () => any;
+        /** The metadata object which is shared between all tools. Feel free to store any information here. Do not set this directly: instead call setMetadata. */
+        metadata: any;
+        /** Call this when you want to mutate the metadata. */
         setMetadata: (data: any) => void;
-    }
-    export interface ToolData {
+        /** Returns the texture coordinates under the cursor */
+        getMouseCoordinates: (pointerInfo: BABYLON.PointerInfo) => BABYLON.Vector2;
+        /** An object which holds the GUI's ADT as well as the tool window. */
+        GUI: IToolGUI;
+        /** Provides access to the BABYLON namespace */
+        BABYLON: any;
+    }
+    /** An interface representing the definition of a tool */
+    export interface IToolData {
+        /** Name to display on the toolbar */
         name: string;
-        type: any;
+        /** A class definition for the tool including setup and cleanup methods */
+        type: IToolConstructable;
+        /**  An SVG icon encoded in Base64 */
         icon: string;
+        /** Whether the tool uses the draggable GUI window */
+        usesWindow?: boolean;
+        /** Whether the tool uses postprocesses */
+        is3D?: boolean;
+    }
+    export interface IToolType {
+        /** Called when the tool is selected. */
+        setup: () => void;
+        /** Called when the tool is deselected. */
+        cleanup: () => void;
+        /** Optional. Called when the user resets the texture or uploads a new texture. Tools may want to reset their state when this happens. */
+        onReset?: () => void;
+    }
+    /** For constructable types, TS requires that you define a seperate interface which constructs your actual interface */
+    interface IToolConstructable {
+        new (getParameters: () => IToolParameters): IToolType;
     }
     global {
-        var _TOOL_DATA_: ToolData;
+        var _TOOL_DATA_: IToolData;
     }
-    export class TextureEditorComponent extends React.Component<TextureEditorComponentProps, TextureEditorComponentState> {
+    export class TextureEditorComponent extends React.Component<ITextureEditorComponentProps, ITextureEditorComponentState> {
         private _textureCanvasManager;
-        private canvasUI;
-        private canvas2D;
-        private canvasDisplay;
-        constructor(props: TextureEditorComponentProps);
+        private _UICanvas;
+        private _2DCanvas;
+        private _3DCanvas;
+        constructor(props: ITextureEditorComponentProps);
         componentDidMount(): void;
         componentDidUpdate(): void;
         componentWillUnmount(): void;
         loadToolFromURL(url: string): void;
-        addTools(tools: ToolData[]): void;
-        getToolParameters(): ToolParameters;
+        addTools(tools: IToolData[]): void;
+        getToolParameters(): IToolParameters;
         changeTool(index: number): void;
         setMetadata(newMetadata: any): void;
         setFace(face: number): void;
@@ -5547,6 +5680,7 @@ declare module INSPECTOR {
     }
     export class TexturePropertyGridComponent extends React.Component<ITexturePropertyGridComponentProps, ITexturePropertyGridComponentState> {
         private _adtInstrumentation;
+        private popoutWindowRef;
         private textureLineRef;
         constructor(props: ITexturePropertyGridComponentProps);
         componentWillUnmount(): void;
@@ -6225,10 +6359,12 @@ declare module INSPECTOR {
     }
     export class SkeletonPropertyGridComponent extends React.Component<ISkeletonPropertyGridComponentProps> {
         private _skeletonViewersEnabled;
+        private _skeletonViewerDisplayOptions;
         private _skeletonViewers;
         constructor(props: ISkeletonPropertyGridComponentProps);
         switchSkeletonViewers(): void;
         checkSkeletonViewerState(props: ISkeletonPropertyGridComponentProps): void;
+        changeDisplayMode(): void;
         shouldComponentUpdate(nextProps: ISkeletonPropertyGridComponentProps): boolean;
         onOverrideMeshLink(): void;
         render(): JSX.Element;
@@ -7287,4 +7423,7 @@ declare module INSPECTOR {
         calculateMove(): string;
         render(): JSX.Element;
     }
+}
+declare module INSPECTOR {
+    export const RectangleSelect: IToolData;
 }

