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Delete babylon.oculusCamera.js

David Catuhe 10 years ago
parent
commit
42e6d338df
1 changed files with 0 additions and 141 deletions
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      Babylon/Cameras/babylon.oculusCamera.js

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Babylon/Cameras/babylon.oculusCamera.js

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-var __extends = this.__extends || function (d, b) {
-    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
-    function __() { this.constructor = d; }
-    __.prototype = b.prototype;
-    d.prototype = new __();
-};
-var BABYLON;
-(function (BABYLON) {
-    var OculusRiftDevKit2013_Metric = {
-        HResolution: 1280,
-        VResolution: 800,
-        HScreenSize: 0.149759993,
-        VScreenSize: 0.0935999975,
-        VScreenCenter: 0.0467999987,
-        EyeToScreenDistance: 0.0410000011,
-        LensSeparationDistance: 0.0635000020,
-        InterpupillaryDistance: 0.0640000030,
-        DistortionK: [1.0, 0.219999999, 0.239999995, 0.0],
-        ChromaAbCorrection: [0.995999992, -0.00400000019, 1.01400006, 0.0],
-        PostProcessScaleFactor: 1.714605507808412,
-        LensCenterOffset: 0.151976421
-    };
-
-    var _OculusInnerCamera = (function (_super) {
-        __extends(_OculusInnerCamera, _super);
-        function _OculusInnerCamera(name, position, scene, isLeftEye) {
-            _super.call(this, name, position, scene);
-            this._workMatrix = new BABYLON.Matrix();
-            this._actualUp = new BABYLON.Vector3(0, 0, 0);
-
-            // Constants
-            this._aspectRatioAspectRatio = OculusRiftDevKit2013_Metric.HResolution / (2 * OculusRiftDevKit2013_Metric.VResolution);
-            this._aspectRatioFov = (2 * Math.atan((OculusRiftDevKit2013_Metric.PostProcessScaleFactor * OculusRiftDevKit2013_Metric.VScreenSize) / (2 * OculusRiftDevKit2013_Metric.EyeToScreenDistance)));
-
-            var hMeters = (OculusRiftDevKit2013_Metric.HScreenSize / 4) - (OculusRiftDevKit2013_Metric.LensSeparationDistance / 2);
-            var h = (4 * hMeters) / OculusRiftDevKit2013_Metric.HScreenSize;
-
-            this._hMatrix = BABYLON.Matrix.Translation(isLeftEye ? h : -h, 0, 0);
-
-            this.viewport = new BABYLON.Viewport(isLeftEye ? 0 : 0.5, 0, 0.5, 1.0);
-
-            this._preViewMatrix = BABYLON.Matrix.Translation(isLeftEye ? .5 * OculusRiftDevKit2013_Metric.InterpupillaryDistance : -.5 * OculusRiftDevKit2013_Metric.InterpupillaryDistance, 0, 0);
-
-            // Postprocess
-            var postProcess = new BABYLON.OculusDistortionCorrectionPostProcess("Oculus Distortion", this, !isLeftEye, OculusRiftDevKit2013_Metric);
-        }
-        _OculusInnerCamera.prototype.getProjectionMatrix = function () {
-            BABYLON.Matrix.PerspectiveFovLHToRef(this._aspectRatioFov, this._aspectRatioAspectRatio, this.minZ, this.maxZ, this._workMatrix);
-            this._workMatrix.multiplyToRef(this._hMatrix, this._projectionMatrix);
-            return this._projectionMatrix;
-        };
-
-        _OculusInnerCamera.prototype._getViewMatrix = function () {
-            BABYLON.Matrix.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix);
-
-            BABYLON.Vector3.TransformCoordinatesToRef(this._referencePoint, this._cameraRotationMatrix, this._transformedReferencePoint);
-            BABYLON.Vector3.TransformNormalToRef(this.upVector, this._cameraRotationMatrix, this._actualUp);
-
-            // Computing target and final matrix
-            this.position.addToRef(this._transformedReferencePoint, this._currentTarget);
-
-            BABYLON.Matrix.LookAtLHToRef(this.position, this._currentTarget, this._actualUp, this._workMatrix);
-
-            this._workMatrix.multiplyToRef(this._preViewMatrix, this._viewMatrix);
-            return this._viewMatrix;
-        };
-        return _OculusInnerCamera;
-    })(BABYLON.FreeCamera);
-
-    var OculusCamera = (function (_super) {
-        __extends(OculusCamera, _super);
-        function OculusCamera(name, position, scene) {
-            _super.call(this, name, position, scene);
-
-            this._leftCamera = new _OculusInnerCamera(name + "_left", position.clone(), scene, true);
-            this._rightCamera = new _OculusInnerCamera(name + "_right", position.clone(), scene, false);
-
-            this.subCameras.push(this._leftCamera);
-            this.subCameras.push(this._rightCamera);
-
-            this._deviceOrientationHandler = this._onOrientationEvent.bind(this);
-        }
-        OculusCamera.prototype._update = function () {
-            this._leftCamera.position.copyFrom(this.position);
-            this._rightCamera.position.copyFrom(this.position);
-
-            this._updateCamera(this._leftCamera);
-            this._updateCamera(this._rightCamera);
-
-            _super.prototype._update.call(this);
-        };
-
-        OculusCamera.prototype._updateCamera = function (camera) {
-            camera.minZ = this.minZ;
-            camera.maxZ = this.maxZ;
-
-            camera.rotation.x = this.rotation.x;
-            camera.rotation.y = this.rotation.y;
-            camera.rotation.z = this.rotation.z;
-        };
-
-        // Oculus events
-        OculusCamera.prototype._onOrientationEvent = function (evt) {
-            var yaw = evt.alpha / 180 * Math.PI;
-            var pitch = evt.beta / 180 * Math.PI;
-            var roll = evt.gamma / 180 * Math.PI;
-
-            if (!this._offsetOrientation) {
-                this._offsetOrientation = {
-                    yaw: yaw,
-                    pitch: pitch,
-                    roll: roll
-                };
-                return;
-            } else {
-                this.rotation.y += yaw - this._offsetOrientation.yaw;
-                this.rotation.x += pitch - this._offsetOrientation.pitch;
-                this.rotation.z += this._offsetOrientation.roll - roll;
-
-                this._offsetOrientation.yaw = yaw;
-                this._offsetOrientation.pitch = pitch;
-                this._offsetOrientation.roll = roll;
-            }
-        };
-
-        OculusCamera.prototype.attachControl = function (element, noPreventDefault) {
-            _super.prototype.attachControl.call(this, element, noPreventDefault);
-
-            window.addEventListener("deviceorientation", this._deviceOrientationHandler);
-        };
-
-        OculusCamera.prototype.detachControl = function (element) {
-            _super.prototype.detachControl.call(this, element);
-
-            window.removeEventListener("deviceorientation", this._deviceOrientationHandler);
-        };
-        return OculusCamera;
-    })(BABYLON.FreeCamera);
-    BABYLON.OculusCamera = OculusCamera;
-})(BABYLON || (BABYLON = {}));
-//# sourceMappingURL=babylon.oculusCamera.js.map