+ 7 - 7
dist/preview release/inspector/package.json

@@ -4,7 +4,7 @@
     },
     "name": "babylonjs-inspector",
     "description": "The Babylon.js inspector.",
-    "version": "4.2.0-alpha.29",
+    "version": "4.2.0-alpha.31",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -29,12 +29,12 @@
     ],
     "license": "Apache-2.0",
     "dependencies": {
-        "babylonjs": "4.2.0-alpha.29",
-        "babylonjs-gui": "4.2.0-alpha.29",
-        "babylonjs-loaders": "4.2.0-alpha.29",
-        "babylonjs-materials": "4.2.0-alpha.29",
-        "babylonjs-serializers": "4.2.0-alpha.29",
-        "babylonjs-gltf2interface": "4.2.0-alpha.29"
+        "babylonjs": "4.2.0-alpha.31",
+        "babylonjs-gui": "4.2.0-alpha.31",
+        "babylonjs-loaders": "4.2.0-alpha.31",
+        "babylonjs-materials": "4.2.0-alpha.31",
+        "babylonjs-serializers": "4.2.0-alpha.31",
+        "babylonjs-gltf2interface": "4.2.0-alpha.31"
     },
     "peerDependencies": {
         "@types/react": ">=16.7.3",

+ 11 - 11
dist/preview release/loaders/babylon.glTF1FileLoader.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-loaders"] = factory(require("babylonjs"));
 	else
 		root["LOADERS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_tools__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_observable__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
@@ -482,7 +482,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoader", function() { return GLTFLoader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderExtension", function() { return GLTFLoaderExtension; });
 /* harmony import */ var _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFLoaderInterfaces */ "./glTF/1.0/glTFLoaderInterfaces.ts");
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./glTFLoaderUtils */ "./glTF/1.0/glTFLoaderUtils.ts");
 /* harmony import */ var _glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../glTFFileLoader */ "./glTF/glTFFileLoader.ts");
@@ -2307,7 +2307,7 @@ var EBlendingFunction;
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFUtils", function() { return GLTFUtils; });
 /* harmony import */ var _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFLoaderInterfaces */ "./glTF/1.0/glTFLoaderInterfaces.ts");
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -2557,7 +2557,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFMaterialsCommonExtension", function() { return GLTFMaterialsCommonExtension; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFLoader */ "./glTF/1.0/glTFLoader.ts");
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__);
 
 
@@ -2754,7 +2754,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderAnimationStartMode", function() { return GLTFLoaderAnimationStartMode; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderState", function() { return GLTFLoaderState; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFFileLoader", function() { return GLTFFileLoader; });
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFValidation__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFValidation */ "./glTF/glTFValidation.ts");
 
@@ -3646,7 +3646,7 @@ if (babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"]) {
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFValidation", function() { return GLTFValidation; });
-/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__);
 
 function validateAsync(data, rootUrl, fileName, getExternalResource) {
@@ -3876,14 +3876,14 @@ __webpack_require__.r(__webpack_exports__);
 
 /***/ }),
 
-/***/ "babylonjs/Misc/tools":
+/***/ "babylonjs/Misc/observable":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_tools__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_observable__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/loaders/babylon.glTF1FileLoader.js.map


+ 24 - 23
dist/preview release/loaders/babylon.glTF2FileLoader.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-loaders"] = factory(require("babylonjs"));
 	else
 		root["LOADERS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_tools__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_observable__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -137,7 +137,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EXT_lights_image_based", function() { return EXT_lights_image_based; });
-/* harmony import */ var babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.scalar */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.scalar */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -261,7 +261,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EXT_mesh_gpu_instancing", function() { return EXT_mesh_gpu_instancing; });
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -474,7 +474,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_draco_mesh_compression", function() { return KHR_draco_mesh_compression; });
-/* harmony import */ var babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Meshes/Compression/dracoCompression */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Meshes/Compression/dracoCompression */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -568,7 +568,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_lights", function() { return KHR_lights; });
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -665,7 +665,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_clearcoat", function() { return KHR_materials_clearcoat; });
-/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -765,7 +765,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_ior", function() { return KHR_materials_ior; });
-/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -837,7 +837,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_pbrSpecularGlossiness", function() { return KHR_materials_pbrSpecularGlossiness; });
-/* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.color */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.color */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -926,7 +926,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return KHR_materials_sheen; });
-/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -1012,7 +1012,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_specular", function() { return KHR_materials_specular; });
-/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -1088,7 +1088,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_transmission", function() { return KHR_materials_transmission; });
-/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -1178,7 +1178,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_unlit", function() { return KHR_materials_unlit; });
-/* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.color */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.color */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -1261,7 +1261,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_variants", function() { return KHR_materials_variants; });
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
-/* harmony import */ var babylonjs_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Meshes/mesh */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Meshes/mesh */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -1533,7 +1533,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return KHR_texture_transform; });
-/* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/Textures/texture */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/Textures/texture */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -1661,7 +1661,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_audio_emitter", function() { return MSFT_audio_emitter; });
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -1895,7 +1895,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_lod", function() { return MSFT_lod; });
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -2242,7 +2242,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_minecraftMesh", function() { return MSFT_minecraftMesh; });
-/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -2295,7 +2295,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_sRGBFactors", function() { return MSFT_sRGBFactors; });
-/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -2450,7 +2450,7 @@ __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ArrayItem", function() { return ArrayItem; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoader", function() { return GLTFLoader; });
-/* harmony import */ var babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/deferred */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/deferred */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFFileLoader */ "./glTF/glTFFileLoader.ts");
 
@@ -3440,6 +3440,7 @@ var GLTFLoader = /** @class */ (function () {
             if (babylonParentBone) {
                 baseMatrix.multiplyToRef(babylonParentBone.getInvertedAbsoluteTransform(), baseMatrix);
             }
+            babylonBone.setBindPose(baseMatrix);
             babylonBone.updateMatrix(baseMatrix, false, false);
             babylonBone._updateDifferenceMatrix(undefined, false);
         }
@@ -4689,7 +4690,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderAnimationStartMode", function() { return GLTFLoaderAnimationStartMode; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderState", function() { return GLTFLoaderState; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFFileLoader", function() { return GLTFFileLoader; });
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFValidation__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFValidation */ "./glTF/glTFValidation.ts");
 
@@ -5581,7 +5582,7 @@ if (babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"]) {
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFValidation", function() { return GLTFValidation; });
-/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__);
 
 function validateAsync(data, rootUrl, fileName, getExternalResource) {
@@ -5832,14 +5833,14 @@ __webpack_require__.r(__webpack_exports__);
 
 /***/ }),
 
-/***/ "babylonjs/Misc/tools":
+/***/ "babylonjs/Misc/observable":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_tools__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_observable__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/loaders/babylon.glTF2FileLoader.js.map


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/loaders/babylon.glTF2FileLoader.min.js


+ 30 - 29
dist/preview release/loaders/babylon.glTFFileLoader.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-loaders"] = factory(require("babylonjs"));
 	else
 		root["LOADERS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_tools__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_observable__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
@@ -482,7 +482,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoader", function() { return GLTFLoader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderExtension", function() { return GLTFLoaderExtension; });
 /* harmony import */ var _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFLoaderInterfaces */ "./glTF/1.0/glTFLoaderInterfaces.ts");
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./glTFLoaderUtils */ "./glTF/1.0/glTFLoaderUtils.ts");
 /* harmony import */ var _glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../glTFFileLoader */ "./glTF/glTFFileLoader.ts");
@@ -2307,7 +2307,7 @@ var EBlendingFunction;
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFUtils", function() { return GLTFUtils; });
 /* harmony import */ var _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFLoaderInterfaces */ "./glTF/1.0/glTFLoaderInterfaces.ts");
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -2557,7 +2557,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFMaterialsCommonExtension", function() { return GLTFMaterialsCommonExtension; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFLoader */ "./glTF/1.0/glTFLoader.ts");
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__);
 
 
@@ -2751,7 +2751,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EXT_lights_image_based", function() { return EXT_lights_image_based; });
-/* harmony import */ var babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.scalar */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.scalar */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -2875,7 +2875,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EXT_mesh_gpu_instancing", function() { return EXT_mesh_gpu_instancing; });
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -3088,7 +3088,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_draco_mesh_compression", function() { return KHR_draco_mesh_compression; });
-/* harmony import */ var babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Meshes/Compression/dracoCompression */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Meshes/Compression/dracoCompression */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -3182,7 +3182,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_lights", function() { return KHR_lights; });
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -3279,7 +3279,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_clearcoat", function() { return KHR_materials_clearcoat; });
-/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -3379,7 +3379,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_ior", function() { return KHR_materials_ior; });
-/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -3451,7 +3451,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_pbrSpecularGlossiness", function() { return KHR_materials_pbrSpecularGlossiness; });
-/* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.color */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.color */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -3540,7 +3540,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return KHR_materials_sheen; });
-/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -3626,7 +3626,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_specular", function() { return KHR_materials_specular; });
-/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -3702,7 +3702,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_transmission", function() { return KHR_materials_transmission; });
-/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -3792,7 +3792,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_unlit", function() { return KHR_materials_unlit; });
-/* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.color */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.color */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -3875,7 +3875,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_variants", function() { return KHR_materials_variants; });
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
-/* harmony import */ var babylonjs_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Meshes/mesh */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Meshes/mesh */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -4147,7 +4147,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return KHR_texture_transform; });
-/* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/Textures/texture */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/Textures/texture */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -4275,7 +4275,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_audio_emitter", function() { return MSFT_audio_emitter; });
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -4509,7 +4509,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_lod", function() { return MSFT_lod; });
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -4856,7 +4856,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_minecraftMesh", function() { return MSFT_minecraftMesh; });
-/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -4909,7 +4909,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_sRGBFactors", function() { return MSFT_sRGBFactors; });
-/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -5064,7 +5064,7 @@ __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ArrayItem", function() { return ArrayItem; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoader", function() { return GLTFLoader; });
-/* harmony import */ var babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/deferred */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/deferred */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFFileLoader */ "./glTF/glTFFileLoader.ts");
 
@@ -6054,6 +6054,7 @@ var GLTFLoader = /** @class */ (function () {
             if (babylonParentBone) {
                 baseMatrix.multiplyToRef(babylonParentBone.getInvertedAbsoluteTransform(), baseMatrix);
             }
+            babylonBone.setBindPose(baseMatrix);
             babylonBone.updateMatrix(baseMatrix, false, false);
             babylonBone._updateDifferenceMatrix(undefined, false);
         }
@@ -7303,7 +7304,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderAnimationStartMode", function() { return GLTFLoaderAnimationStartMode; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderState", function() { return GLTFLoaderState; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFFileLoader", function() { return GLTFFileLoader; });
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFValidation__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFValidation */ "./glTF/glTFValidation.ts");
 
@@ -8195,7 +8196,7 @@ if (babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"]) {
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFValidation", function() { return GLTFValidation; });
-/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__);
 
 function validateAsync(data, rootUrl, fileName, getExternalResource) {
@@ -8480,14 +8481,14 @@ __webpack_require__.r(__webpack_exports__);
 
 /***/ }),
 
-/***/ "babylonjs/Misc/tools":
+/***/ "babylonjs/Misc/observable":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_tools__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_observable__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/loaders/babylon.glTFFileLoader.js.map


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/loaders/babylon.glTFFileLoader.min.js


+ 5 - 5
dist/preview release/loaders/babylon.objFileLoader.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-loaders"] = factory(require("babylonjs"));
 	else
 		root["LOADERS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_tools__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_observable__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -158,7 +158,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MTLFileLoader", function() { return MTLFileLoader; });
-/* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.color */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.color */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -394,7 +394,7 @@ var MTLFileLoader = /** @class */ (function () {
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "OBJFileLoader", function() { return OBJFileLoader; });
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _mtlFileLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./mtlFileLoader */ "./OBJ/mtlFileLoader.ts");
 
@@ -1293,14 +1293,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/tools":
+/***/ "babylonjs/Misc/observable":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_tools__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_observable__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/loaders/babylon.objFileLoader.js.map


+ 4 - 4
dist/preview release/loaders/babylon.stlFileLoader.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-loaders"] = factory(require("babylonjs"));
 	else
 		root["LOADERS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_tools__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_observable__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -154,7 +154,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "STLFileLoader", function() { return STLFileLoader; });
-/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -401,14 +401,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/tools":
+/***/ "babylonjs/Misc/observable":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_tools__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_observable__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/loaders/babylon.stlFileLoader.js.map


+ 33 - 32
dist/preview release/loaders/babylonjs.loaders.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-loaders"] = factory(require("babylonjs"));
 	else
 		root["LOADERS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_tools__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_observable__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
@@ -421,7 +421,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MTLFileLoader", function() { return MTLFileLoader; });
-/* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.color */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.color */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -657,7 +657,7 @@ var MTLFileLoader = /** @class */ (function () {
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "OBJFileLoader", function() { return OBJFileLoader; });
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _mtlFileLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./mtlFileLoader */ "./OBJ/mtlFileLoader.ts");
 
@@ -1552,7 +1552,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "STLFileLoader", function() { return STLFileLoader; });
-/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1862,7 +1862,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoader", function() { return GLTFLoader; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderExtension", function() { return GLTFLoaderExtension; });
 /* harmony import */ var _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFLoaderInterfaces */ "./glTF/1.0/glTFLoaderInterfaces.ts");
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./glTFLoaderUtils */ "./glTF/1.0/glTFLoaderUtils.ts");
 /* harmony import */ var _glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../glTFFileLoader */ "./glTF/glTFFileLoader.ts");
@@ -3687,7 +3687,7 @@ var EBlendingFunction;
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFUtils", function() { return GLTFUtils; });
 /* harmony import */ var _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFLoaderInterfaces */ "./glTF/1.0/glTFLoaderInterfaces.ts");
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -3937,7 +3937,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFMaterialsCommonExtension", function() { return GLTFMaterialsCommonExtension; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFLoader */ "./glTF/1.0/glTFLoader.ts");
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_2__);
 
 
@@ -4131,7 +4131,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EXT_lights_image_based", function() { return EXT_lights_image_based; });
-/* harmony import */ var babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.scalar */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.scalar */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -4255,7 +4255,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EXT_mesh_gpu_instancing", function() { return EXT_mesh_gpu_instancing; });
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -4468,7 +4468,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_draco_mesh_compression", function() { return KHR_draco_mesh_compression; });
-/* harmony import */ var babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Meshes/Compression/dracoCompression */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Meshes/Compression/dracoCompression */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -4562,7 +4562,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_lights", function() { return KHR_lights; });
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -4659,7 +4659,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_clearcoat", function() { return KHR_materials_clearcoat; });
-/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -4759,7 +4759,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_ior", function() { return KHR_materials_ior; });
-/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -4831,7 +4831,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_pbrSpecularGlossiness", function() { return KHR_materials_pbrSpecularGlossiness; });
-/* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.color */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.color */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -4920,7 +4920,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_sheen", function() { return KHR_materials_sheen; });
-/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -5006,7 +5006,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_specular", function() { return KHR_materials_specular; });
-/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -5082,7 +5082,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_transmission", function() { return KHR_materials_transmission; });
-/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -5172,7 +5172,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_unlit", function() { return KHR_materials_unlit; });
-/* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.color */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.color */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_color__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -5255,7 +5255,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_variants", function() { return KHR_materials_variants; });
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
-/* harmony import */ var babylonjs_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Meshes/mesh */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Meshes/mesh */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Meshes_mesh__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -5527,7 +5527,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return KHR_texture_transform; });
-/* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/Textures/texture */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/Textures/texture */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -5655,7 +5655,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_audio_emitter", function() { return MSFT_audio_emitter; });
-/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.vector */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_vector__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -5889,7 +5889,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_lod", function() { return MSFT_lod; });
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -6236,7 +6236,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_minecraftMesh", function() { return MSFT_minecraftMesh; });
-/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -6289,7 +6289,7 @@ _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, f
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_sRGBFactors", function() { return MSFT_sRGBFactors; });
-/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
 
@@ -6444,7 +6444,7 @@ __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ArrayItem", function() { return ArrayItem; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoader", function() { return GLTFLoader; });
-/* harmony import */ var babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/deferred */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/deferred */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFFileLoader */ "./glTF/glTFFileLoader.ts");
 
@@ -7434,6 +7434,7 @@ var GLTFLoader = /** @class */ (function () {
             if (babylonParentBone) {
                 baseMatrix.multiplyToRef(babylonParentBone.getInvertedAbsoluteTransform(), baseMatrix);
             }
+            babylonBone.setBindPose(baseMatrix);
             babylonBone.updateMatrix(baseMatrix, false, false);
             babylonBone._updateDifferenceMatrix(undefined, false);
         }
@@ -8683,7 +8684,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderAnimationStartMode", function() { return GLTFLoaderAnimationStartMode; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderState", function() { return GLTFLoaderState; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFFileLoader", function() { return GLTFFileLoader; });
-/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__);
 /* harmony import */ var _glTFValidation__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFValidation */ "./glTF/glTFValidation.ts");
 
@@ -9575,7 +9576,7 @@ if (babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"]) {
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFValidation", function() { return GLTFValidation; });
-/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/tools");
+/* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/observable");
 /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__);
 
 function validateAsync(data, rootUrl, fileName, getExternalResource) {
@@ -10005,14 +10006,14 @@ __webpack_require__.r(__webpack_exports__);
 
 /***/ }),
 
-/***/ "babylonjs/Misc/tools":
+/***/ "babylonjs/Misc/observable":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_tools__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_observable__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/loaders/babylonjs.loaders.js.map


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/loaders/babylonjs.loaders.min.js


+ 3 - 3
dist/preview release/loaders/package.json

@@ -4,7 +4,7 @@
     },
     "name": "babylonjs-loaders",
     "description": "The Babylon.js file loaders library is an extension you can use to load different 3D file types into a Babylon scene.",
-    "version": "4.2.0-alpha.29",
+    "version": "4.2.0-alpha.31",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -28,8 +28,8 @@
     ],
     "license": "Apache-2.0",
     "dependencies": {
-        "babylonjs-gltf2interface": "4.2.0-alpha.29",
-        "babylonjs": "4.2.0-alpha.29"
+        "babylonjs-gltf2interface": "4.2.0-alpha.31",
+        "babylonjs": "4.2.0-alpha.31"
     },
     "engines": {
         "node": "*"

+ 9 - 9
dist/preview release/materialsLibrary/babylon.cellMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
@@ -400,7 +400,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -433,7 +433,7 @@ var cellPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -467,7 +467,7 @@ var cellVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
 /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
@@ -807,14 +807,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.cellMaterial.js.map


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.cellMaterial.min.js


+ 8 - 8
dist/preview release/materialsLibrary/babylon.customMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
@@ -403,7 +403,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -661,7 +661,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -924,14 +924,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.customMaterial.js.map


+ 9 - 9
dist/preview release/materialsLibrary/babylon.fireMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
@@ -400,7 +400,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -427,7 +427,7 @@ var firePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -458,7 +458,7 @@ var fireVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
 /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
@@ -835,14 +835,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.fireMaterial.js.map


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.fireMaterial.min.js


+ 9 - 9
dist/preview release/materialsLibrary/babylon.furMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
@@ -400,7 +400,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -433,7 +433,7 @@ var furPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -467,7 +467,7 @@ var furVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
 /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
@@ -997,14 +997,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.furMaterial.js.map


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.furMaterial.min.js


+ 9 - 9
dist/preview release/materialsLibrary/babylon.gradientMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
@@ -400,7 +400,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -433,7 +433,7 @@ var gradientPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -467,7 +467,7 @@ var gradientVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
 /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
@@ -776,14 +776,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.gradientMaterial.js.map


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.gradientMaterial.min.js


+ 9 - 9
dist/preview release/materialsLibrary/babylon.gridMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
@@ -400,7 +400,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -424,7 +424,7 @@ var gridPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -451,7 +451,7 @@ var gridVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
 /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
@@ -750,14 +750,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.gridMaterial.js.map


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.gridMaterial.min.js


+ 9 - 9
dist/preview release/materialsLibrary/babylon.lavaMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
@@ -417,7 +417,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -450,7 +450,7 @@ var lavaPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -484,7 +484,7 @@ var lavaVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
 /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
@@ -895,14 +895,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.lavaMaterial.js.map


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.lavaMaterial.min.js


+ 9 - 9
dist/preview release/materialsLibrary/babylon.mixMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
@@ -446,7 +446,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -479,7 +479,7 @@ var mixPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -513,7 +513,7 @@ var mixVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
 /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
@@ -1000,14 +1000,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.mixMaterial.js.map


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.mixMaterial.min.js


+ 9 - 9
dist/preview release/materialsLibrary/babylon.normalMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
@@ -446,7 +446,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -479,7 +479,7 @@ var normalPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -513,7 +513,7 @@ var normalVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
 /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
@@ -840,14 +840,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.normalMaterial.js.map


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.normalMaterial.min.js


+ 9 - 9
dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
@@ -446,7 +446,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -478,7 +478,7 @@ var shadowOnlyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -512,7 +512,7 @@ var shadowOnlyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
 /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
@@ -757,14 +757,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js.map


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.min.js


+ 9 - 9
dist/preview release/materialsLibrary/babylon.simpleMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
@@ -446,7 +446,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -479,7 +479,7 @@ var simplePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -513,7 +513,7 @@ var simpleVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
 /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
@@ -798,14 +798,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.simpleMaterial.js.map


+ 9 - 9
dist/preview release/materialsLibrary/babylon.skyMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
@@ -446,7 +446,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -472,7 +472,7 @@ var skyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -499,7 +499,7 @@ var skyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
 /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
@@ -830,14 +830,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.skyMaterial.js.map


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.skyMaterial.min.js


+ 9 - 9
dist/preview release/materialsLibrary/babylon.terrainMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
@@ -446,7 +446,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -479,7 +479,7 @@ var terrainPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -513,7 +513,7 @@ var terrainVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
 /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
@@ -928,14 +928,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.terrainMaterial.js.map


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.terrainMaterial.min.js


+ 9 - 9
dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
@@ -447,7 +447,7 @@ __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
 /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
@@ -852,7 +852,7 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -885,7 +885,7 @@ var triplanarPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -908,14 +908,14 @@ var triplanarVertexShader = { name: name, shader: shader };
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js.map


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.triPlanarMaterial.min.js


+ 9 - 9
dist/preview release/materialsLibrary/babylon.waterMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
@@ -446,7 +446,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -482,7 +482,7 @@ var waterPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -518,7 +518,7 @@ var waterVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
 /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
@@ -1219,14 +1219,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.waterMaterial.js.map


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylon.waterMaterial.min.js


+ 50 - 50
dist/preview release/materialsLibrary/babylonjs.materials.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 
@@ -400,7 +400,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -433,7 +433,7 @@ var cellPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -467,7 +467,7 @@ var cellVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
 /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
@@ -791,7 +791,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -1049,7 +1049,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -1285,7 +1285,7 @@ babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].Registered
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1312,7 +1312,7 @@ var firePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1343,7 +1343,7 @@ var fireVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
 /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
@@ -1701,7 +1701,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1734,7 +1734,7 @@ var furPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1768,7 +1768,7 @@ var furVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
 /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
@@ -2279,7 +2279,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2312,7 +2312,7 @@ var gradientPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2346,7 +2346,7 @@ var gradientVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
 /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
@@ -2636,7 +2636,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2660,7 +2660,7 @@ var gridPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2687,7 +2687,7 @@ var gridVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
 /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
@@ -3065,7 +3065,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -3098,7 +3098,7 @@ var lavaPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -3132,7 +3132,7 @@ var lavaVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
 /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
@@ -3609,7 +3609,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -3642,7 +3642,7 @@ var mixPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -3676,7 +3676,7 @@ var mixVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
 /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
@@ -4190,7 +4190,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4223,7 +4223,7 @@ var normalPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4257,7 +4257,7 @@ var normalVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
 /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
@@ -4611,7 +4611,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4643,7 +4643,7 @@ var shadowOnlyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4677,7 +4677,7 @@ var shadowOnlyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
 /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
@@ -4949,7 +4949,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4982,7 +4982,7 @@ var simplePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5016,7 +5016,7 @@ var simpleVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
 /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
@@ -5328,7 +5328,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5354,7 +5354,7 @@ var skyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5381,7 +5381,7 @@ var skyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
 /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
@@ -5739,7 +5739,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5772,7 +5772,7 @@ var terrainPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5806,7 +5806,7 @@ var terrainVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
 /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
@@ -6249,7 +6249,7 @@ __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
 /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
@@ -6654,7 +6654,7 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6687,7 +6687,7 @@ var triplanarPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6737,7 +6737,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6773,7 +6773,7 @@ var waterPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6809,7 +6809,7 @@ var waterVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
 /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
@@ -7510,14 +7510,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylonjs.materials.js.map


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/materialsLibrary/babylonjs.materials.min.js


+ 2 - 2
dist/preview release/materialsLibrary/package.json

@@ -4,7 +4,7 @@
     },
     "name": "babylonjs-materials",
     "description": "The Babylon.js materials library is a collection of advanced materials to be used in a Babylon.js scene.",
-    "version": "4.2.0-alpha.29",
+    "version": "4.2.0-alpha.31",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -28,7 +28,7 @@
     ],
     "license": "Apache-2.0",
     "dependencies": {
-        "babylonjs": "4.2.0-alpha.29"
+        "babylonjs": "4.2.0-alpha.31"
     },
     "engines": {
         "node": "*"

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 2 - 2
dist/preview release/nodeEditor/babylon.nodeEditor.js


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1152 - 1181
dist/preview release/nodeEditor/babylon.nodeEditor.max.js


Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/nodeEditor/babylon.nodeEditor.max.js.map


+ 2 - 2
dist/preview release/nodeEditor/package.json

@@ -4,14 +4,14 @@
     },
     "name": "babylonjs-node-editor",
     "description": "The Babylon.js node material editor.",
-    "version": "4.2.0-alpha.29",
+    "version": "4.2.0-alpha.31",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
     },
     "license": "Apache-2.0",
     "dependencies": {
-        "babylonjs": "4.2.0-alpha.29"
+        "babylonjs": "4.2.0-alpha.31"
     },
     "files": [
         "babylon.nodeEditor.max.js.map",

+ 1 - 1
dist/preview release/package.json

@@ -7,7 +7,7 @@
     ],
     "name": "babylonjs",
     "description": "Babylon.js is a JavaScript 3D engine based on webgl.",
-    "version": "4.2.0-alpha.29",
+    "version": "4.2.0-alpha.31",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"

+ 1 - 1
dist/preview release/packagesSizeBaseLine.json

@@ -1 +1 @@
-{"thinEngineOnly":117102,"engineOnly":153538,"sceneOnly":517589,"minGridMaterial":655719,"minStandardMaterial":805127}
+{"thinEngineOnly":117102,"engineOnly":153538,"sceneOnly":517643,"minGridMaterial":655833,"minStandardMaterial":805280}

+ 3 - 3
dist/preview release/postProcessesLibrary/babylon.asciiArtPostProcess.js

@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 

+ 3 - 3
dist/preview release/postProcessesLibrary/babylon.digitalRainPostProcess.js

@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 

+ 3 - 3
dist/preview release/postProcessesLibrary/babylonjs.postProcess.js

@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 

+ 2 - 2
dist/preview release/postProcessesLibrary/package.json

@@ -4,7 +4,7 @@
     },
     "name": "babylonjs-post-process",
     "description": "The Babylon.js materials library is a collection of advanced materials to be used in a Babylon.js scene.",
-    "version": "4.2.0-alpha.29",
+    "version": "4.2.0-alpha.31",
     "repository": {
         "type": "git",
         "url": "https://github.com/BabylonJS/Babylon.js.git"
@@ -28,7 +28,7 @@
     ],
     "license": "Apache-2.0",
     "dependencies": {
-        "babylonjs": "4.2.0-alpha.29"
+        "babylonjs": "4.2.0-alpha.31"
     },
     "engines": {
         "node": "*"

+ 3 - 3
dist/preview release/proceduralTexturesLibrary/babylon.brickProceduralTexture.js

@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 

+ 3 - 3
dist/preview release/proceduralTexturesLibrary/babylon.cloudProceduralTexture.js

@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 

+ 3 - 3
dist/preview release/proceduralTexturesLibrary/babylon.fireProceduralTexture.js

@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylon.fireProceduralTexture.min.js


+ 3 - 3
dist/preview release/proceduralTexturesLibrary/babylon.grassProceduralTexture.js

@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylon.grassProceduralTexture.min.js


+ 3 - 3
dist/preview release/proceduralTexturesLibrary/babylon.marbleProceduralTexture.js

@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylon.marbleProceduralTexture.min.js


+ 3 - 3
dist/preview release/proceduralTexturesLibrary/babylon.normalMapProceduralTexture.js

@@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
 /******/ ({
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
-/*!***********************************************************!*\
-  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
-  \***********************************************************/
+/*!*****************************************************************!*\
+  !*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  \*****************************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
 

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylon.normalMapProceduralTexture.min.js


+ 0 - 0
dist/preview release/proceduralTexturesLibrary/babylon.perlinNoiseProceduralTexture.js


Vissa filer visades inte eftersom för många filer har ändrats